Player Matchup

Izanami
Izanami
 
Izanami
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cerberus
Cerberus
CoomBLASTER69420
Cerberus
Level 61
God Stats
3W - 4L
1,500 SR
Queue Stats
190W - 216L
1,441 Elo+
Party 4
Bellona
Bellona
KazeSerpent
Bellona
Level 144
God Stats
7W - 3L
1,266 SR
Queue Stats
79W - 107L
1,310 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
gunnySGTadam
Morgan Le Fay
Level 146
God Stats
6W - 4L
1,318 SR
Queue Stats
81W - 110L
1,326 Elo+
Party 1
Da Ji
Da Ji
untastypastry
Da Ji
Level 108
God Stats
4W - 4L
1,314 SR
Queue Stats
446W - 408L
1,525 Elo+
Solo
Team Averages
Level 108
1,380 SR
1,421 Elo+

VS

Team Averages
Level 118
1,591 SR
1,458 Elo+
Ares
Ares
 
Ares
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
AngeredWriter
Freya
Level 145
God Stats
1W - 4L
1,935 SR
Queue Stats
11W - 14L
1,347 Elo+
Party 3
Chernobog
Chernobog
MayoKetchupPR
Chernobog
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,443 Elo+
Party 2
Mercury
Mercury
YoungJr_9
Mercury
Level 124
God Stats
2W - 5L
1,427 SR
Queue Stats
52W - 58L
1,503 Elo+
Party 2
Kukulkan
Kukulkan
xFishh
Kukulkan
Level 112
God Stats
0W - 1L
1,593 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
4 / 0 / 3
6,461
646
4,958
3,578
1,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 0 / 5
6,442
644
1,719
5,012
2,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
KazeSerpent
Bellona
11
4 / 1 / 2
6,847
685
4,974
6,383
4,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morgan Le Fay
gunnySGTadam
Morgan Le Fay
11
2 / 0 / 2
6,526
653
3,035
2,563
900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
3 / 0 / 3
6,448
645
5,438
5,517
1,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
5
0 / 5 / 0
3,976
398
705
5,464
2,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 3 / 0
4,954
495
2,516
6,129
2,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chernobog
MayoKetchupPR
Chernobog
8
0 / 3 / 0
4,675
468
1,854
4,705
845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mercury
YoungJr_9
Mercury
9
1 / 2 / 0
5,307
531
1,827
6,040
1,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
xFishh
Kukulkan
8
0 / 3 / 1
4,982
498
2,992
4,652
1,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
15
Kills
1
1
Deaths
16
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
0
3
5.5
L
Ares
 
Ares
0
5
0
0
L
0
3
0
0
W
2
0
5
4.5
W
Bellona
KazeSerpent
Bellona
4
1
2
5
L
Chernobog
MayoKetchupPR
Chernobog
0
3
0
0
L
Mercury
YoungJr_9
Mercury
1
2
0
0.5
W
Morgan Le Fay
gunnySGTadam
Morgan Le Fay
2
0
2
3
W
3
0
3
4.5
L
Kukulkan
xFishh
Kukulkan
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,124
Damage
9,894
23,053
Taken
26,990
11,034
Mitigated
8,376
6,937
Healing
3,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,958
3,034
0
967
3,578
1,280
1,054
540
3,038
0
53,738
L
Ares
 
Ares
705
112
0
220
5,464
2,442
0
1,010
4,438
3,039
0
L
2,516
633
0
1,678
6,129
2,032
0
1,360
4,639
21,534
2,533
W
1,719
315
228
2,202
5,012
2,580
290
1,055
3,957
9,869
0
W
Bellona
KazeSerpent
Bellona
4,974
1,527
0
2,911
6,383
4,394
0
3,473
2,910
0
28,730
L
Chernobog
MayoKetchupPR
Chernobog
1,854
510
0
1,249
4,705
845
0
884
3,811
0
20,396
L
Mercury
YoungJr_9
Mercury
1,827
881
0
738
6,040
1,614
0
846
5,056
0
31,654
W
Morgan Le Fay
gunnySGTadam
Morgan Le Fay
3,035
332
0
129
2,563
900
398
117
2,446
33,173
0
W
5,438
2,126
0
500
5,517
1,880
252
798
4,719
0
37,732
L
Kukulkan
xFishh
Kukulkan
2,992
559
0
60
4,652
1,443
0
346
4,292
25,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,724
Gold Earned
23,894
345
Minions Killed
235
0
Camps Cleared
0
1,008,742
Distance Traveled
946,149
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,461
646
104
10
0
180,327
4
L
Ares
3,976
398
3
0
0
156,754
2
L
Freya
4,954
495
61
6
0
182,000
3
W
Cerberus
6,442
644
27
3
0
209,122
1
W
Bellona
6,847
685
71
7
0
198,397
3
L
Chernobog
4,675
468
49
5
0
188,140
2
L
Mercury
5,307
531
63
6
0
229,147
1
W
Morgan Le Fay
6,526
653
72
7
0
197,932
4
W
Da Ji
6,448
645
71
7
0
222,964
2
L
Kukulkan
4,982
498
59
6
0
190,108
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role