Player Matchup

Hera
Hera
LegalM1lk
Hera
Level 55
God Stats
6W - 10L
1,224 SR
Queue Stats
111W - 206L
1,276 Elo+
Party 1
Hun Batz
Hun Batz
LucidVoid1671
Hun Batz
Level 29
God Stats
2W - 1L
1,710 SR
Queue Stats
131W - 234L
1,276 Elo+
Party 1
Medusa
Medusa
Paladin rojo959
Medusa
Level 103
God Stats
22W - 26L
1,403 SR
Queue Stats
888W - 1,196L
1,318 Elo+
Solo
Team Averages
Level 62
1,446 SR
1,290 Elo+

VS

Team Averages
Level 61
1,541 SR
1,365 Elo+
Neith
Neith
 
Neith
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
GrayMal7096
Bacchus
Level 27
God Stats
2W - 0L
1,732 SR
Queue Stats
8W - 11L
1,313 Elo+
Party 2
Zeus
Zeus
jacrrispy
Zeus
Level 139
God Stats
2W - 2L
1,392 SR
Queue Stats
27W - 26L
1,283 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
11
1 / 5 / 1
7,406
617
6,672
9,321
2,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
LucidVoid1671
Hun Batz
11
0 / 6 / 2
7,310
609
4,172
10,651
3,464
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
2 / 5 / 0
7,677
640
6,826
9,734
3,067
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
2 / 1 / 7
8,380
698
3,767
6,516
2,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
GrayMal7096
Bacchus
13
5 / 2 / 9
9,842
820
4,734
12,151
10,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zeus
16
9 / 0 / 7
10,086
841
16,225
5,878
1,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
3
Kills
16
16
Deaths
3
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
1
7
5.5
W
Bacchus
GrayMal7096
Bacchus
5
2
9
4.75
L
Hera
1
5
1
0.3
L
Hun Batz
LucidVoid1671
Hun Batz
0
6
2
0.17
L
2
5
0
0.4
W
Zeus
9
0
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,670
Damage
24,726
29,706
Taken
24,545
9,519
Mitigated
14,857
2,049
Healing
1,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
3,767
1,571
0
598
6,516
2,530
999
2,588
3,676
0
23,855
W
Bacchus
GrayMal7096
Bacchus
4,734
304
0
761
12,151
10,548
82
2,119
9,761
10,552
0
L
Hera
6,672
1,378
140
454
9,321
2,988
0
5,771
3,550
21,898
0
L
Hun Batz
LucidVoid1671
Hun Batz
4,172
406
191
217
10,651
3,464
253
8,340
2,311
0
14,267
L
6,826
2,561
0
1,047
9,734
3,067
315
7,383
2,351
0
29,188
W
Zeus
16,225
1,042
0
337
5,878
1,779
236
1,679
4,063
59,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,393
Gold Earned
28,308
110
Minions Killed
137
5
Camps Cleared
6
602,741
Distance Traveled
672,226
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,380
698
41
3
3
210,130
0
W
Bacchus
9,842
820
5
0
0
227,277
0
L
Hera
7,406
617
45
4
2
185,511
1
L
Hun Batz
7,310
609
27
2
0
205,121
1
L
Medusa
7,677
640
38
3
3
212,109
0
W
Zeus
10,086
841
91
8
3
234,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role