Player Matchup

Loki
Loki
Invertros
Loki
Level 94
God Stats
5W - 8L
1,430 SR
Queue Stats
38W - 59L
1,524 Elo+
Party 1
Ratatoskr
Ratatoskr
JShredz
Ratatoskr
Level 159
God Stats
2W - 3L
1,500 SR
Queue Stats
374W - 372L
1,556 Elo+
Party 1
Agni
Agni
JoshDammit
Agni
Level 104
God Stats
8W - 9L
1,358 SR
Queue Stats
141W - 153L
1,589 Elo+
Party 1
Chronos
Chronos
Knight
Chronos
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 55L
1,276 Elo+
Party 1
Chaac
Chaac
Pandatar
Chaac
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 26L
1,574 Elo+
Solo
Team Averages
Level 126
1,458 SR
1,504 Elo+

VS

Team Averages
Level 144
1,539 SR
1,575 Elo+
Bellona
Bellona
 
Bellona
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
DiamondMusic
Ra
Level 160
God Stats
2W - 1L
1,347 SR
Queue Stats
105W - 110L
1,571 Elo+
Solo
Ravana
Ravana
Kāze
Ravana
Level 157
God Stats
3W - 1L
1,500 SR
Queue Stats
382W - 373L
1,613 Elo+
Solo
Fafnir
Fafnir
PotatoPlant
Fafnir
Level 146
God Stats
3W - 2L
1,500 SR
Queue Stats
420W - 378L
1,617 Elo+
Party 2
Cernunnos
Cernunnos
k1ltux
Cernunnos
Level 128
God Stats
10W - 9L
1,849 SR
Queue Stats
542W - 503L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
15
4 / 11 / 5
9,660
483
10,095
18,147
5,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ratatoskr
JShredz
Ratatoskr
15
2 / 4 / 7
9,873
494
7,661
21,792
18,512
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
6 / 6 / 5
10,852
543
16,202
11,409
2,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos
Knight
Chronos
17
1 / 4 / 3
10,204
510
11,592
15,782
4,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
Pandatar
Chaac
17
2 / 6 / 2
10,695
535
7,015
17,038
13,812
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
20
11 / 2 / 4
14,141
707
20,631
22,546
20,038
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

19
8 / 3 / 7
12,861
643
11,219
13,392
7,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ravana
Kāze
Ravana
18
9 / 4 / 10
12,249
612
12,585
14,085
6,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fafnir
16
2 / 4 / 8
11,247
562
6,402
19,001
22,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cernunnos
k1ltux
Cernunnos
17
1 / 2 / 4
11,028
551
13,249
15,577
6,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
64
15
Kills
31
31
Deaths
15
22
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
11
2
4
6.5
W
8
3
7
3.83
L
Loki
4
11
5
0.59
L
Ratatoskr
JShredz
Ratatoskr
2
4
7
1.38
L
6
6
5
1.42
L
Chronos
Knight
Chronos
1
4
3
0.63
W
Ravana
Kāze
Ravana
9
4
10
3.5
L
Chaac
Pandatar
Chaac
2
6
2
0.5
W
Fafnir
2
4
8
1.5
W
Cernunnos
k1ltux
Cernunnos
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,565
Damage
64,086
84,168
Taken
84,601
45,157
Mitigated
63,576
20,099
Healing
36,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
20,631
6,691
0
8,615
22,546
20,038
80
5,869
16,677
0
97,210
W
11,219
1,731
3,454
7,470
13,392
7,753
1,542
4,337
8,547
111,974
0
L
Loki
10,095
2,533
0
2,471
18,147
5,120
0
5,040
13,107
0
53,351
L
Ratatoskr
JShredz
Ratatoskr
7,661
1,481
1,863
4,737
21,792
18,512
0
6,166
14,648
0
44,729
L
16,202
1,553
0
1,200
11,409
2,890
0
3,435
7,974
62,019
0
L
Chronos
Knight
Chronos
11,592
4,608
0
5,324
15,782
4,823
2,969
1,010
14,772
82,823
0
W
Ravana
Kāze
Ravana
12,585
2,969
0
4,237
14,085
6,696
2,802
5,801
7,761
0
76,438
L
Chaac
Pandatar
Chaac
7,015
1,205
0
4,504
17,038
13,812
0
1,474
15,564
6,608
52,909
W
Fafnir
6,402
1,467
0
4,780
19,001
22,948
606
6,716
12,061
22,565
4,775
W
Cernunnos
k1ltux
Cernunnos
13,249
5,343
0
7,914
15,577
6,141
1,062
7,582
7,995
0
82,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,284
Gold Earned
61,526
515
Minions Killed
667
0
Camps Cleared
0
1,854,163
Distance Traveled
2,013,184
20
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
14,141
707
195
10
0
411,166
5
W
Ra
12,861
643
181
9
0
393,968
0
L
Loki
9,660
483
78
4
0
368,988
3
L
Ratatoskr
9,873
494
57
3
0
389,444
5
L
Agni
10,852
543
106
5
0
368,616
6
L
Chronos
10,204
510
149
7
0
364,541
6
W
Ravana
12,249
612
110
6
0
441,258
9
L
Chaac
10,695
535
125
6
0
362,574
0
W
Fafnir
11,247
562
29
1
0
383,649
22
W
Cernunnos
11,028
551
152
8
0
383,143
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role