Player Matchup

Bellona
Bellona
AWSOME THUG 182
Bellona
Level 144
God Stats
22W - 20L
1,684 SR
Queue Stats
69W - 67L
1,502 Elo+
Party 2
Sol
Sol
Espra Nova
Sol
Level 129
God Stats
1W - 2L
1,337 SR
Queue Stats
76W - 82L
1,463 Elo+
Party 2
Cthulhu
Cthulhu
Gamble02
Cthulhu
Level 85
God Stats
89W - 84L
1,350 SR
Queue Stats
574W - 593L
1,463 Elo+
Party 1
Charybdis
Charybdis
Rinkillin
Charybdis
Level 37
God Stats
8W - 10L
1,651 SR
Queue Stats
34W - 40L
1,520 Elo+
Party 2
Sun Wukong
Sun Wukong
WhiskeeOnIce
Sun Wukong
Level 63
God Stats
3W - 0L
1,760 SR
Queue Stats
77W - 70L
1,442 Elo+
Party 1
Team Averages
Level 92
1,557 SR
1,478 Elo+

VS

Team Averages
Level 50
1,478 SR
1,469 Elo+
Tsukuyomi
Tsukuyomi
ChuckDaStump
Tsukuyomi
Level 119
God Stats
17W - 30L
1,440 SR
Queue Stats
75W - 98L
1,386 Elo+
Party 3
Mulan
Mulan
EvilerJoint6588
Mulan
Level 40
God Stats
60W - 68L
1,491 SR
Queue Stats
102W - 129L
1,410 Elo+
Party 3
Izanami
Izanami
LilCyn666
Izanami
Level 29
God Stats
24W - 29L
1,458 SR
Queue Stats
55W - 65L
1,413 Elo+
Party 3
Anubis
Anubis
LongDingDing
Anubis
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
20W - 13L
1,800 Elo+
Party 3
Chang'e
Chang'e
ShanDeezzy
Chang'e
Level 54
God Stats
3W - 1L
1,500 SR
Queue Stats
242W - 246L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 1
6,594
599
2,749
6,478
4,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
12 / 3 / 0
7,852
714
11,196
9,053
3,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Gamble02
Cthulhu
10
1 / 1 / 3
5,462
497
2,031
4,829
2,926
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Charybdis
Rinkillin
Charybdis
11
3 / 0 / 3
6,138
558
3,370
6,082
1,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
WhiskeeOnIce
Sun Wukong
11
0 / 1 / 2
6,282
571
1,018
5,930
2,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ChuckDaStump
Tsukuyomi
10
2 / 5 / 1
5,954
541
3,999
7,722
2,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 3 / 1
4,854
441
4,473
5,488
3,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
LilCyn666
Izanami
10
2 / 4 / 1
5,846
531
3,004
6,078
1,484
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Anubis
11
2 / 3 / 0
6,476
589
3,623
4,899
2,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
ShanDeezzy
Chang'e
8
0 / 3 / 1
5,086
462
2,103
5,713
1,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
18
Kills
7
7
Deaths
18
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
2
1
1.25
L
Tsukuyomi
ChuckDaStump
Tsukuyomi
2
5
1
0.5
W
12
3
0
4
L
1
3
1
0.5
W
Cthulhu
Gamble02
Cthulhu
1
1
3
2.5
L
Izanami
LilCyn666
Izanami
2
4
1
0.63
L
Anubis
2
3
0
0.67
W
Charybdis
Rinkillin
Charybdis
3
0
3
4.5
L
Chang'e
ShanDeezzy
Chang'e
0
3
1
0.17
W
Sun Wukong
WhiskeeOnIce
Sun Wukong
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,364
Damage
17,202
32,372
Taken
29,900
14,541
Mitigated
10,739
12,933
Healing
7,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,749
773
0
1,698
6,478
4,649
0
2,497
3,981
0
28,845
L
Tsukuyomi
ChuckDaStump
Tsukuyomi
3,999
1,140
0
2,518
7,722
2,420
0
3,636
4,086
0
26,414
W
11,196
5,935
0
4,565
9,053
3,061
2,062
2,234
6,571
39,152
4,467
L
4,473
967
0
787
5,488
3,092
0
2,188
3,300
0
14,877
W
Cthulhu
Gamble02
Cthulhu
2,031
0
135
403
4,829
2,926
0
0
4,669
13,939
0
L
Izanami
LilCyn666
Izanami
3,004
2,038
0
1,432
6,078
1,484
385
1,771
4,307
0
35,063
L
Anubis
3,623
67
0
990
4,899
2,103
0
1,091
3,808
39,323
0
W
Charybdis
Rinkillin
Charybdis
3,370
2,717
0
4,211
6,082
1,359
187
164
5,769
0
33,011
L
Chang'e
ShanDeezzy
Chang'e
2,103
292
178
1,386
5,713
1,640
0
3,127
2,586
16,000
0
W
Sun Wukong
WhiskeeOnIce
Sun Wukong
1,018
254
0
1,921
5,930
2,546
0
567
5,011
0
45,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,328
Gold Earned
28,216
301
Minions Killed
278
0
Camps Cleared
0
1,008,807
Distance Traveled
963,217
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,594
599
64
6
0
195,602
4
L
Tsukuyomi
5,954
541
43
4
0
231,780
2
W
Sol
7,852
714
69
6
0
193,758
2
L
Mulan
4,854
441
26
2
0
179,449
0
W
Cthulhu
5,462
497
21
2
0
189,527
1
L
Izanami
5,846
531
69
6
0
183,263
0
L
Anubis
6,476
589
100
9
0
175,886
2
W
Charybdis
6,138
558
64
6
0
204,119
0
L
Chang'e
5,086
462
40
4
0
192,839
1
W
Sun Wukong
6,282
571
83
8
0
225,801
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role