Player Matchup

Izanami
Izanami
 
Izanami
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
CelpHxTitleD506
Arachne
Level 109
God Stats
67W - 43L
1,565 SR
Queue Stats
192W - 183L
1,481 Elo+
Party 2
Scylla
Scylla
Grim666Lock666
Scylla
Level 112
God Stats
14W - 15L
1,285 SR
Queue Stats
207W - 232L
1,416 Elo+
Party 2
Chaac
Chaac
Heatislap
Chaac
Level 43
God Stats
14W - 14L
1,627 SR
Queue Stats
51W - 71L
1,300 Elo+
Party 4
Hel
Hel
Mayrakiss
Hel
Level 117
God Stats
15W - 28L
1,400 SR
Queue Stats
145W - 181L
1,357 Elo+
Party 4
Team Averages
Level 107
1,475 SR
1,411 Elo+

VS

Team Averages
Level 97
1,566 SR
1,543 Elo+
Yemoja
Yemoja
ALMA-_-PR
Yemoja
Level 105
God Stats
1W - 2L
1,715 SR
Queue Stats
2W - 7L
1,428 Elo+
Party 3
Chaac
Chaac
JoJo2K18jr
Chaac
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 29L
1,550 Elo+
Party 1
Kukulkan
Kukulkan
ShadowDragon X8
Kukulkan
Level 138
God Stats
0W - 1L
1,706 SR
Queue Stats
57W - 68L
1,681 Elo+
Solo
Hercules
Hercules
Tych90
Hercules
Level 86
God Stats
2W - 8L
1,411 SR
Queue Stats
149W - 171L
1,508 Elo+
Party 1
Hachiman
Hachiman
jordy_PR
Hachiman
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
499W - 525L
1,547 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
0 / 3 / 2
7,278
485
6,597
13,140
3,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
5 / 5 / 5
8,818
588
9,111
13,001
4,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
3 / 1 / 1
9,219
615
2,378
5,948
1,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Heatislap
Chaac
12
1 / 1 / 1
7,735
516
5,104
12,420
6,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

12
1 / 3 / 1
7,059
471
5,193
9,341
2,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ALMA-_-PR
Yemoja
12
1 / 1 / 5
7,744
516
6,052
8,550
5,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
13
1 / 2 / 1
7,586
506
7,446
10,069
7,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
15
3 / 3 / 2
8,764
584
4,952
7,304
2,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hercules
Tych90
Hercules
8
3 / 3 / 1
6,219
415
2,665
6,342
2,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
jordy_PR
Hachiman
13
5 / 1 / 2
7,729
515
10,087
10,901
3,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
24
10
Kills
13
13
Deaths
10
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
3
2
0.33
L
Yemoja
ALMA-_-PR
Yemoja
1
1
5
3.5
W
5
5
5
1.5
W
3
1
1
3.5
W
Chaac
Heatislap
Chaac
1
1
1
1.5
L
Chaac
1
2
1
0.75
W
1
3
1
0.5
L
Kukulkan
3
3
2
1.33
L
Hercules
Tych90
Hercules
3
3
1
1.17
L
Hachiman
jordy_PR
Hachiman
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,383
Damage
31,202
53,850
Taken
43,166
18,368
Mitigated
21,174
24,017
Healing
16,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,597
4,605
0
5,893
13,140
3,158
0
4,340
8,800
0
57,982
L
Yemoja
ALMA-_-PR
Yemoja
6,052
113
1,130
4,262
8,550
5,680
0
2,386
5,784
32,365
0
W
9,111
5,921
0
3,838
13,001
4,227
0
2,009
10,885
0
49,078
W
2,378
352
0
2,332
5,948
1,805
270
1,668
4,280
57,903
0
W
Chaac
Heatislap
Chaac
5,104
1,687
0
5,425
12,420
6,958
555
388
11,632
0
39,780
L
Chaac
7,446
995
0
3,567
10,069
7,280
861
425
9,259
3,632
37,252
W
5,193
364
2,672
3,857
9,341
2,220
0
3,044
6,297
33,831
0
L
Kukulkan
4,952
159
0
1,072
7,304
2,744
0
1,420
5,844
58,573
3,861
L
Hercules
Tych90
Hercules
2,665
1,204
0
1,950
6,342
2,416
0
567
5,668
0
16,351
L
Hachiman
jordy_PR
Hachiman
10,087
4,446
2
4,750
10,901
3,054
0
2,050
8,651
0
50,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,109
Gold Earned
38,042
405
Minions Killed
405
0
Camps Cleared
0
1,505,150
Distance Traveled
1,354,796
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,278
485
99
7
0
281,996
2
L
Yemoja
7,744
516
55
4
0
267,758
4
W
Arachne
8,818
588
71
5
0
365,695
4
W
Scylla
9,219
615
103
7
0
313,057
2
W
Chaac
7,735
516
77
5
0
233,599
5
L
Chaac
7,586
506
80
5
0
302,457
1
W
Hel
7,059
471
55
4
0
310,803
7
L
Kukulkan
8,764
584
135
9
0
317,543
1
L
Hercules
6,219
415
36
2
0
194,696
0
L
Hachiman
7,729
515
99
7
0
272,342
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role