Player Matchup

Khepri
Khepri
Datrix V
Khepri
Level 106
God Stats
3W - 0L
1,743 SR
Queue Stats
19W - 15L
1,670 Elo+
Party 1
Janus
Janus
GamerRibbon
Janus
Level 45
God Stats
13W - 10L
1,625 SR
Queue Stats
62W - 43L
1,648 Elo+
Party 1
Thanatos
Thanatos
MajicPotatoRA
Thanatos
Level 102
God Stats
12W - 5L
1,528 SR
Queue Stats
148W - 110L
1,662 Elo+
Party 1
Fenrir
Fenrir
Necrowven
Fenrir
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 70L
1,590 Elo+
Party 1
Medusa
Medusa
Turtledragon22
Medusa
Level 104
God Stats
2W - 0L
1,852 SR
Queue Stats
120W - 93L
1,659 Elo+
Party 1
Team Averages
Level 97
1,650 SR
1,646 Elo+

VS

Team Averages
Level 97
1,589 SR
1,577 Elo+
Kali
Kali
AdultDrSeuss
Kali
Level 126
God Stats
1W - 1L
1,731 SR
Queue Stats
14W - 16L
1,608 Elo+
Party 3
Ganesha
Ganesha
ShieldOfFaith212
Ganesha
Level 97
God Stats
1W - 4L
1,500 SR
Queue Stats
19W - 30L
1,492 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Supernova112
Cu Chulainn
Level 123
God Stats
2W - 4L
1,500 SR
Queue Stats
71W - 64L
1,607 Elo+
Party 2
Zeus
Zeus
XxTimberWolfx
Zeus
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 29L
1,674 Elo+
Party 3
Medusa
Medusa
krush37
Medusa
Level 24
God Stats
9W - 8L
1,716 SR
Queue Stats
116W - 109L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Datrix V
Khepri
17
1 / 0 / 12
11,368
758
3,733
6,083
7,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
1 / 0 / 10
11,055
737
9,491
3,210
1,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
MajicPotatoRA
Thanatos
19
14 / 1 / 10
12,666
844
22,210
13,712
12,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
Necrowven
Fenrir
20
6 / 1 / 5
12,301
820
10,099
11,593
5,597
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

19
7 / 0 / 8
12,022
801
20,007
10,384
5,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 1
9,396
626
2,682
13,241
5,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
0 / 2 / 2
9,828
655
3,989
18,520
17,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cu Chulainn
Supernova112
Cu Chulainn
16
0 / 6 / 0
9,070
605
7,450
17,188
9,724
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
1 / 4 / 0
9,767
651
11,523
7,110
1,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
krush37
Medusa
15
0 / 10 / 2
9,428
629
5,334
18,481
4,734
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
7
29
Kills
2
2
Deaths
29
45
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
W
Khepri
Datrix V
Khepri
1
0
12
7
W
1
0
10
6
W
Thanatos
MajicPotatoRA
Thanatos
14
1
10
19
W
Fenrir
Necrowven
Fenrir
6
1
5
8.5
L
0
2
2
0.5
L
Cu Chulainn
Supernova112
Cu Chulainn
0
6
0
0
W
7
0
8
11
L
1
4
0
0.25
L
Medusa
krush37
Medusa
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,540
Damage
30,978
44,982
Taken
74,540
32,008
Mitigated
39,276
25,745
Healing
6,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,682
847
0
1,053
13,241
5,770
0
616
12,345
0
14,717
W
Khepri
Datrix V
Khepri
3,733
355
0
1,877
6,083
7,137
94
3,423
2,660
11,106
0
W
9,491
264
0
931
3,210
1,368
1,609
845
2,365
46,575
0
W
Thanatos
MajicPotatoRA
Thanatos
22,210
5,979
0
16,633
13,712
12,808
935
3,116
10,596
0
43,788
W
Fenrir
Necrowven
Fenrir
10,099
1,747
0
3,296
11,593
5,597
3,196
4,357
7,236
0
42,774
L
3,989
355
634
2,338
18,520
17,242
0
3,641
14,421
21,136
0
L
Cu Chulainn
Supernova112
Cu Chulainn
7,450
1,732
0
1,200
17,188
9,724
0
4,279
12,446
0
25,573
W
20,007
7,991
0
3,008
10,384
5,098
1,250
3,771
6,613
0
68,485
L
11,523
655
0
120
7,110
1,806
72
1,325
5,700
40,695
0
L
Medusa
krush37
Medusa
5,334
2,264
19
1,250
18,481
4,734
0
3,237
14,903
0
37,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,412
Gold Earned
47,489
304
Minions Killed
226
0
Camps Cleared
0
1,683,784
Distance Traveled
1,415,716
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
9,396
626
44
3
0
250,079
0
W
Khepri
11,368
758
8
1
0
304,525
2
W
Janus
11,055
737
83
6
0
317,145
0
W
Thanatos
12,666
844
38
3
0
339,749
2
W
Fenrir
12,301
820
76
5
0
365,537
2
L
Ganesha
9,828
655
3
0
0
307,499
5
L
Cu Chulainn
9,070
605
54
4
0
306,360
3
W
Medusa
12,022
801
99
7
0
356,828
3
L
Zeus
9,767
651
63
4
0
291,203
2
L
Medusa
9,428
629
62
4
0
260,575
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role