Player Matchup

Sobek
Sobek
Gold III
 
Sobek
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Atlas
Atlas
Gold II
 
Atlas
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Agni
Agni
Gold II
ChunkyChaac
Agni
Gold II
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 58L
1,752 MMR
Party 3
Thor
Thor
Platinum IV
Colе
Thor
Platinum IV
Level 127
God Stats
2W - 2L
1,519 SR
Queue Stats
57W - 55L
1,860 MMR
Party 3
Apollo
Apollo
Platinum V
Trooper5150
Apollo
Platinum V
Level 127
God Stats
1W - 6L
1,134 SR
Queue Stats
36W - 27L
1,834 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 138
1,431 SR
1,689 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 144
1,475 SR
1,756 MMR
Sun Wukong
Sun Wukong
Platinum IV
 
Sun Wukong
Platinum IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Platinum IV
JrAlkon
Hou Yi
Platinum IV
Level 155
God Stats
6W - 7L
1,573 SR
Queue Stats
93W - 85L
1,819 MMR
Solo
Geb
Geb
Gold III
PrisonOfficer
Geb
Gold III
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 8L
1,817 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold III
Reiszen
Morgan Le Fay
Gold III
Level 147
God Stats
2W - 1L
1,303 SR
Queue Stats
50W - 42L
1,821 MMR
Party 2
Awilix
Awilix
Gold III
Zetsway
Awilix
Gold III
Level 143
God Stats
4W - 3L
1,500 SR
Queue Stats
50W - 42L
1,821 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
1 / 2 / 0
8,281
552
7,223
11,083
12,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Atlas
 
Atlas
12
2 / 3 / 2
7,093
473
3,947
9,028
4,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
2 / 3 / 2
8,066
538
6,110
8,602
2,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thor
Colе
Thor
14
2 / 5 / 4
8,173
545
6,285
12,985
4,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
11
1 / 2 / 1
6,999
467
5,785
7,997
2,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
CamazotzCliodhnaThoth

VS

Bans
AnhurGilgameshBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
3 / 1 / 0
9,329
622
9,147
14,476
9,454
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hou Yi
JrAlkon
Hou Yi
17
4 / 0 / 1
10,384
692
6,926
8,800
2,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 3 / 5
8,679
579
5,847
13,549
11,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Morgan Le Fay
Reiszen
Morgan Le Fay
14
1 / 2 / 3
9,062
604
5,398
6,278
2,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
Zetsway
Awilix
15
6 / 2 / 2
9,443
630
8,099
9,809
3,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
26
8
Kills
15
15
Deaths
8
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
2
0
0.5
L
Atlas
 
Atlas
2
3
2
1
W
Sun Wukong
 
Sun Wukong
3
1
0
3
L
2
3
2
1
L
Thor
Colе
Thor
2
5
4
0.8
W
Hou Yi
JrAlkon
Hou Yi
4
0
1
4.5
W
1
3
5
1.17
W
Morgan Le Fay
Reiszen
Morgan Le Fay
1
2
3
1.25
L
Apollo
1
2
1
0.75
W
Awilix
Zetsway
Awilix
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,350
Damage
35,417
49,695
Taken
52,912
26,084
Mitigated
28,923
12,992
Healing
15,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
7,223
1,132
0
6,422
11,083
12,545
0
563
10,516
50,095
0
L
Atlas
 
Atlas
3,947
1,478
0
1,320
9,028
4,806
0
4,088
4,848
18,284
1,828
W
Sun Wukong
 
Sun Wukong
9,147
2,323
0
3,177
14,476
9,454
0
7,034
6,677
0
66,188
L
6,110
497
0
1,591
8,602
2,287
0
3,422
5,028
59,499
0
L
Thor
Colе
Thor
6,285
2,698
0
577
12,985
4,176
0
1,794
11,167
0
51,696
W
Hou Yi
JrAlkon
Hou Yi
6,926
4,318
0
6,979
8,800
2,752
0
1,311
7,489
0
82,663
W
5,847
1,018
0
3,170
13,549
11,165
0
3,391
9,990
35,246
0
W
Morgan Le Fay
Reiszen
Morgan Le Fay
5,398
0
0
1,838
6,278
2,404
0
2,157
4,029
63,742
0
L
Apollo
5,785
3,691
0
3,082
7,997
2,270
0
1,106
6,891
0
42,341
W
Awilix
Zetsway
Awilix
8,099
4,165
0
708
9,809
3,148
0
4,276
5,361
0
61,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,612
Gold Earned
46,897
472
Minions Killed
565
0
Camps Cleared
0
1,330,382
Distance Traveled
1,585,950
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,281
552
115
8
0
257,873
3
L
Atlas
7,093
473
34
2
0
264,219
8
W
Sun Wukong
9,329
622
129
9
0
296,472
3
L
Agni
8,066
538
133
9
0
299,759
4
L
Thor
8,173
545
96
6
0
299,904
3
W
Hou Yi
10,384
692
160
11
0
292,743
3
W
Geb
8,679
579
39
3
0
318,786
2
W
Morgan Le Fay
9,062
604
129
9
0
300,039
4
L
Apollo
6,999
467
94
6
0
208,627
1
W
Awilix
9,443
630
108
7
0
377,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role