Player Matchup

Nemesis
Nemesis
BackupCreaturee
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,254 Elo+
Party 3
Baron Samedi
Baron Samedi
Dj8132
Baron Samedi
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Bellona
Bellona
Excassidy101
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,201 Elo+
Party 3
Ares
Ares
RJMryan7
Ares
Level 28
God Stats
0W - 1L
1,731 SR
Queue Stats
27W - 34L
1,265 Elo+
Party 3
Ao Kuang
Ao Kuang
Tisdivine
Ao Kuang
Level 129
God Stats
0W - 1L
1,860 SR
Queue Stats
10W - 18L
1,357 Elo+
Party 3
Team Averages
Level 36
1,618 SR
1,315 Elo+

VS

Team Averages
Level 84
1,686 SR
1,679 Elo+
Zeus
Zeus
Fernand0P17
Zeus
Level 155
God Stats
8W - 3L
1,820 SR
Queue Stats
286W - 253L
1,570 Elo+
Party 1
Geb
Geb
Griselbanned
Geb
Level 144
God Stats
4W - 1L
1,500 SR
Queue Stats
32W - 20L
1,626 Elo+
Party 2
Chronos
Chronos
SunkAbility
Chronos
Level 47
God Stats
4W - 1L
1,500 SR
Queue Stats
252W - 252L
1,520 Elo+
Solo
Horus
Horus
onemario 2
Horus
Level 29
God Stats
3W - 0L
1,738 SR
Queue Stats
17W - 9L
1,889 Elo+
Party 1
Medusa
Medusa
zZWolfyZz
Medusa
Level 47
God Stats
5W - 1L
1,873 SR
Queue Stats
54W - 27L
1,791 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 9 / 1
7,587
690
4,380
12,371
5,844
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Baron Samedi
Dj8132
Baron Samedi
13
0 / 8 / 2
7,223
657
2,323
9,505
4,083
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bellona
Excassidy101
Bellona
13
0 / 6 / 3
8,174
743
1,208
10,945
10,071
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ares
13
0 / 7 / 2
7,410
674
3,484
15,135
12,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ao Kuang
Tisdivine
Ao Kuang
17
6 / 8 / 0
10,259
933
15,867
19,437
7,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 2 / 13
10,297
936
18,517
6,269
2,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 2 / 20
8,568
779
4,369
11,219
14,887
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos
SunkAbility
Chronos
18
9 / 1 / 18
10,624
966
12,150
9,688
4,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
14
1 / 1 / 21
8,813
801
5,475
13,037
13,118
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
zZWolfyZz
Medusa
18
14 / 2 / 11
10,942
995
15,702
9,984
3,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
121
7
Kills
38
38
Deaths
8
8
Assists
83
Player
Kills
Deaths
Assists
KDA
L
1
9
1
0.17
L
Baron Samedi
Dj8132
Baron Samedi
0
8
2
0.13
L
Bellona
Excassidy101
Bellona
0
6
3
0.25
W
11
2
13
8.75
W
3
2
20
6.5
L
Ares
0
7
2
0.14
W
Chronos
SunkAbility
Chronos
9
1
18
18
L
Ao Kuang
Tisdivine
Ao Kuang
6
8
0
0.75
W
Horus
1
1
21
11.5
W
Medusa
zZWolfyZz
Medusa
14
2
11
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,262
Damage
56,213
67,393
Taken
50,197
39,421
Mitigated
38,204
8,206
Healing
15,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,380
610
0
530
12,371
5,844
0
6,226
6,017
0
10,558
L
Baron Samedi
Dj8132
Baron Samedi
2,323
704
0
789
9,505
4,083
48
4,656
4,621
11,133
0
L
Bellona
Excassidy101
Bellona
1,208
618
759
1,570
10,945
10,071
0
5,445
5,383
0
4,029
W
18,517
1,924
0
951
6,269
2,177
1,293
3,935
2,334
44,646
0
W
4,369
565
0
0
11,219
14,887
489
3,837
7,382
6,557
0
L
Ares
3,484
335
0
444
15,135
12,373
0
8,968
5,871
12,948
0
W
Chronos
SunkAbility
Chronos
12,150
5,138
0
3,744
9,688
4,173
3,559
3,860
5,828
47,015
0
L
Ao Kuang
Tisdivine
Ao Kuang
15,867
4,578
0
4,114
19,437
7,050
0
8,711
10,465
39,406
0
W
Horus
5,475
2,870
2,845
3,521
13,037
13,118
678
3,360
9,677
0
9,748
W
Medusa
zZWolfyZz
Medusa
15,702
8,728
0
4,306
9,984
3,849
1,540
6,682
3,302
0
44,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,653
Gold Earned
49,244
106
Minions Killed
226
0
Camps Cleared
0
919,600
Distance Traveled
1,182,782
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,587
690
13
1
0
201,694
6
L
Baron Samedi
7,223
657
11
1
0
180,646
0
L
Bellona
8,174
743
3
0
0
128,882
2
W
Zeus
10,297
936
74
7
0
217,938
0
W
Geb
8,568
779
7
1
0
241,035
0
L
Ares
7,410
674
10
1
0
217,487
0
W
Chronos
10,624
966
84
8
0
226,220
2
L
Ao Kuang
10,259
933
69
6
0
190,891
0
W
Horus
8,813
801
9
1
0
263,808
3
W
Medusa
10,942
995
52
5
0
233,781
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role