Player Matchup

Khepri
Khepri
ChampionPapi7
Khepri
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 20L
1,439 Elo+
Solo
King Arthur
King Arthur
IIIXIMCMXCVIII
King Arthur
Level 48
God Stats
14W - 10L
1,429 SR
Queue Stats
423W - 404L
1,366 Elo+
Solo
Hera
Hera
IVthGnome
Hera
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
ROUXSTER92
Kumbhakarna
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Thanatos
Thanatos
THExDEAD
Thanatos
Level 5
God Stats
2W - 6L
1,124 SR
Queue Stats
9W - 20L
1,169 Elo+
Solo
Team Averages
Level 43
1,411 SR
1,395 Elo+

VS

Team Averages
Level 88
1,522 SR
1,464 Elo+
Tyr
Tyr
Diet DR peppa
Tyr
Level 112
God Stats
20W - 17L
1,586 SR
Queue Stats
75W - 90L
1,388 Elo+
Party 1
Osiris
Osiris
DrTheCandyman
Osiris
Level 160
God Stats
3W - 3L
1,302 SR
Queue Stats
234W - 258L
1,499 Elo+
Party 1
Nu Wa
Nu Wa
GarretO4188
Nu Wa
Level 28
God Stats
4W - 0L
1,500 SR
Queue Stats
19W - 23L
1,210 Elo+
Solo
Neith
Neith
Smormu9141
Neith
Level 27
God Stats
30W - 48L
1,813 SR
Queue Stats
57W - 80L
1,780 Elo+
Party 1
Vulcan
Vulcan
misterfixit316
Vulcan
Level 111
God Stats
5W - 3L
1,407 SR
Queue Stats
14W - 11L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 4
7,825
652
3,525
12,424
13,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
IIIXIMCMXCVIII
King Arthur
15
5 / 7 / 1
9,232
769
12,492
19,096
16,185
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hera
13
0 / 6 / 2
7,605
634
5,032
12,653
4,088
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kumbhakarna
ROUXSTER92
Kumbhakarna
13
0 / 1 / 2
7,232
603
2,439
11,377
10,026
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
THExDEAD
Thanatos
14
2 / 4 / 1
8,394
700
2,541
8,045
2,672
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 5 / 6
10,580
882
10,722
15,174
12,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
1 / 1 / 14
9,314
776
6,838
12,021
12,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
7 / 1 / 10
10,884
907
15,419
5,732
2,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
14
2 / 1 / 10
8,796
733
7,474
5,845
2,193
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
2 / 0 / 11
9,519
793
12,415
4,287
1,863
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
74
7
Kills
23
23
Deaths
8
10
Assists
51
Player
Kills
Deaths
Assists
KDA
L
0
5
4
0.4
W
11
5
6
2.8
W
1
1
14
8
W
7
1
10
12
L
King Arthur
IIIXIMCMXCVIII
King Arthur
5
7
1
0.79
L
Hera
0
6
2
0.17
L
Kumbhakarna
ROUXSTER92
Kumbhakarna
0
1
2
1
W
Neith
2
1
10
7
L
Thanatos
THExDEAD
Thanatos
2
4
1
0.63
W
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,029
Damage
52,868
63,595
Taken
43,059
45,980
Mitigated
30,843
6,295
Healing
7,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,525
406
258
737
12,424
13,009
0
4,857
7,155
15,624
0
W
10,722
2,344
0
3,252
15,174
12,785
322
5,243
9,931
0
14,997
W
6,838
2,068
0
804
12,021
12,001
1,989
4,444
7,577
0
32,315
W
15,419
5,130
126
1,072
5,732
2,001
3,093
1,200
4,532
46,576
0
L
King Arthur
IIIXIMCMXCVIII
King Arthur
12,492
980
97
369
19,096
16,185
0
7,274
11,051
9,014
32,597
L
Hera
5,032
1,982
0
1,749
12,653
4,088
0
4,556
7,649
26,315
0
L
Kumbhakarna
ROUXSTER92
Kumbhakarna
2,439
34
0
125
11,377
10,026
0
5,962
4,877
11,643
0
W
Neith
7,474
2,402
0
1,075
5,845
2,193
1,335
1,608
4,237
0
18,303
L
Thanatos
THExDEAD
Thanatos
2,541
0
14
2,946
8,045
2,672
0
4,247
3,566
0
21,278
W
12,415
7,882
657
670
4,287
1,863
62
1,084
3,203
32,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,288
Gold Earned
49,093
145
Minions Killed
209
0
Camps Cleared
0
983,373
Distance Traveled
1,217,551
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,825
652
20
2
0
164,581
0
W
Tyr
10,580
882
22
2
0
243,312
0
W
Osiris
9,314
776
43
4
0
272,863
4
W
Nu Wa
10,884
907
73
6
0
223,697
0
L
King Arthur
9,232
769
45
4
0
210,702
0
L
Hera
7,605
634
37
3
0
185,758
0
L
Kumbhakarna
7,232
603
2
0
0
256,136
0
W
Neith
8,796
733
15
1
0
225,531
0
L
Thanatos
8,394
700
41
3
0
166,196
0
W
Vulcan
9,519
793
56
5
0
252,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role