Player Matchup

Merlin
Merlin
Gold V
AutoNorse1
Merlin
Gold V
Level 127
God Stats
9W - 5L
1,799 SR
Queue Stats
42W - 39L
1,368 MMR
Solo
Chiron
Chiron
Bronze III
Js4DaYz4726
Chiron
Bronze III
Level 87
God Stats
11W - 8L
1,618 SR
Queue Stats
24W - 31L
1,407 MMR
Solo
Fenrir
Fenrir
Silver I
KyleeKushyy
Fenrir
Silver I
Level 129
God Stats
0W - 1L
1,743 SR
Queue Stats
59W - 57L
1,341 MMR
Party 2
Nike
Nike
Gold V
Rayfamtree2
Nike
Gold V
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
234W - 233L
1,353 MMR
Solo
Athena
Athena
Gold IV
ddddd23de
Athena
Gold IV
Level 158
God Stats
3W - 2L
1,803 SR
Queue Stats
106W - 107L
1,389 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,693 SR
1,372 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 113
1,390 SR
1,371 MMR
King Arthur
King Arthur
Silver II
BiGCashew2240
King Arthur
Silver II
Level 87
God Stats
4W - 5L
1,384 SR
Queue Stats
9W - 16L
1,373 MMR
Solo
Neith
Neith
Bronze III
Cowboy9256
Neith
Bronze III
Level 108
God Stats
1W - 0L
1,318 SR
Queue Stats
4W - 4L
1,500 MMR
Party 1
Da Ji
Da Ji
Silver I
SpartanLuchador
Da Ji
Silver I
Level 147
God Stats
1W - 5L
1,247 SR
Queue Stats
105W - 93L
1,327 MMR
Solo
Chaac
Chaac
Silver I
TrueOriginal
Chaac
Silver I
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 28L
1,293 MMR
Party 1
The Morrigan
The Morrigan
Bronze IV
ronaldoaviles
The Morrigan
Bronze IV
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 62L
1,362 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AutoNorse1
Merlin
13
1 / 6 / 1
8,112
427
6,123
9,357
2,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
15
2 / 4 / 2
8,853
466
10,650
13,709
5,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
18
6 / 4 / 4
10,413
548
7,332
13,693
6,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 3 / 5
9,405
495
14,310
15,512
19,221
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Athena
ddddd23de
Athena
12
1 / 2 / 7
8,354
440
6,620
13,969
12,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AchillesMulanLokiGeb

VS

Bans
DanzaburouAtlasBastetBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BiGCashew2240
King Arthur
14
0 / 1 / 8
8,787
462
6,409
16,153
15,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Neith
16
1 / 2 / 4
9,996
526
8,020
11,561
4,681
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

17
5 / 4 / 6
10,450
550
7,354
15,360
6,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
1 / 6 / 6
10,291
542
10,795
22,216
18,103
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

The Morrigan
ronaldoaviles
The Morrigan
19
11 / 0 / 2
12,128
638
16,433
6,742
2,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
44
13
Kills
18
19
Deaths
13
19
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Merlin
AutoNorse1
Merlin
1
6
1
0.25
W
King Arthur
BiGCashew2240
King Arthur
0
1
8
4
W
Neith
1
2
4
1.5
L
Chiron
2
4
2
0.75
L
Fenrir
6
4
4
2
L
3
3
5
1.83
W
5
4
6
2
W
1
6
6
0.67
L
Athena
ddddd23de
Athena
1
2
7
2.25
W
The Morrigan
ronaldoaviles
The Morrigan
11
0
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,035
Damage
49,011
66,240
Taken
72,032
47,282
Mitigated
47,751
16,714
Healing
21,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AutoNorse1
Merlin
6,123
99
0
1,333
9,357
2,816
0
6,661
2,696
53,875
0
W
King Arthur
BiGCashew2240
King Arthur
6,409
851
0
4,774
16,153
15,370
116
4,913
10,988
0
30,592
W
Neith
8,020
3,117
0
3,436
11,561
4,681
3,855
1,642
9,905
0
79,595
L
Chiron
10,650
3,930
320
4,868
13,709
5,524
800
1,957
11,752
0
66,439
L
Fenrir
7,332
1,146
0
6,244
13,693
6,910
0
2,833
10,860
0
72,835
L
14,310
1,858
0
1,000
15,512
19,221
0
2,120
13,392
12,447
43,885
W
7,354
1,439
0
5,053
15,360
6,897
699
2,761
12,489
0
59,294
W
10,795
1,186
0
6,741
22,216
18,103
225
4,511
17,705
7,810
61,084
L
Athena
ddddd23de
Athena
6,620
1,607
0
2,949
13,969
12,811
0
2,575
11,394
14,524
0
W
The Morrigan
ronaldoaviles
The Morrigan
16,433
2,090
0
1,116
6,742
2,700
580
2,418
4,038
101,921
5,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,137
Gold Earned
51,652
463
Minions Killed
617
0
Camps Cleared
0
1,882,142
Distance Traveled
1,913,419
35
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,112
427
110
6
0
341,507
9
W
King Arthur
8,787
462
39
2
0
382,946
10
W
Neith
9,996
526
154
8
0
343,812
2
L
Chiron
8,853
466
116
6
0
359,136
8
L
Fenrir
10,413
548
123
6
0
410,598
5
L
Nike
9,405
495
93
5
0
366,355
3
W
Da Ji
10,450
550
104
5
0
405,580
6
W
Chaac
10,291
542
139
7
0
367,904
7
L
Athena
8,354
440
21
1
0
404,546
10
W
The Morrigan
12,128
638
181
10
0
413,177
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role