Player Matchup

Hera
Hera
 
Hera
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
DadKisser
Artio
Level 86
God Stats
1W - 1L
1,295 SR
Queue Stats
152W - 127L
1,697 Elo+
Party 1
Thanatos
Thanatos
JDMV23
Thanatos
Level 143
God Stats
4W - 0L
1,694 SR
Queue Stats
53W - 44L
1,605 Elo+
Solo
Gilgamesh
Gilgamesh
ZaZaAmine
Gilgamesh
Level 108
God Stats
13W - 9L
1,568 SR
Queue Stats
474W - 446L
1,587 Elo+
Party 1
Team Averages
Level 117
1,511 SR
1,578 Elo+

VS

Team Averages
Level 130
1,503 SR
1,507 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
CastigateMS
Fenrir
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 40L
1,582 Elo+
Party 2
Fafnir
Fafnir
JamesFuz
Fafnir
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
166W - 161L
1,433 Elo+
Solo
Anhur
Anhur
SrGoma
Anhur
Level 153
God Stats
3W - 3L
1,513 SR
Queue Stats
89W - 75L
1,450 Elo+
Party 3
Agni
Agni
Taziablo
Agni
Level 141
God Stats
2W - 3L
1,500 SR
Queue Stats
44W - 42L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
5 / 3 / 5
8,619
616
12,000
8,957
2,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
 
Neith
14
2 / 4 / 3
7,909
565
6,153
7,816
1,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
DadKisser
Artio
11
2 / 4 / 1
7,194
514
6,523
12,854
7,614
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
JDMV23
Thanatos
14
11 / 3 / 2
8,850
632
10,778
9,650
3,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
ZaZaAmine
Gilgamesh
12
2 / 3 / 5
7,462
533
8,317
12,774
9,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
2 / 3 / 2
7,378
527
7,036
13,164
6,186
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
13
6 / 4 / 2
8,091
578
7,584
11,052
3,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
JamesFuz
Fafnir
10
1 / 2 / 4
7,191
514
4,346
12,009
10,322
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
SrGoma
Anhur
12
4 / 6 / 2
7,407
529
9,649
12,474
2,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
11
4 / 7 / 1
7,245
518
7,570
8,805
2,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
28
22
Kills
17
17
Deaths
22
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
5
3
5
2.5
W
Neith
 
Neith
2
4
3
0.88
L
Sun Wukong
 
Sun Wukong
2
3
2
1
L
Fenrir
6
4
2
1.75
W
Artio
DadKisser
Artio
2
4
1
0.63
W
Thanatos
JDMV23
Thanatos
11
3
2
4
L
Fafnir
JamesFuz
Fafnir
1
2
4
1.5
L
Anhur
SrGoma
Anhur
4
6
2
0.83
L
Agni
4
7
1
0.64
W
Gilgamesh
ZaZaAmine
Gilgamesh
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,771
Damage
36,185
52,051
Taken
57,504
25,507
Mitigated
25,148
23,409
Healing
13,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
12,000
2,089
0
3,163
8,957
2,702
0
2,710
6,247
60,158
0
W
Neith
 
Neith
6,153
2,329
0
1,915
7,816
1,943
946
481
7,335
0
50,445
L
Sun Wukong
 
Sun Wukong
7,036
1,966
0
4,491
13,164
6,186
0
2,698
9,986
0
39,215
L
Fenrir
7,584
2,350
0
944
11,052
3,410
0
3,773
7,181
0
41,982
W
Artio
DadKisser
Artio
6,523
727
1,789
3,019
12,854
7,614
0
4,355
8,499
25,892
0
W
Thanatos
JDMV23
Thanatos
10,778
3,507
0
9,323
9,650
3,999
0
3,029
6,621
0
48,908
L
Fafnir
JamesFuz
Fafnir
4,346
1,374
1,843
3,667
12,009
10,322
0
5,140
6,795
16,557
0
L
Anhur
SrGoma
Anhur
9,649
5,873
0
2,515
12,474
2,841
130
2,648
9,826
0
43,282
L
Agni
7,570
1,142
0
376
8,805
2,389
0
4,264
4,541
41,690
0
W
Gilgamesh
ZaZaAmine
Gilgamesh
8,317
2,517
237
3,963
12,774
9,249
0
1,341
11,433
0
36,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,034
Gold Earned
37,312
396
Minions Killed
329
0
Camps Cleared
0
1,399,817
Distance Traveled
1,359,957
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,619
616
122
9
0
270,808
4
W
Neith
7,909
565
103
7
0
246,905
5
L
Sun Wukong
7,378
527
82
6
0
306,148
3
L
Fenrir
8,091
578
63
5
0
296,981
4
W
Artio
7,194
514
27
2
0
283,589
2
W
Thanatos
8,850
632
68
5
0
303,022
2
L
Fafnir
7,191
514
26
2
0
281,610
6
L
Anhur
7,407
529
80
6
0
226,298
1
L
Agni
7,245
518
78
6
0
248,920
2
W
Gilgamesh
7,462
533
76
5
0
295,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role