Player Matchup

Heimdallr
Heimdallr
DepressionFF
Heimdallr
Level 69
God Stats
3W - 5L
1,497 SR
Queue Stats
485W - 457L
1,539 Elo+
Party 2
Chiron
Chiron
KnifingReaper906
Chiron
Level 46
God Stats
2W - 1L
1,847 SR
Queue Stats
249W - 241L
1,558 Elo+
Party 2
Loki
Loki
LFLBT5-0
Loki
Level 34
God Stats
64W - 45L
1,296 SR
Queue Stats
157W - 174L
1,550 Elo+
Solo
Cthulhu
Cthulhu
Legbilyore
Cthulhu
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 117L
1,535 Elo+
Solo
Janus
Janus
TYLERSaurausReX
Janus
Level 143
God Stats
7W - 9L
1,390 SR
Queue Stats
105W - 99L
1,546 Elo+
Solo
Team Averages
Level 78
1,506 SR
1,546 Elo+

VS

Team Averages
Level 84
1,548 SR
1,707 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Achilles
Achilles
Agent_lron
Achilles
Level 42
God Stats
3W - 1L
1,408 SR
Queue Stats
6W - 13L
1,525 Elo+
Solo
Nu Wa
Nu Wa
SirGirthyPickle
Nu Wa
Level 148
God Stats
1W - 0L
1,312 SR
Queue Stats
248W - 129L
1,887 Elo+
Party 1
Cliodhna
Cliodhna
number1acefan
Cliodhna
Level 26
God Stats
6W - 0L
2,022 SR
Queue Stats
69W - 7L
2,125 Elo+
Party 1
Hou Yi
Hou Yi
xXInvencible06Xx
Hou Yi
Level 57
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 6L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DepressionFF
Heimdallr
13
1 / 4 / 0
7,593
542
5,114
12,588
4,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 3 / 1
6,994
500
8,079
9,283
2,716
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Loki
13
6 / 6 / 4
8,429
602
6,889
11,049
2,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cthulhu
Legbilyore
Cthulhu
11
1 / 3 / 3
6,749
482
6,505
12,762
7,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
5 / 4 / 3
8,344
596
6,447
8,585
1,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
1 / 4 / 6
7,089
506
3,903
12,470
10,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
Agent_lron
Achilles
16
2 / 0 / 1
9,055
647
3,997
6,870
3,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
5 / 5 / 9
8,932
638
10,685
9,189
2,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
number1acefan
Cliodhna
17
12 / 3 / 1
10,472
748
13,672
10,545
3,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 3 / 5
6,759
483
6,229
8,783
2,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
42
15
Kills
20
20
Deaths
15
11
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
4
6
1
W
Achilles
Agent_lron
Achilles
2
0
1
2.5
L
Heimdallr
DepressionFF
Heimdallr
1
4
0
0.25
L
2
3
1
0.83
L
Loki
6
6
4
1.33
L
Cthulhu
Legbilyore
Cthulhu
1
3
3
0.83
W
5
5
9
1.9
L
5
4
3
1.63
W
Cliodhna
number1acefan
Cliodhna
12
3
1
4.17
W
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,034
Damage
38,486
54,267
Taken
47,857
19,046
Mitigated
23,357
12,890
Healing
15,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
3,903
1,960
350
3,473
12,470
10,427
34
3,561
8,817
22,023
0
W
Achilles
Agent_lron
Achilles
3,997
504
0
2,756
6,870
3,815
960
0
6,427
0
60,380
L
Heimdallr
DepressionFF
Heimdallr
5,114
1,272
0
2,835
12,588
4,515
276
1,247
10,819
0
47,005
L
8,079
2,744
571
2,638
9,283
2,716
678
2,346
6,863
0
46,701
L
Loki
6,889
2,495
0
3,640
11,049
2,500
452
3,514
7,272
0
40,023
L
Cthulhu
Legbilyore
Cthulhu
6,505
954
305
2,310
12,762
7,597
0
3,712
8,923
30,942
0
W
10,685
3,445
0
478
9,189
2,895
77
3,664
5,309
44,804
0
L
6,447
194
0
591
8,585
1,718
0
3,055
5,339
50,369
0
W
Cliodhna
number1acefan
Cliodhna
13,672
3,250
0
5,220
10,545
3,965
0
2,648
7,741
0
81,478
W
6,229
3,069
0
3,236
8,783
2,255
417
2,653
6,100
0
35,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,109
Gold Earned
42,307
414
Minions Killed
438
0
Camps Cleared
0
1,441,969
Distance Traveled
1,474,516
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,089
506
44
3
0
281,505
5
W
Achilles
9,055
647
128
9
0
312,302
3
L
Heimdallr
7,593
542
108
8
0
254,553
1
L
Chiron
6,994
500
87
6
0
283,595
3
L
Loki
8,429
602
64
5
0
295,609
3
L
Cthulhu
6,749
482
51
4
0
299,259
5
W
Nu Wa
8,932
638
69
5
0
271,657
0
L
Janus
8,344
596
104
7
0
308,953
1
W
Cliodhna
10,472
748
143
10
0
350,709
0
W
Hou Yi
6,759
483
54
4
0
258,343
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role