Player Matchup

Achilles
Achilles
 
Achilles
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Jinnorra
Artemis
Level 126
God Stats
7W - 12L
1,640 SR
Queue Stats
150W - 136L
1,602 Elo+
Party 3
Da Ji
Da Ji
Koahi
Da Ji
Level 146
God Stats
15W - 14L
1,543 SR
Queue Stats
172W - 162L
1,593 Elo+
Party 3
Ares
Ares
Pepperlegs99
Ares
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 44L
1,630 Elo+
Party 1
Team Averages
Level 143
1,537 SR
1,565 Elo+

VS

Team Averages
Level 144
1,472 SR
1,588 Elo+
Gilgamesh
Gilgamesh
Darnell In Mars
Gilgamesh
Level 152
God Stats
1W - 5L
1,282 SR
Queue Stats
57W - 52L
1,544 Elo+
Party 2
Sol
Sol
GM Disloyal
Sol
Level 143
God Stats
1W - 1L
1,648 SR
Queue Stats
8W - 10L
1,519 Elo+
Party 2
Poseidon
Poseidon
God is billy
Poseidon
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
47W - 26L
1,680 Elo+
Party 2
Thor
Thor
Not Tw1sted
Thor
Level 109
God Stats
3W - 2L
1,549 SR
Queue Stats
7W - 5L
1,681 Elo+
Party 2
Erlang Shen
Erlang Shen
Vaqu3ro
Erlang Shen
Level 156
God Stats
12W - 9L
1,381 SR
Queue Stats
517W - 513L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
20
7 / 6 / 9
13,603
756
22,233
27,481
24,590
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Baron Samedi
 
Baron Samedi
19
2 / 7 / 10
12,032
668
17,540
22,370
12,439
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
Jinnorra
Artemis
20
4 / 5 / 7
13,225
735
18,262
19,944
9,285
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Da Ji
Koahi
Da Ji
19
7 / 5 / 7
12,895
716
16,063
20,371
11,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

19
2 / 4 / 16
13,178
732
17,892
29,161
35,511
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Darnell In Mars
Gilgamesh
20
7 / 6 / 17
14,304
795
21,172
38,427
32,574
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
5 / 2 / 14
13,102
728
19,642
11,798
5,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Poseidon
God is billy
Poseidon
20
10 / 3 / 7
14,492
805
30,946
17,317
7,395
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

20
4 / 4 / 14
13,025
724
13,300
17,830
7,532
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Erlang Shen
Vaqu3ro
Erlang Shen
19
1 / 7 / 14
11,984
666
14,663
31,479
24,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
93
22
Kills
27
27
Deaths
22
49
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
7
6
9
1.92
L
Baron Samedi
 
Baron Samedi
2
7
10
1
W
Gilgamesh
Darnell In Mars
Gilgamesh
7
6
17
2.58
W
5
2
14
6
W
Poseidon
God is billy
Poseidon
10
3
7
4.5
L
Artemis
Jinnorra
Artemis
4
5
7
1.5
L
Da Ji
Koahi
Da Ji
7
5
7
2.1
W
4
4
14
2.75
L
2
4
16
2.5
W
Erlang Shen
Vaqu3ro
Erlang Shen
1
7
14
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,990
Damage
99,723
119,327
Taken
116,851
93,594
Mitigated
77,759
31,085
Healing
32,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
22,233
4,725
0
4,434
27,481
24,590
348
14,929
12,183
11,827
38,154
L
Baron Samedi
 
Baron Samedi
17,540
440
2,499
6,568
22,370
12,439
675
9,098
13,064
53,328
0
W
Gilgamesh
Darnell In Mars
Gilgamesh
21,172
5,229
2,139
10,073
38,427
32,574
1,225
13,543
24,564
2,699
42,102
W
19,642
5,316
0
3,423
11,798
5,345
2,940
3,240
8,558
53,993
3,112
W
Poseidon
God is billy
Poseidon
30,946
4,599
655
4,788
17,317
7,395
1,355
6,421
10,896
93,168
0
L
Artemis
Jinnorra
Artemis
18,262
7,398
0
4,666
19,944
9,285
3,170
6,803
12,925
0
72,172
L
Da Ji
Koahi
Da Ji
16,063
3,596
0
2,690
20,371
11,769
1,136
8,234
11,909
0
35,962
W
13,300
1,374
0
1,585
17,830
7,532
1,169
6,681
11,149
0
41,289
L
17,892
1,625
3,853
6,375
29,161
35,511
616
12,094
16,798
32,338
0
W
Erlang Shen
Vaqu3ro
Erlang Shen
14,663
5,093
0
9,768
31,479
24,913
529
9,151
22,328
561
35,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,933
Gold Earned
66,907
308
Minions Killed
330
0
Camps Cleared
0
1,653,638
Distance Traveled
1,779,841
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
13,603
756
57
3
0
343,062
4
L
Baron Samedi
12,032
668
65
4
0
309,820
1
W
Gilgamesh
14,304
795
32
2
0
377,793
0
W
Sol
13,102
728
81
5
0
344,535
1
W
Poseidon
14,492
805
115
6
0
357,123
1
L
Artemis
13,225
735
117
7
0
294,396
3
L
Da Ji
12,895
716
36
2
0
363,089
1
W
Thor
13,025
724
52
3
0
349,185
3
L
Ares
13,178
732
33
2
0
343,271
0
W
Erlang Shen
11,984
666
50
3
0
351,205
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role