Player Matchup

Scylla
Scylla
FJbruiser007
Scylla
Level 66
God Stats
0W - 2L
1,158 SR
Queue Stats
23W - 39L
1,440 Elo+
Party 1
Serqet
Serqet
HelHeimPath
Serqet
Level 154
God Stats
23W - 30L
1,317 SR
Queue Stats
256W - 265L
1,566 Elo+
Party 1
Horus
Horus
Nilinyx
Horus
Level 109
God Stats
6W - 5L
1,372 SR
Queue Stats
120W - 144L
1,409 Elo+
Party 1
Cerberus
Cerberus
SL33PMOD3
Cerberus
Level 148
God Stats
7W - 8L
1,367 SR
Queue Stats
195W - 194L
1,528 Elo+
Party 1
Apollo
Apollo
o Mr Jambony o
Apollo
Level 10
God Stats
3W - 2L
1,816 SR
Queue Stats
81W - 48L
1,562 Elo+
Party 1
Team Averages
Level 97
1,406 SR
1,501 Elo+

VS

Team Averages
Level 64
1,590 SR
1,591 Elo+
Vamana
Vamana
 
Vamana
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Hades_Might
Athena
Level 88
God Stats
6W - 1L
1,723 SR
Queue Stats
38W - 49L
1,608 Elo+
Party 2
Jing Wei
Jing Wei
WeebJerky
Jing Wei
Level 41
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 22L
1,614 Elo+
Solo
Raijin
Raijin
Zehlos
Raijin
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,600 Elo+
Party 2
Arachne
Arachne
ㅤSARKㅤ
Arachne
Level 133
God Stats
12W - 10L
1,728 SR
Queue Stats
36W - 29L
1,632 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
10
0 / 4 / 2
5,994
461
2,661
5,714
1,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Serqet
10
2 / 3 / 0
6,594
507
4,077
8,284
2,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
Nilinyx
Horus
7
0 / 3 / 0
5,365
413
1,734
10,133
4,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
SL33PMOD3
Cerberus
14
1 / 1 / 0
7,722
594
5,498
7,037
8,251
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

10
0 / 2 / 0
6,225
479
2,460
7,583
1,911
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
0 / 1 / 1
7,122
548
2,602
11,421
10,317
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
11
0 / 0 / 7
6,705
516
2,318
6,061
4,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jing Wei
WeebJerky
Jing Wei
14
2 / 0 / 2
7,880
606
6,882
7,052
2,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
Zehlos
Raijin
13
4 / 1 / 4
7,813
601
5,093
4,724
1,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
ㅤSARKㅤ
Arachne
14
7 / 1 / 2
8,293
638
9,835
9,156
3,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
3
Kills
13
13
Deaths
3
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
0
1
1
0.5
L
Scylla
0
4
2
0.25
W
Athena
0
0
7
3.5
L
Serqet
2
3
0
0.67
L
Horus
Nilinyx
Horus
0
3
0
0
L
Cerberus
SL33PMOD3
Cerberus
1
1
0
1
W
Jing Wei
WeebJerky
Jing Wei
2
0
2
3
W
Raijin
Zehlos
Raijin
4
1
4
6
L
0
2
0
0
W
Arachne
ㅤSARKㅤ
Arachne
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,430
Damage
26,730
38,751
Taken
38,414
18,656
Mitigated
21,949
11,814
Healing
19,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
2,602
1,267
0
4,564
11,421
10,317
313
4,567
6,854
0
39,224
L
Scylla
2,661
203
0
834
5,714
1,820
0
1,786
3,814
26,843
0
W
Athena
2,318
528
0
1,909
6,061
4,100
0
1,458
4,603
13,425
0
L
Serqet
4,077
236
0
3,071
8,284
2,424
0
1,737
6,460
0
38,040
L
Horus
Nilinyx
Horus
1,734
1,087
1,028
2,452
10,133
4,250
0
3,055
6,752
0
8,572
L
Cerberus
SL33PMOD3
Cerberus
5,498
670
0
2,851
7,037
8,251
0
0
7,037
51,755
0
W
Jing Wei
WeebJerky
Jing Wei
6,882
5,269
0
5,864
7,052
2,500
634
0
7,052
0
61,870
W
Raijin
Zehlos
Raijin
5,093
367
0
642
4,724
1,333
0
764
3,570
48,446
0
L
2,460
1,812
0
1,578
7,583
1,911
368
442
7,141
0
26,608
W
Arachne
ㅤSARKㅤ
Arachne
9,835
6,147
0
6,539
9,156
3,699
4
1,370
7,498
0
64,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,900
Gold Earned
37,813
340
Minions Killed
454
0
Camps Cleared
0
1,336,702
Distance Traveled
1,396,287
19
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
7,122
548
101
8
0
227,757
4
L
Scylla
5,994
461
50
4
0
264,167
3
W
Athena
6,705
516
30
2
0
290,323
9
L
Serqet
6,594
507
84
6
0
315,932
5
L
Horus
5,365
413
18
1
0
219,218
2
L
Cerberus
7,722
594
117
9
0
280,461
5
W
Jing Wei
7,880
606
119
9
0
264,271
1
W
Raijin
7,813
601
104
8
0
278,505
6
L
Apollo
6,225
479
71
5
0
256,924
4
W
Arachne
8,293
638
100
8
0
335,431
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role