Player Matchup

Merlin
Merlin
Bronze III
AttachedGators
Merlin
Bronze III
Level 115
God Stats
3W - 0L
1,719 SR
Queue Stats
8W - 8L
1,457 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold IV
FURiYUS
Tsukuyomi
Gold IV
Level 142
God Stats
5W - 6L
1,320 SR
Queue Stats
92W - 84L
1,340 MMR
Party 2
Loki
Loki
Silver I
Lt Eggnog 2300
Loki
Silver I
Level 135
God Stats
2W - 1L
1,500 SR
Queue Stats
171W - 168L
1,251 MMR
Party 1
Geb
Geb
Silver IV
PenguinRockstar2
Geb
Silver IV
Level 104
God Stats
7W - 2L
1,986 SR
Queue Stats
9W - 15L
1,367 MMR
Party 2
Chiron
Chiron
Gold V
X_Gundogan_X
Chiron
Gold V
Level 140
God Stats
18W - 29L
1,641 SR
Queue Stats
327W - 316L
1,350 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 127
1,633 SR
1,353 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 115
1,539 SR
1,353 MMR
Thoth
Thoth
Silver II
CountedOut3080
Thoth
Silver II
Level 155
God Stats
2W - 5L
1,648 SR
Queue Stats
302W - 300L
1,355 MMR
Solo
Fenrir
Fenrir
Silver IV
Sqewby Snacks
Fenrir
Silver IV
Level 127
God Stats
23W - 18L
1,681 SR
Queue Stats
94W - 105L
1,349 MMR
Solo
Cabrakan
Cabrakan
Bronze III
heduardo2009
Cabrakan
Bronze III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,351 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver II
jiar__
Cu Chulainn
Silver II
Level 126
God Stats
1W - 4L
1,471 SR
Queue Stats
22W - 36L
1,350 MMR
Solo
Rama
Rama
Gold V
willyo_o2solid
Rama
Gold V
Level 100
God Stats
1W - 8L
1,394 SR
Queue Stats
228W - 234L
1,359 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 0 / 10
9,734
512
9,997
6,675
2,653
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
FURiYUS
Tsukuyomi
19
7 / 1 / 7
12,029
633
17,283
15,432
12,182
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
12 / 0 / 1
11,804
621
7,132
11,197
3,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
1 / 4 / 11
9,338
491
5,498
14,578
15,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chiron
17
3 / 4 / 7
10,820
569
13,041
12,236
4,586
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AchillesCliodhnaArachneAthenaAtlas

VS

Bans
BastetAresGilgameshBacchusArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 2
9,419
496
7,091
9,787
3,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 3 / 1
8,501
447
4,958
14,357
5,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cabrakan
heduardo2009
Cabrakan
11
1 / 6 / 2
7,715
406
5,968
18,772
19,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cu Chulainn
jiar__
Cu Chulainn
16
2 / 6 / 1
9,374
493
9,379
17,421
13,950
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 4 / 4
9,225
486
4,997
13,507
4,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
19
23
Kills
9
9
Deaths
23
36
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
0
10
5
L
2
4
2
0.75
W
Tsukuyomi
FURiYUS
Tsukuyomi
7
1
7
10.5
W
12
0
1
12.5
W
1
4
11
1.63
L
2
3
1
0.83
W
Chiron
3
4
7
1.63
L
Cabrakan
heduardo2009
Cabrakan
1
6
2
0.33
L
Cu Chulainn
jiar__
Cu Chulainn
2
6
1
0.42
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,951
Damage
32,393
60,118
Taken
73,844
38,624
Mitigated
47,394
23,949
Healing
14,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,997
280
0
2,435
6,675
2,653
1,039
3,401
3,274
67,053
0
L
7,091
55
0
1,490
9,787
3,056
0
2,076
7,711
68,706
2,579
W
Tsukuyomi
FURiYUS
Tsukuyomi
17,283
4,144
0
7,893
15,432
12,182
0
1,867
13,565
0
104,570
W
7,132
2,579
0
5,809
11,197
3,875
1,561
2,612
8,585
0
75,583
W
5,498
690
310
2,509
14,578
15,328
363
4,447
10,131
17,499
0
L
4,958
1,134
0
1,722
14,357
5,509
0
3,438
10,919
0
52,459
W
Chiron
13,041
4,456
524
4,469
12,236
4,586
596
1,813
10,423
0
89,166
L
Cabrakan
heduardo2009
Cabrakan
5,968
475
321
1,490
18,772
19,991
0
7,798
10,974
29,294
0
L
Cu Chulainn
jiar__
Cu Chulainn
9,379
1,120
367
4,120
17,421
13,950
0
1,790
15,631
6,436
57,096
L
4,997
3,343
0
4,991
13,507
4,888
32
393
13,114
0
66,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,725
Gold Earned
44,234
579
Minions Killed
531
0
Camps Cleared
0
1,880,909
Distance Traveled
1,736,243
26
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,734
512
127
7
0
373,084
8
L
Thoth
9,419
496
149
8
0
353,238
5
W
Tsukuyomi
12,029
633
163
9
0
386,747
4
W
Loki
11,804
621
114
6
0
434,320
4
W
Geb
9,338
491
20
1
0
363,831
8
L
Fenrir
8,501
447
90
5
0
406,898
1
W
Chiron
10,820
569
155
8
0
322,927
2
L
Cabrakan
7,715
406
51
3
0
325,544
4
L
Cu Chulainn
9,374
493
113
6
0
349,530
1
L
Rama
9,225
486
128
7
0
301,033
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role