Player Matchup

Eset
Eset
Anastaccia
Eset
Level 40
God Stats
7W - 8L
1,502 SR
Queue Stats
58W - 61L
1,417 Elo+
Party 1
Ra
Ra
Boquita22
Ra
Level 56
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 53L
1,340 Elo+
Solo
Bellona
Bellona
KratosDoParaguai
Bellona
Level 3
God Stats
0W - 4L
1,200 SR
Queue Stats
0W - 4L
1,105 Elo+
Party 3
Yemoja
Yemoja
MadrinhaLi
Yemoja
Level 39
God Stats
9W - 8L
1,597 SR
Queue Stats
174W - 152L
1,410 Elo+
Party 1
Da Ji
Da Ji
Z7Faber
Da Ji
Level 46
God Stats
1W - 5L
1,500 SR
Queue Stats
71W - 89L
1,078 Elo+
Party 3
Team Averages
Level 37
1,460 SR
1,270 Elo+

VS

Team Averages
Level 33
1,337 SR
1,225 Elo+
Zeus
Zeus
Facunqn
Zeus
Level 81
God Stats
64W - 39L
1,620 SR
Queue Stats
95W - 87L
1,527 Elo+
Solo
Medusa
Medusa
KhrnosMS
Medusa
Level 7
God Stats
1W - 11L
1,116 SR
Queue Stats
13W - 60L
1,039 Elo+
Party 2
Ymir
Ymir
SebaEndless
Ymir
Level 3
God Stats
2W - 5L
1,236 SR
Queue Stats
2W - 22L
1,102 Elo+
Party 2
Bellona
Bellona
Silver083
Bellona
Level 63
God Stats
4W - 9L
1,500 SR
Queue Stats
60W - 106L
1,322 Elo+
Party 2
Kukulkan
Kukulkan
SonYamuri
Kukulkan
Level 9
God Stats
4W - 16L
1,211 SR
Queue Stats
11W - 56L
1,137 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 10 / 8
11,192
1,119
10,466
17,670
4,716
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
2 / 9 / 5
11,102
1,110
17,083
17,093
5,302
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
4 / 4 / 10
12,055
1,206
5,490
20,014
13,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Yemoja
MadrinhaLi
Yemoja
17
2 / 2 / 8
11,856
1,186
9,009
18,140
18,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Da Ji
Z7Faber
Da Ji
17
5 / 3 / 9
12,441
1,244
13,916
15,264
7,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Team 1 Tickets

108

VS

Team 2 Tickets

245

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Facunqn
Zeus
20
19 / 1 / 7
15,849
1,585
49,452
6,777
2,302
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
KhrnosMS
Medusa
17
2 / 4 / 10
11,285
1,129
6,584
9,849
3,593
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

19
1 / 4 / 16
12,557
1,256
6,798
18,095
23,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
Silver083
Bellona
18
4 / 7 / 16
12,112
1,211
13,355
20,914
15,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
SonYamuri
Kukulkan
18
2 / 0 / 8
11,806
1,181
8,184
4,888
1,837
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
85
16
Kills
28
28
Deaths
16
40
Assists
57
Player
Kills
Deaths
Assists
KDA
L
3
10
8
0.7
L
2
9
5
0.5
W
Zeus
Facunqn
Zeus
19
1
7
22.5
W
Medusa
KhrnosMS
Medusa
2
4
10
1.75
L
4
4
10
2.25
L
Yemoja
MadrinhaLi
Yemoja
2
2
8
3
W
1
4
16
2.25
W
Bellona
Silver083
Bellona
4
7
16
1.71
W
Kukulkan
SonYamuri
Kukulkan
2
0
8
6
L
Da Ji
Z7Faber
Da Ji
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,964
Damage
84,373
88,181
Taken
60,523
49,328
Mitigated
47,634
11,370
Healing
6,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,466
917
523
105
17,670
4,716
0
13,859
3,579
16,037
0
L
17,083
902
1,106
373
17,093
5,302
0
11,625
5,404
48,506
0
W
Zeus
Facunqn
Zeus
49,452
3,113
234
2,150
6,777
2,302
0
4,726
2,051
75,082
0
W
Medusa
KhrnosMS
Medusa
6,584
2,859
0
836
9,849
3,593
0
4,591
5,258
0
16,980
L
5,490
1,286
0
492
20,014
13,796
0
14,484
5,398
0
17,479
L
Yemoja
MadrinhaLi
Yemoja
9,009
1,004
5,075
2,487
18,140
18,246
0
14,534
3,525
17,417
0
W
6,798
962
0
949
18,095
23,918
0
12,919
5,176
15,998
0
W
Bellona
Silver083
Bellona
13,355
4,114
0
1,231
20,914
15,984
0
12,973
7,941
0
23,471
W
Kukulkan
SonYamuri
Kukulkan
8,184
574
910
324
4,888
1,837
0
1,553
3,335
34,438
0
L
Da Ji
Z7Faber
Da Ji
13,916
4,084
0
1,209
15,264
7,268
0
9,932
5,183
790
27,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,646
Gold Earned
63,609
155
Minions Killed
183
6
Camps Cleared
8
964,820
Distance Traveled
924,206
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
11,192
1,119
16
2
1
187,344
0
L
Ra
11,102
1,110
64
6
1
196,249
1
W
Zeus
15,849
1,585
49
5
2
212,532
0
W
Medusa
11,285
1,129
30
3
2
164,560
0
L
Bellona
12,055
1,206
25
3
1
196,554
0
L
Yemoja
11,856
1,186
15
2
0
198,529
2
W
Ymir
12,557
1,256
22
2
0
159,368
0
W
Bellona
12,112
1,211
26
3
3
189,491
1
W
Kukulkan
11,806
1,181
56
6
1
198,255
0
L
Da Ji
12,441
1,244
35
4
3
186,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role