Player Matchup

Atlas
Atlas
AllGingerNoSnap
Atlas
Level 101
God Stats
22W - 19L
1,606 SR
Queue Stats
564W - 537L
1,546 Elo+
Party 1
The Morrigan
The Morrigan
Jieshu72
The Morrigan
Level 102
God Stats
6W - 3L
1,500 SR
Queue Stats
228W - 167L
1,593 Elo+
Party 2
Kali
Kali
KingAnhurThe2nd
Kali
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 3L
1,899 Elo+
Party 1
Charybdis
Charybdis
barrentine97
Charybdis
Level 88
God Stats
30W - 22L
1,514 SR
Queue Stats
437W - 411L
1,533 Elo+
Party 1
Odin
Odin
jUsT_piEE_
Odin
Level 95
God Stats
6W - 0L
1,500 SR
Queue Stats
54W - 43L
1,547 Elo+
Party 2
Team Averages
Level 89
1,524 SR
1,624 Elo+

VS

Team Averages
Level 129
1,511 SR
1,525 Elo+
Atlas
Atlas
DeathPrism6571
Atlas
Level 148
God Stats
11W - 9L
1,609 SR
Queue Stats
128W - 133L
1,482 Elo+
Party 3
Sylvanus
Sylvanus
EcoScience
Sylvanus
Level 121
God Stats
1W - 5L
1,282 SR
Queue Stats
201W - 206L
1,604 Elo+
Solo
Da Ji
Da Ji
Sotier19
Da Ji
Level 119
God Stats
3W - 5L
1,666 SR
Queue Stats
131W - 132L
1,503 Elo+
Party 3
Cerberus
Cerberus
VanishNinja24
Cerberus
Level 129
God Stats
0W - 5L
1,500 SR
Queue Stats
244W - 256L
1,455 Elo+
Party 3
Ullr
Ullr
flacko1224
Ullr
Level 127
God Stats
1W - 2L
1,496 SR
Queue Stats
144W - 124L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 11
9,153
538
7,752
15,815
8,265
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Morrigan
Jieshu72
The Morrigan
15
4 / 3 / 6
9,522
560
12,022
6,302
2,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
9 / 1 / 4
10,873
640
10,908
16,682
6,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
barrentine97
Charybdis
16
3 / 2 / 3
9,449
556
7,803
12,213
2,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 3 / 0
7,886
464
3,790
8,809
4,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 2
8,651
509
6,851
12,483
8,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
EcoScience
Sylvanus
12
2 / 6 / 3
7,621
448
11,964
12,923
5,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
Sotier19
Da Ji
13
3 / 6 / 1
7,955
468
6,061
12,368
6,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
VanishNinja24
Cerberus
13
2 / 3 / 6
8,288
488
10,521
15,928
13,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
2 / 2 / 2
8,640
508
4,306
7,470
2,637
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
25
18
Kills
11
11
Deaths
18
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
2
11
3.75
L
2
1
2
3
L
Sylvanus
EcoScience
Sylvanus
2
6
3
0.58
W
The Morrigan
Jieshu72
The Morrigan
4
3
6
2.33
W
9
1
4
11
L
Da Ji
Sotier19
Da Ji
3
6
1
0.58
L
Cerberus
VanishNinja24
Cerberus
2
3
6
1.67
W
Charybdis
barrentine97
Charybdis
3
2
3
2.25
L
2
2
2
1.5
W
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,275
Damage
39,703
59,821
Taken
61,172
23,737
Mitigated
35,915
21,628
Healing
16,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,752
3,386
2,065
2,474
15,815
8,265
0
7,846
7,933
22,853
0
L
6,851
1,943
0
5,450
12,483
8,013
0
4,505
7,227
44,248
0
L
Sylvanus
EcoScience
Sylvanus
11,964
3,383
470
3,612
12,923
5,539
0
1,910
10,940
35,792
9,344
W
The Morrigan
Jieshu72
The Morrigan
12,022
2,868
158
1,590
6,302
2,025
0
3,512
2,597
68,489
2,001
W
10,908
5,936
0
9,117
16,682
6,651
0
5,469
11,141
0
88,283
L
Da Ji
Sotier19
Da Ji
6,061
1,229
0
1,226
12,368
6,593
0
4,361
7,811
0
47,980
L
Cerberus
VanishNinja24
Cerberus
10,521
1,086
0
3,960
15,928
13,133
0
4,884
10,179
33,245
0
W
Charybdis
barrentine97
Charybdis
7,803
4,239
0
4,688
12,213
2,788
460
7,084
5,017
0
70,066
L
4,306
1,173
0
2,260
7,470
2,637
0
1,722
5,684
0
56,955
W
3,790
535
0
1,536
8,809
4,008
314
3,569
4,994
0
39,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,883
Gold Earned
41,155
503
Minions Killed
408
0
Camps Cleared
0
1,729,560
Distance Traveled
1,627,004
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,153
538
29
2
0
338,661
7
L
Atlas
8,651
509
94
6
0
315,681
1
L
Sylvanus
7,621
448
85
5
0
273,238
5
W
The Morrigan
9,522
560
127
7
0
351,897
0
W
Kali
10,873
640
122
7
0
415,295
7
L
Da Ji
7,955
468
83
5
0
371,456
2
L
Cerberus
8,288
488
41
2
0
349,166
1
W
Charybdis
9,449
556
136
8
0
329,426
4
L
Ullr
8,640
508
105
6
0
317,463
5
W
Odin
7,886
464
89
5
0
294,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role