Player Matchup

Anubis
Anubis
antony_diresta
Anubis
Level 47
God Stats
0W - 1L
1,812 SR
Queue Stats
7W - 17L
1,557 Elo+
Solo
Fenrir
Fenrir
boris_airay_
Fenrir
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Vulcan
Vulcan
zimzim_dylan
Vulcan
Level 87
God Stats
20W - 29L
1,805 SR
Queue Stats
154W - 218L
1,610 Elo+
Solo
Team Averages
Level 60
1,706 SR
1,556 Elo+

VS

Team Averages
Level 63
1,593 SR
1,444 Elo+
Scylla
Scylla
Angry_Jelly
Scylla
Level 89
God Stats
6W - 2L
1,739 SR
Queue Stats
180W - 158L
1,432 Elo+
Party 1
Ganesha
Ganesha
Pointless-_-Jim
Ganesha
Level 82
God Stats
3W - 0L
1,500 SR
Queue Stats
137W - 109L
1,499 Elo+
Party 1
Bastet
Bastet
West_Man123
Bastet
Level 18
God Stats
30W - 14L
1,539 SR
Queue Stats
105W - 69L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 1
9,130
507
3,155
16,146
4,908
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
13
1 / 15 / 0
9,956
553
7,374
20,115
5,631
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Vulcan
17
0 / 2 / 2
10,812
601
12,007
13,992
7,539
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
18
12 / 0 / 11
13,855
770
19,041
13,452
5,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
1 / 1 / 19
12,551
697
10,007
21,295
18,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
17
11 / 1 / 11
12,740
708
16,454
12,531
2,630
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
65
1
Kills
24
24
Deaths
2
3
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Scylla
12
0
11
17.5
W
1
1
19
10.5
W
Bastet
11
1
11
16.5
L
0
7
1
0.07
L
Fenrir
1
15
0
0.07
L
Vulcan
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,536
Damage
45,502
50,253
Taken
47,278
18,078
Mitigated
26,667
3,183
Healing
16,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
19,041
509
260
5,476
13,452
5,163
981
5,900
7,552
73,134
0
W
10,007
782
215
7,441
21,295
18,874
982
5,511
12,549
35,711
0
W
Bastet
16,454
1,658
0
2,992
12,531
2,630
194
4,772
4,214
0
35,180
L
3,155
365
0
826
16,146
4,908
0
9,642
6,212
12,906
0
L
Fenrir
7,374
2,395
45
976
20,115
5,631
0
12,441
7,446
0
17,554
L
Vulcan
12,007
5,497
0
1,336
13,992
7,539
0
6,431
7,337
55,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,898
Gold Earned
39,146
129
Minions Killed
188
2
Camps Cleared
9
681,233
Distance Traveled
1,064,024
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,855
770
135
8
6
334,896
1
W
Ganesha
12,551
697
8
0
0
341,754
0
W
Bastet
12,740
708
45
3
3
387,374
0
L
Anubis
9,130
507
18
1
2
127,725
0
L
Fenrir
9,956
553
24
1
0
242,256
0
L
Vulcan
10,812
601
87
5
0
311,252
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role