Player Matchup

Gilgamesh
Gilgamesh
BabyLungs
Gilgamesh
Level 159
God Stats
2W - 2L
1,736 SR
Queue Stats
30W - 42L
1,531 Elo+
Party 3
Izanami
Izanami
KingKarmaz
Izanami
Level 113
God Stats
10W - 3L
1,279 SR
Queue Stats
60W - 53L
1,585 Elo+
Party 2
Cerberus
Cerberus
Psychotia
Cerberus
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,806 Elo+
Party 3
Tiamat
Tiamat
THEarcANGLE117
Tiamat
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 59L
1,626 Elo+
Party 2
Tsukuyomi
Tsukuyomi
chodesanders
Tsukuyomi
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 30L
1,700 Elo+
Party 3
Team Averages
Level 127
1,503 SR
1,649 Elo+

VS

Team Averages
Level 138
1,526 SR
1,477 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
IDONTGOPOSITIVE
Atlas
Level 126
God Stats
19W - 10L
1,605 SR
Queue Stats
153W - 149L
1,504 Elo+
Party 1
Fenrir
Fenrir
Pápi
Fenrir
Level 146
God Stats
6W - 5L
1,500 SR
Queue Stats
324W - 318L
1,266 Elo+
Solo
Medusa
Medusa
dababyBestRapper
Medusa
Level 122
God Stats
9W - 5L
1,524 SR
Queue Stats
60W - 57L
1,616 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BabyLungs
Gilgamesh
8
2 / 4 / 2
5,115
512
4,081
7,868
3,304
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
KingKarmaz
Izanami
8
1 / 4 / 3
5,068
507
5,258
5,253
1,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
Psychotia
Cerberus
8
1 / 3 / 3
5,350
535
3,542
9,131
3,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
4 / 5 / 1
5,508
551
3,783
7,158
3,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
chodesanders
Tsukuyomi
8
1 / 6 / 2
5,238
524
4,708
8,250
2,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
11
2 / 4 / 8
6,544
654
6,367
9,907
6,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Agni
 
Agni
11
2 / 1 / 5
6,425
643
5,609
5,259
1,459
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
5 / 1 / 5
6,316
632
4,420
9,118
3,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
Pápi
Fenrir
10
8 / 3 / 0
6,673
667
4,447
7,740
2,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
5 / 1 / 4
6,562
656
7,934
6,483
1,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
44
9
Kills
22
22
Deaths
10
11
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
2
4
8
1.5
W
Agni
 
Agni
2
1
5
4.5
L
Gilgamesh
BabyLungs
Gilgamesh
2
4
2
0.75
W
5
1
5
7.5
L
Izanami
KingKarmaz
Izanami
1
4
3
0.63
L
Cerberus
Psychotia
Cerberus
1
3
3
0.83
W
Fenrir
Pápi
Fenrir
8
3
0
2.67
L
4
5
1
0.9
L
Tsukuyomi
chodesanders
Tsukuyomi
1
6
2
0.33
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,372
Damage
28,777
37,660
Taken
38,507
13,669
Mitigated
15,662
8,049
Healing
13,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
6,367
1,677
0
2,662
9,907
6,720
170
463
9,374
4,704
23,418
W
Agni
 
Agni
5,609
719
0
2,877
5,259
1,459
1,072
2,440
2,647
37,202
0
L
Gilgamesh
BabyLungs
Gilgamesh
4,081
1,459
0
1,112
7,868
3,304
0
1,584
6,284
0
19,434
W
4,420
1,411
0
2,705
9,118
3,636
265
1,963
6,919
12,099
2,912
L
Izanami
KingKarmaz
Izanami
5,258
3,385
0
1,086
5,253
1,189
0
1,658
3,595
0
28,667
L
Cerberus
Psychotia
Cerberus
3,542
316
0
3,237
9,131
3,892
0
2,680
6,451
8,426
0
W
Fenrir
Pápi
Fenrir
4,447
1,206
0
3,012
7,740
2,292
0
727
6,963
0
27,468
L
3,783
960
0
816
7,158
3,248
0
3,571
3,587
16,688
0
L
Tsukuyomi
chodesanders
Tsukuyomi
4,708
1,476
0
1,798
8,250
2,036
12
958
7,292
0
22,390
W
7,934
4,909
0
2,639
6,483
1,555
967
1,400
5,083
0
40,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,279
Gold Earned
32,520
205
Minions Killed
263
0
Camps Cleared
0
897,554
Distance Traveled
953,949
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
6,544
654
48
5
0
180,586
0
W
Agni
6,425
643
73
7
0
182,377
3
L
Gilgamesh
5,115
512
47
5
0
179,345
0
W
Atlas
6,316
632
23
2
0
199,638
4
L
Izanami
5,068
507
60
6
0
155,615
2
L
Cerberus
5,350
535
20
2
0
195,870
4
W
Fenrir
6,673
667
49
5
0
211,636
1
L
Tiamat
5,508
551
33
3
0
178,042
2
L
Tsukuyomi
5,238
524
45
5
0
188,682
5
W
Medusa
6,562
656
70
7
0
179,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role