Player Matchup

He Bo
He Bo
 
He Bo
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Cnarz
Bastet
Level 88
God Stats
0W - 8L
1,051 SR
Queue Stats
53W - 76L
1,338 Elo+
Party 1
Cabrakan
Cabrakan
SandroFilho9
Cabrakan
Level 65
God Stats
11W - 17L
1,471 SR
Queue Stats
13W - 32L
1,349 Elo+
Party 1
Team Averages
Level 100
1,341 SR
1,396 Elo+

VS

Team Averages
Level 157
1,503 SR
1,780 Elo+
Eset
Eset
Feitanssauro
Eset
Level 160
God Stats
8W - 1L
1,500 SR
Queue Stats
266W - 69L
2,039 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
PolarBearManC3r
Ah Muzen Cab
Level 160
God Stats
5W - 4L
1,510 SR
Queue Stats
164W - 52L
1,781 Elo+
Party 2
Sol
Sol
thedragonblue
Sol
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
2 / 6 / 1
8,581
660
7,986
12,107
3,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
Cnarz
Bastet
12
1 / 5 / 2
7,994
615
9,555
15,164
4,538
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cabrakan
SandroFilho9
Cabrakan
13
1 / 3 / 2
8,540
657
2,982
13,928
14,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 7
9,750
750
8,793
7,753
2,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
PolarBearManC3r
Ah Muzen Cab
14
2 / 2 / 11
9,395
723
11,037
9,097
2,825
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
8 / 1 / 5
10,245
788
15,482
12,024
3,828
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
4
Kills
14
14
Deaths
4
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
6
1
0.42
L
Bastet
Cnarz
Bastet
1
5
2
0.4
W
4
1
7
7.5
W
Ah Muzen Cab
PolarBearManC3r
Ah Muzen Cab
2
2
11
3.75
L
Cabrakan
SandroFilho9
Cabrakan
1
3
2
0.67
W
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,523
Damage
35,312
41,199
Taken
28,874
22,392
Mitigated
9,134
4,742
Healing
10,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
7,986
206
0
1,485
12,107
3,829
0
9,356
2,751
40,001
0
L
Bastet
Cnarz
Bastet
9,555
1,717
0
2,055
15,164
4,538
0
6,179
8,985
0
21,262
W
8,793
1,085
0
1,531
7,753
2,481
22
2,650
4,915
29,885
0
W
Ah Muzen Cab
PolarBearManC3r
Ah Muzen Cab
11,037
3,751
0
2,422
9,097
2,825
568
2,165
6,898
0
34,538
L
Cabrakan
SandroFilho9
Cabrakan
2,982
372
0
1,202
13,928
14,025
0
7,885
6,043
16,546
0
W
15,482
6,193
0
7,009
12,024
3,828
2,329
5,868
5,846
48,515
2,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,115
Gold Earned
29,390
130
Minions Killed
201
1
Camps Cleared
10
718,758
Distance Traveled
722,726
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,581
660
64
5
0
233,743
3
L
Bastet
7,994
615
29
2
1
251,971
4
W
Eset
9,750
750
66
5
3
247,980
2
W
Ah Muzen Cab
9,395
723
55
4
3
235,139
3
L
Cabrakan
8,540
657
37
3
0
233,044
3
W
Sol
10,245
788
80
6
4
239,607
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role