Player Matchup

Atlas
Atlas
Bronze IV
ChozenSeraph
Atlas
Bronze IV
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
154W - 167L
1,225 MMR
Solo
Neith
Neith
Silver III
Millyyy
Neith
Silver III
Level 147
God Stats
8W - 12L
1,603 SR
Queue Stats
90W - 96L
1,217 MMR
Solo
Sol
Sol
Silver II
SpawnSlays
Sol
Silver II
Level 68
God Stats
6W - 4L
1,514 SR
Queue Stats
126W - 132L
1,225 MMR
Party 2
Achilles
Achilles
Silver I
TrueOriginal
Achilles
Silver I
Level 155
God Stats
3W - 2L
1,715 SR
Queue Stats
22W - 28L
1,247 MMR
Solo
Arachne
Arachne
Silver I
ac3ki114
Arachne
Silver I
Level 127
God Stats
32W - 30L
1,514 SR
Queue Stats
126W - 134L
1,291 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 115
1,569 SR
1,241 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 118
1,479 SR
1,319 MMR
Cthulhu
Cthulhu
Silver II
 
Cthulhu
Silver II
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Bronze III
JuanPaDonoso
Nu Wa
Bronze III
Level 157
God Stats
0W - 1L
1,419 SR
Queue Stats
0W - 3L
1,454 MMR
Solo
Odin
Odin
Silver I
Razjyn
Odin
Silver I
Level 106
God Stats
78W - 45L
1,628 SR
Queue Stats
294W - 296L
1,170 MMR
Solo
Mercury
Mercury
Bronze III
kick_ass_irish
Mercury
Bronze III
Level 123
God Stats
0W - 1L
1,603 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Artemis
Artemis
Bronze IV
roxasgrand
Artemis
Bronze IV
Level 89
God Stats
0W - 2L
1,245 SR
Queue Stats
10W - 21L
974 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 4 / 10
14,270
492
8,281
26,783
30,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
Millyyy
Neith
20
4 / 6 / 7
14,663
506
15,660
19,112
9,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

19
3 / 7 / 10
14,591
503
16,995
19,321
8,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Achilles
TrueOriginal
Achilles
20
1 / 7 / 9
15,751
543
14,901
32,738
39,760
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arachne
ac3ki114
Arachne
20
13 / 6 / 5
17,456
602
22,157
31,096
15,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
LokiThothFenrirGilgamesh

VS

Bans
BastetAthenaErlang ShenKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
19
2 / 6 / 15
13,116
452
14,024
23,463
25,738
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 3 / 8
11,817
407
13,820
10,560
4,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
Razjyn
Odin
19
1 / 5 / 11
12,788
441
12,245
27,488
28,650
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
22 / 5 / 3
18,467
637
35,031
27,416
13,777
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Artemis
roxasgrand
Artemis
20
1 / 5 / 15
13,838
477
14,696
21,085
10,206
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
81
23
Kills
29
30
Deaths
24
41
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
6
15
1.58
W
2
4
10
1.75
L
3
3
8
2.33
W
Neith
Millyyy
Neith
4
6
7
1.25
L
Odin
Razjyn
Odin
1
5
11
1.3
W
3
7
10
1.14
W
Achilles
TrueOriginal
Achilles
1
7
9
0.79
W
Arachne
ac3ki114
Arachne
13
6
5
2.58
L
22
5
3
4.7
L
Artemis
roxasgrand
Artemis
1
5
15
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,994
Damage
89,816
129,050
Taken
110,012
103,830
Mitigated
82,432
38,151
Healing
26,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
14,024
466
1,896
2,705
23,463
25,738
423
6,303
17,160
62,794
0
W
8,281
1,844
0
5,736
26,783
30,510
272
7,381
18,928
32,496
0
L
13,820
3,679
438
3,023
10,560
4,061
353
5,513
5,047
53,888
0
W
Neith
Millyyy
Neith
15,660
6,151
0
5,823
19,112
9,585
3,344
4,196
14,916
0
105,822
L
Odin
Razjyn
Odin
12,245
1,206
1,562
4,051
27,488
28,650
0
8,018
19,470
9,389
50,753
W
16,995
6,358
0
5,507
19,321
8,298
2,163
5,849
13,472
116,579
0
W
Achilles
TrueOriginal
Achilles
14,901
3,103
0
5,203
32,738
39,760
608
8,208
24,530
12,161
83,927
W
Arachne
ac3ki114
Arachne
22,157
15,532
0
15,882
31,096
15,677
341
6,589
24,507
0
145,388
L
35,031
22,735
0
1,899
27,416
13,777
391
6,041
21,375
0
189,214
L
Artemis
roxasgrand
Artemis
14,696
6,648
969
9,961
21,085
10,206
1,262
2,551
18,534
0
118,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,731
Gold Earned
70,026
741
Minions Killed
657
0
Camps Cleared
0
2,616,424
Distance Traveled
2,498,079
35
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
13,116
452
90
3
0
509,986
3
W
Atlas
14,270
492
47
2
0
540,924
4
L
Nu Wa
11,817
407
91
3
0
305,989
1
W
Neith
14,663
506
156
5
0
416,755
8
L
Odin
12,788
441
83
3
0
538,942
19
W
Sol
14,591
503
155
5
0
508,725
12
W
Achilles
15,751
543
174
6
0
502,000
8
W
Arachne
17,456
602
209
7
0
648,020
3
L
Mercury
18,467
637
229
8
0
662,990
3
L
Artemis
13,838
477
164
6
0
480,172
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role