Player Matchup

Scylla
Scylla
RailSquad
Scylla
Level 84
God Stats
2W - 2L
1,527 SR
Queue Stats
55W - 53L
1,629 Elo+
Party 2
Medusa
Medusa
deanbean2424
Medusa
Level 39
God Stats
3W - 2L
1,490 SR
Queue Stats
101W - 78L
1,637 Elo+
Party 2
Kukulkan
Kukulkan
leavemhanginx69
Kukulkan
Level 41
God Stats
13W - 15L
1,758 SR
Queue Stats
115W - 106L
1,641 Elo+
Party 2
Athena
Athena
mista_macarony56
Athena
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
151W - 137L
1,619 Elo+
Party 2
Odin
Odin
sfarrell88
Odin
Level 69
God Stats
11W - 7L
1,755 SR
Queue Stats
129W - 107L
1,621 Elo+
Party 2
Team Averages
Level 71
1,606 SR
1,629 Elo+

VS

Team Averages
Level 38
1,596 SR
1,565 Elo+
Tiamat
Tiamat
Bonnnnor
Tiamat
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,891 Elo+
Solo
Guan Yu
Guan Yu
IhadtheMoney
Guan Yu
Level 7
God Stats
6W - 6L
1,844 SR
Queue Stats
11W - 22L
1,535 Elo+
Party 1
Chang'e
Chang'e
LordDefalt
Chang'e
Level 120
God Stats
1W - 4L
1,464 SR
Queue Stats
70W - 70L
1,583 Elo+
Solo
Kukulkan
Kukulkan
SaffronPheonix
Kukulkan
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 26L
1,224 Elo+
Solo
Ne Zha
Ne Zha
SorryCanBeUsed
Ne Zha
Level 28
God Stats
25W - 29L
1,675 SR
Queue Stats
440W - 345L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
RailSquad
Scylla
19
2 / 2 / 8
12,306
769
7,170
10,579
3,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
20
15 / 2 / 7
13,909
869
22,893
19,892
8,411
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
20
4 / 1 / 11
12,400
775
10,356
12,276
4,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
3 / 2 / 23
12,631
789
11,499
25,175
37,241
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
8 / 3 / 18
12,712
795
17,267
20,112
16,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bonnnnor
Tiamat
17
2 / 5 / 2
10,448
653
12,476
14,857
9,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Guan Yu
IhadtheMoney
Guan Yu
15
0 / 5 / 5
9,307
582
7,536
18,223
12,654
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
LordDefalt
Chang'e
17
2 / 5 / 2
10,496
656
11,164
14,891
5,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
18
4 / 8 / 2
11,696
731
20,212
12,150
3,885
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
2 / 9 / 5
11,302
706
18,710
19,691
7,039
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
26
32
Kills
10
10
Deaths
32
67
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Bonnnnor
Tiamat
2
5
2
0.6
L
Guan Yu
IhadtheMoney
Guan Yu
0
5
5
0.5
L
Chang'e
LordDefalt
Chang'e
2
5
2
0.6
W
Scylla
RailSquad
Scylla
2
2
8
3
L
Kukulkan
4
8
2
0.63
L
2
9
5
0.5
W
Medusa
15
2
7
9.25
W
Kukulkan
4
1
11
9.5
W
3
2
23
7.25
W
8
3
18
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,185
Damage
70,098
88,034
Taken
79,812
71,305
Mitigated
38,304
23,150
Healing
13,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Bonnnnor
Tiamat
12,476
326
0
1,987
14,857
9,455
0
5,768
8,863
36,918
0
L
Guan Yu
IhadtheMoney
Guan Yu
7,536
1,531
1,501
1,587
18,223
12,654
0
8,051
9,586
0
14,126
L
Chang'e
LordDefalt
Chang'e
11,164
383
1,216
5,529
14,891
5,271
0
3,871
10,556
43,979
0
W
Scylla
RailSquad
Scylla
7,170
977
121
2,244
10,579
3,765
1,141
3,817
6,762
60,241
0
L
Kukulkan
20,212
703
0
0
12,150
3,885
0
2,853
9,050
40,301
0
L
18,710
3,267
0
1,306
19,691
7,039
0
7,786
11,239
0
45,138
W
Medusa
22,893
9,771
0
7,774
19,892
8,411
3,118
10,375
9,517
0
69,046
W
Kukulkan
10,356
450
0
1,969
12,276
4,921
136
8,236
4,040
55,501
0
W
11,499
3,266
112
5,348
25,175
37,241
174
11,566
13,609
18,886
0
W
17,267
6,225
0
5,582
20,112
16,967
294
9,858
10,254
0
34,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,958
Gold Earned
53,249
343
Minions Killed
228
0
Camps Cleared
0
1,786,862
Distance Traveled
1,536,480
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,448
653
55
3
0
298,159
0
L
Guan Yu
9,307
582
17
1
0
308,911
6
L
Chang'e
10,496
656
58
4
0
330,935
0
W
Scylla
12,306
769
89
6
0
337,960
3
L
Kukulkan
11,696
731
40
3
0
270,518
0
L
Ne Zha
11,302
706
58
4
0
327,957
1
W
Medusa
13,909
869
105
7
0
360,139
1
W
Kukulkan
12,400
775
101
6
0
348,470
0
W
Athena
12,631
789
13
1
0
358,391
1
W
Odin
12,712
795
35
2
0
381,902
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role