Player Matchup

Achilles
Achilles
Deemunny
Achilles
Level 27
God Stats
4W - 8L
1,288 SR
Queue Stats
32W - 40L
1,475 Elo+
Party 1
Kukulkan
Kukulkan
IInvert77
Kukulkan
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 12L
1,359 Elo+
Party 1
Bastet
Bastet
balthazath
Bastet
Level 88
God Stats
1W - 1L
1,706 SR
Queue Stats
207W - 193L
1,499 Elo+
Party 1
Neith
Neith
kêko
Neith
Level 12
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Hercules
Hercules
xBombastique
Hercules
Level 64
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Team Averages
Level 40
1,499 SR
1,466 Elo+

VS

Team Averages
Level 114
1,677 SR
1,704 Elo+
Heimdallr
Heimdallr
AicyD
Heimdallr
Level 160
God Stats
5W - 1L
1,912 SR
Queue Stats
86W - 23L
1,860 Elo+
Party 3
Cabrakan
Cabrakan
Bakú
Cabrakan
Level 157
God Stats
3W - 1L
1,772 SR
Queue Stats
185W - 75L
1,769 Elo+
Party 3
Sun Wukong
Sun Wukong
Durban07
Sun Wukong
Level 25
God Stats
9W - 4L
1,682 SR
Queue Stats
64W - 43L
1,573 Elo+
Party 4
Fenrir
Fenrir
G4ladrieL
Fenrir
Level 160
God Stats
12W - 5L
1,205 SR
Queue Stats
436W - 196L
1,752 Elo+
Party 3
Nu Wa
Nu Wa
Kiioshy
Nu Wa
Level 68
God Stats
3W - 1L
1,812 SR
Queue Stats
66W - 45L
1,568 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Deemunny
Achilles
11
4 / 6 / 1
7,453
497
6,177
12,204
7,096
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
IInvert77
Kukulkan
9
0 / 7 / 1
5,859
391
2,926
9,852
2,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
balthazath
Bastet
9
1 / 10 / 4
6,282
419
5,740
14,903
3,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
kêko
Neith
10
2 / 11 / 2
6,565
438
2,987
10,413
3,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hercules
xBombastique
Hercules
11
1 / 4 / 5
6,924
462
3,947
13,580
7,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AicyD
Heimdallr
14
7 / 3 / 10
8,821
588
12,297
10,569
4,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
Bakú
Cabrakan
16
7 / 2 / 14
9,360
624
11,140
11,023
7,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Durban07
Sun Wukong
14
1 / 0 / 8
8,388
559
4,377
11,618
8,595
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fenrir
G4ladrieL
Fenrir
15
10 / 2 / 9
9,731
649
10,385
14,411
7,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Nu Wa
Kiioshy
Nu Wa
15
13 / 1 / 10
9,872
658
12,511
6,157
2,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
89
8
Kills
38
38
Deaths
8
13
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
AicyD
Heimdallr
7
3
10
4
W
Cabrakan
Bakú
Cabrakan
7
2
14
7
L
Achilles
Deemunny
Achilles
4
6
1
0.75
W
Sun Wukong
Durban07
Sun Wukong
1
0
8
5
W
Fenrir
G4ladrieL
Fenrir
10
2
9
7.25
L
Kukulkan
IInvert77
Kukulkan
0
7
1
0.07
W
Nu Wa
Kiioshy
Nu Wa
13
1
10
18
L
Bastet
balthazath
Bastet
1
10
4
0.3
L
Neith
kêko
Neith
2
11
2
0.27
L
Hercules
xBombastique
Hercules
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,777
Damage
50,710
60,952
Taken
53,778
23,943
Mitigated
29,567
9,236
Healing
20,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
AicyD
Heimdallr
12,297
8,993
0
4,465
10,569
4,522
292
704
9,865
0
60,810
W
Cabrakan
Bakú
Cabrakan
11,140
1,545
0
3,527
11,023
7,048
0
497
10,526
63,577
0
L
Achilles
Deemunny
Achilles
6,177
844
0
1,603
12,204
7,096
344
5,074
6,929
0
20,550
W
Sun Wukong
Durban07
Sun Wukong
4,377
335
0
5,769
11,618
8,595
3,106
232
11,386
0
42,511
W
Fenrir
G4ladrieL
Fenrir
10,385
3,079
0
4,763
14,411
7,328
0
43
14,368
0
49,507
L
Kukulkan
IInvert77
Kukulkan
2,926
136
0
750
9,852
2,606
0
6,130
3,458
27,610
0
W
Nu Wa
Kiioshy
Nu Wa
12,511
2,873
182
1,735
6,157
2,074
2,409
1,450
4,707
54,308
0
L
Bastet
balthazath
Bastet
5,740
1,501
0
2,796
14,903
3,489
0
5,008
9,707
0
27,043
L
Neith
kêko
Neith
2,987
500
0
225
10,413
3,349
0
2,978
7,323
0
21,106
L
Hercules
xBombastique
Hercules
3,947
1,325
0
3,862
13,580
7,403
0
3,532
9,884
0
14,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,083
Gold Earned
46,172
198
Minions Killed
459
0
Camps Cleared
0
1,333,266
Distance Traveled
1,411,163
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,821
588
101
7
0
249,155
1
W
Cabrakan
9,360
624
108
7
0
302,589
6
L
Achilles
7,453
497
37
2
0
287,323
1
W
Sun Wukong
8,388
559
87
6
0
288,221
4
W
Fenrir
9,731
649
64
4
0
296,350
4
L
Kukulkan
5,859
391
57
4
0
247,222
0
W
Nu Wa
9,872
658
99
7
0
274,848
1
L
Bastet
6,282
419
43
3
0
281,045
2
L
Neith
6,565
438
38
3
0
231,952
4
L
Hercules
6,924
462
23
2
0
285,724
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role