Player Matchup

Chaac
Chaac
GM Disloyal
Chaac
Level 143
God Stats
2W - 0L
1,621 SR
Queue Stats
7W - 3L
1,829 Elo+
Party 1
Nu Wa
Nu Wa
God is billy
Nu Wa
Level 158
God Stats
4W - 1L
1,989 SR
Queue Stats
120W - 98L
1,648 Elo+
Party 1
Bacchus
Bacchus
Not Tw1sted
Bacchus
Level 109
God Stats
1W - 0L
1,610 SR
Queue Stats
12W - 6L
1,685 Elo+
Party 1
Team Averages
Level 137
1,740 SR
1,721 Elo+

VS

Team Averages
Level 96
1,717 SR
1,436 Elo+
Tiamat
Tiamat
Gears of RAAR
Tiamat
Level 138
God Stats
1W - 1L
1,711 SR
Queue Stats
3W - 5L
1,445 Elo+
Solo
Awilix
Awilix
Rogue Simion
Awilix
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 123L
1,370 Elo+
Solo
Tyr
Tyr
SeedzK11
Tyr
Level 44
God Stats
0W - 1L
1,941 SR
Queue Stats
6W - 12L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 1 / 4
8,338
834
6,742
9,841
7,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
3 / 0 / 7
7,853
785
7,609
4,005
1,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
Not Tw1sted
Bacchus
12
2 / 2 / 11
8,268
827
6,613
9,781
10,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
7,117
712
4,787
7,182
3,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
9
0 / 5 / 2
6,061
606
754
8,043
2,330
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 4 / 2
6,233
623
5,377
10,708
6,297
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
13
Kills
1
3
Deaths
13
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
8
1
4
10
L
1
4
2
0.5
W
3
0
7
6.5
W
Bacchus
Not Tw1sted
Bacchus
2
2
11
3.75
L
Awilix
0
5
2
0.2
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,964
Damage
10,918
23,627
Taken
25,933
20,354
Mitigated
12,241
7,727
Healing
3,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,742
1,015
303
3,929
9,841
7,789
626
2,066
7,775
159
23,899
L
4,787
216
0
975
7,182
3,614
0
3,708
3,370
22,869
0
W
7,609
2,899
301
1,249
4,005
1,657
1,262
1,227
2,778
33,094
3,540
W
Bacchus
Not Tw1sted
Bacchus
6,613
293
266
1,679
9,781
10,908
0
1,804
7,977
13,951
0
L
Awilix
754
243
59
442
8,043
2,330
0
4,615
3,268
0
9,254
L
5,377
687
169
1,424
10,708
6,297
0
5,799
4,705
0
17,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,459
Gold Earned
19,411
127
Minions Killed
80
6
Camps Cleared
2
580,188
Distance Traveled
521,330
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,338
834
26
3
1
210,736
1
L
Tiamat
7,117
712
39
4
1
169,639
1
W
Nu Wa
7,853
785
77
8
4
167,847
0
W
Bacchus
8,268
827
24
2
1
201,605
3
L
Awilix
6,061
606
19
2
0
165,865
0
L
Tyr
6,233
623
22
2
1
185,826
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role