Player Matchup

Merlin
Merlin
Platinum I
 
Merlin
Platinum I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Platinum I
CaptainRunos
Amaterasu
Platinum I
Level 124
God Stats
553W - 394L
1,721 SR
Queue Stats
1,063W - 1,074L
1,999 MMR
Solo
Sylvanus
Sylvanus
Platinum II
ShadowPossession
Sylvanus
Platinum II
Level 140
God Stats
6W - 1L
1,887 SR
Queue Stats
75W - 53L
1,980 MMR
Solo
Nemesis
Nemesis
Platinum IV
alicus1409
Nemesis
Platinum IV
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
103W - 99L
2,008 MMR
Solo
Cernunnos
Cernunnos
Platinum II
teeeeeeerry
Cernunnos
Platinum II
Level 108
God Stats
2W - 2L
1,730 SR
Queue Stats
65W - 60L
1,885 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 128
1,668 SR
1,874 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 145
1,792 SR
1,945 MMR
Loki
Loki
Platinum V
IdoldeOz
Loki
Platinum V
Level 160
God Stats
7W - 5L
1,857 SR
Queue Stats
274W - 275L
1,849 MMR
Solo
Bellona
Bellona
Platinum IV
OfficerMcNastey
Bellona
Platinum IV
Level 160
God Stats
1W - 1L
1,787 SR
Queue Stats
14W - 17L
1,835 MMR
Party 1
Janus
Janus
Platinum III
Príde
Janus
Platinum III
Level 148
God Stats
15W - 14L
1,862 SR
Queue Stats
108W - 94L
2,105 MMR
Solo
Fafnir
Fafnir
Diamond V
Yuskos4
Fafnir
Diamond V
Level 101
God Stats
80W - 48L
1,730 SR
Queue Stats
361W - 346L
2,075 MMR
Solo
Medusa
Medusa
Platinum IV
asdfasddfasdfsda
Medusa
Platinum IV
Level 156
God Stats
4W - 8L
1,725 SR
Queue Stats
459W - 435L
1,862 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
11 / 5 / 7
13,768
656
17,697
13,593
6,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
CaptainRunos
Amaterasu
20
7 / 3 / 9
13,410
639
11,469
25,774
28,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
0 / 1 / 18
11,574
551
10,960
20,553
23,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nemesis
alicus1409
Nemesis
20
6 / 2 / 9
12,954
617
20,614
19,290
9,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cernunnos
teeeeeeerry
Cernunnos
20
4 / 2 / 6
12,740
607
16,140
16,895
5,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
ThothSolArtio

VS

Bans
CliodhnaBastetAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
16
2 / 8 / 5
10,342
492
10,229
17,635
7,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
6 / 7 / 1
11,763
560
16,410
22,417
23,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
Príde
Janus
17
2 / 5 / 4
10,663
508
11,915
14,552
4,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
Yuskos4
Fafnir
14
2 / 3 / 5
9,522
453
9,322
22,538
26,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
1 / 5 / 0
11,030
525
13,724
20,051
5,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
28
28
Kills
13
13
Deaths
28
49
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
11
5
7
2.9
W
Amaterasu
CaptainRunos
Amaterasu
7
3
9
3.83
L
Loki
2
8
5
0.56
L
6
7
1
0.93
L
Janus
Príde
Janus
2
5
4
0.8
W
0
1
18
9
L
Fafnir
Yuskos4
Fafnir
2
3
5
1.5
W
Nemesis
alicus1409
Nemesis
6
2
9
5.25
L
1
5
0
0.2
W
Cernunnos
teeeeeeerry
Cernunnos
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,880
Damage
61,600
96,105
Taken
97,193
72,844
Mitigated
67,225
49,815
Healing
23,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
17,697
1,142
0
1,042
13,593
6,222
1,146
3,706
9,769
94,334
0
W
Amaterasu
CaptainRunos
Amaterasu
11,469
5,387
0
14,905
25,774
28,448
1,744
3,417
22,223
0
84,008
L
Loki
10,229
2,319
0
3,309
17,635
7,305
0
5,342
12,293
0
78,438
L
16,410
6,945
0
7,714
22,417
23,310
0
5,695
16,722
0
79,175
L
Janus
Príde
Janus
11,915
393
0
964
14,552
4,562
0
5,521
9,031
83,878
0
W
10,960
2,789
5,770
9,840
20,553
23,337
491
6,814
13,525
28,912
7,509
L
Fafnir
Yuskos4
Fafnir
9,322
3,080
0
4,821
22,538
26,625
0
8,747
13,791
22,730
0
W
Nemesis
alicus1409
Nemesis
20,614
10,346
0
9,339
19,290
9,245
352
6,073
12,979
0
103,531
L
13,724
6,204
0
6,218
20,051
5,423
0
2,538
17,513
0
101,192
W
Cernunnos
teeeeeeerry
Cernunnos
16,140
7,396
0
8,919
16,895
5,592
3,206
1,598
15,241
0
117,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,446
Gold Earned
53,320
697
Minions Killed
632
0
Camps Cleared
0
2,100,533
Distance Traveled
1,967,166
26
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,768
656
146
7
0
393,222
7
W
Amaterasu
13,410
639
173
8
0
455,470
3
L
Loki
10,342
492
111
5
0
452,683
9
L
Bellona
11,763
560
157
7
0
321,122
2
L
Janus
10,663
508
164
8
0
434,010
3
W
Sylvanus
11,574
551
45
2
0
425,931
6
L
Fafnir
9,522
453
29
1
0
384,705
11
W
Nemesis
12,954
617
153
7
0
451,865
1
L
Medusa
11,030
525
171
8
0
374,646
5
W
Cernunnos
12,740
607
180
9
0
374,045
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role