Player Matchup

Artemis
Artemis
Bronze III
Toto x24l
Artemis
Bronze III
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 31L
1,558 MMR
Party 2
Discordia
Discordia
Silver II
VLG TUmmY
Discordia
Silver II
Level 92
God Stats
12W - 10L
1,707 SR
Queue Stats
41W - 31L
1,555 MMR
Party 2
Fenrir
Fenrir
Silver I
loudazzHMW
Fenrir
Silver I
Level 133
God Stats
6W - 6L
1,813 SR
Queue Stats
116W - 117L
1,567 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 97
1,673 SR
1,560 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 117
1,489 SR
1,548 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold I
Epiceevee5643
Ah Muzen Cab
Gold I
Level 85
God Stats
83W - 66L
1,441 SR
Queue Stats
525W - 589L
1,524 MMR
Party 1
Cabrakan
Cabrakan
Gold I
Fearless_Flygon
Cabrakan
Gold I
Level 117
God Stats
19W - 9L
1,727 SR
Queue Stats
101W - 98L
1,594 MMR
Party 1
Thoth
Thoth
Gold II
Sir Camazotz
Thoth
Gold II
Level 148
God Stats
4W - 4L
1,297 SR
Queue Stats
85W - 94L
1,526 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Toto x24l
Artemis
15
1 / 4 / 9
10,428
613
10,934
12,665
4,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
VLG TUmmY
Discordia
15
4 / 6 / 4
10,885
640
13,046
10,941
2,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
loudazzHMW
Fenrir
17
5 / 3 / 5
11,594
682
4,638
18,069
9,993
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
BastetGebAtlasGilgameshScylla

VS

Bans
MulanAchillesAresCthulhuSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Epiceevee5643
Ah Muzen Cab
16
4 / 4 / 8
11,713
689
11,455
10,741
5,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
16
2 / 2 / 10
12,608
742
9,163
14,476
22,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
7 / 5 / 4
12,904
759
13,882
12,298
4,682
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
35
10
Kills
13
13
Deaths
11
18
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Epiceevee5643
Ah Muzen Cab
4
4
8
2
W
Cabrakan
2
2
10
3.5
W
7
5
4
1.8
L
Artemis
Toto x24l
Artemis
1
4
9
1.38
L
Discordia
VLG TUmmY
Discordia
4
6
4
1
L
Fenrir
loudazzHMW
Fenrir
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,618
Damage
34,500
41,675
Taken
37,515
17,063
Mitigated
32,818
6,277
Healing
4,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Epiceevee5643
Ah Muzen Cab
11,455
1,044
0
1,853
10,741
5,534
952
5,243
5,051
0
41,809
W
Cabrakan
9,163
1,049
0
1,685
14,476
22,602
522
2,968
11,086
24,800
0
W
13,882
255
0
1,319
12,298
4,682
695
4,007
8,010
57,372
0
L
Artemis
Toto x24l
Artemis
10,934
2,992
0
2,562
12,665
4,322
793
7,977
4,022
0
40,183
L
Discordia
VLG TUmmY
Discordia
13,046
528
0
1,619
10,941
2,748
624
4,911
5,586
43,673
0
L
Fenrir
loudazzHMW
Fenrir
4,638
289
0
2,096
18,069
9,993
1,153
9,214
7,720
0
23,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,907
Gold Earned
37,225
186
Minions Killed
165
7
Camps Cleared
6
824,894
Distance Traveled
901,915
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,713
689
55
3
1
282,581
3
W
Cabrakan
12,608
742
17
1
1
311,173
5
W
Thoth
12,904
759
93
5
4
308,161
3
L
Artemis
10,428
613
74
4
1
256,504
1
L
Discordia
10,885
640
60
4
1
265,118
2
L
Fenrir
11,594
682
52
3
5
303,272
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role