Player Matchup

Set
Set
 
Set
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Evans19vG
Atlas
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 22L
1,500 Elo+
Solo
Bakasura
Bakasura
MetShipTheGreat
Bakasura
Level 125
God Stats
11W - 1L
1,888 SR
Queue Stats
54W - 46L
1,636 Elo+
Party 1
Skadi
Skadi
realdmart4
Skadi
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 14L
1,500 Elo+
Party 1
Agni
Agni
sebinchoO_o2398
Agni
Level 124
God Stats
9W - 12L
1,500 SR
Queue Stats
704W - 750L
1,473 Elo+
Solo
Team Averages
Level 92
1,578 SR
1,522 Elo+

VS

Team Averages
Level 116
1,543 SR
1,523 Elo+
Chang'e
Chang'e
AAAlfa4202
Chang'e
Level 59
God Stats
3W - 2L
1,500 SR
Queue Stats
82W - 76L
1,629 Elo+
Solo
Pele
Pele
BlueTorpedo0522
Pele
Level 106
God Stats
11W - 26L
1,254 SR
Queue Stats
224W - 214L
1,367 Elo+
Solo
Izanami
Izanami
Numbnomnom
Izanami
Level 136
God Stats
5W - 12L
1,500 SR
Queue Stats
270W - 253L
1,569 Elo+
Solo
Baron Samedi
Baron Samedi
abducscan
Baron Samedi
Level 126
God Stats
7W - 4L
1,962 SR
Queue Stats
74W - 76L
1,441 Elo+
Solo
Anhur
Anhur
tbwebs
Anhur
Level 155
God Stats
4W - 3L
1,500 SR
Queue Stats
355W - 345L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
19
3 / 2 / 1
11,210
561
8,332
11,671
7,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Atlas
Evans19vG
Atlas
15
1 / 0 / 6
9,488
474
3,915
12,737
13,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
17
5 / 4 / 7
10,832
542
18,004
17,747
8,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Skadi
17
4 / 2 / 2
10,035
502
6,206
8,231
2,035
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

18
3 / 4 / 4
10,783
539
10,471
10,571
3,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AAAlfa4202
Chang'e
14
1 / 3 / 1
8,409
420
5,357
11,490
8,012
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
3 / 2 / 2
10,161
508
8,670
15,558
6,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Izanami
Numbnomnom
Izanami
19
5 / 3 / 1
12,264
613
8,670
15,972
5,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
abducscan
Baron Samedi
12
2 / 5 / 1
8,841
442
5,638
11,551
4,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
tbwebs
Anhur
17
1 / 3 / 2
10,615
531
6,058
12,348
3,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
19
16
Kills
12
12
Deaths
16
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
3
2
1
1.75
L
Chang'e
AAAlfa4202
Chang'e
1
3
1
0.5
L
3
2
2
2
W
Atlas
Evans19vG
Atlas
1
0
6
4
W
Bakasura
5
4
7
2.13
L
Izanami
Numbnomnom
Izanami
5
3
1
1.83
L
Baron Samedi
abducscan
Baron Samedi
2
5
1
0.5
W
Skadi
4
2
2
2.5
W
3
4
4
1.25
L
Anhur
tbwebs
Anhur
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,928
Damage
34,393
60,957
Taken
66,919
35,465
Mitigated
28,754
18,735
Healing
21,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
8,332
2,738
0
4,697
11,671
7,614
1,314
1,512
10,139
0
82,092
L
Chang'e
AAAlfa4202
Chang'e
5,357
431
805
2,279
11,490
8,012
0
2,256
8,564
29,981
0
L
8,670
1,525
0
6,781
15,558
6,520
0
2,714
11,317
0
63,226
W
Atlas
Evans19vG
Atlas
3,915
1,082
0
1,758
12,737
13,053
265
1,155
11,582
31,259
0
W
Bakasura
18,004
11,588
712
6,863
17,747
8,980
2,649
2,693
14,943
0
65,619
L
Izanami
Numbnomnom
Izanami
8,670
4,892
0
3,045
15,972
5,550
2,292
2,128
12,955
0
97,503
L
Baron Samedi
abducscan
Baron Samedi
5,638
284
249
3,638
11,551
4,685
0
4,053
5,981
36,298
0
W
Skadi
6,206
3,061
0
2,196
8,231
2,035
3,048
1,882
6,349
0
61,080
W
10,471
429
0
2,509
10,571
3,783
225
3,330
6,949
67,356
0
L
Anhur
tbwebs
Anhur
6,058
3,425
0
4,894
12,348
3,987
1,050
2,315
9,489
0
90,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,348
Gold Earned
50,290
551
Minions Killed
592
0
Camps Cleared
0
2,064,802
Distance Traveled
1,690,176
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
11,210
561
162
8
0
429,343
7
L
Chang'e
8,409
420
45
2
0
343,789
4
L
Pele
10,161
508
103
5
0
444,002
1
W
Atlas
9,488
474
42
2
0
407,468
7
W
Bakasura
10,832
542
117
6
0
489,195
1
L
Izanami
12,264
613
186
9
0
347,329
1
L
Baron Samedi
8,841
442
84
4
0
210,970
1
W
Skadi
10,035
502
110
6
0
387,557
1
W
Agni
10,783
539
120
6
0
351,239
1
L
Anhur
10,615
531
174
9
0
344,086
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role