Player Matchup

Ymir
Ymir
 
Ymir
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Calfan
Nemesis
Level 48
God Stats
21W - 26L
1,270 SR
Queue Stats
345W - 339L
1,385 Elo+
Solo
Hercules
Hercules
Cnrd33
Hercules
Level 39
God Stats
2W - 8L
1,215 SR
Queue Stats
65W - 74L
1,354 Elo+
Solo
Nu Wa
Nu Wa
Evilmoody
Nu Wa
Level 54
God Stats
3W - 2L
1,327 SR
Queue Stats
121W - 131L
1,225 Elo+
Solo
Artemis
Artemis
auuro_95
Artemis
Level 38
God Stats
18W - 27L
1,500 SR
Queue Stats
324W - 399L
1,312 Elo+
Party 2
Team Averages
Level 47
1,362 SR
1,355 Elo+

VS

Team Averages
Level 85
1,458 SR
1,429 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Dorothy84
Artio
Level 129
God Stats
4W - 5L
1,500 SR
Queue Stats
630W - 637L
1,290 Elo+
Solo
Medusa
Medusa
HOLDERKILLING
Medusa
Level 48
God Stats
20W - 22L
1,459 SR
Queue Stats
53W - 63L
1,465 Elo+
Party 1
Ah Puch
Ah Puch
Mofeta96
Ah Puch
Level 85
God Stats
44W - 29L
1,347 SR
Queue Stats
184W - 206L
1,449 Elo+
Party 1
Ao Kuang
Ao Kuang
joohn9877
Ao Kuang
Level 77
God Stats
10W - 13L
1,484 SR
Queue Stats
216W - 235L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
1 / 5 / 5
7,725
454
7,599
16,094
14,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Calfan
Nemesis
14
2 / 2 / 1
7,978
469
5,468
12,431
4,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
Cnrd33
Hercules
14
0 / 2 / 0
8,140
479
3,927
8,503
6,732
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nu Wa
Evilmoody
Nu Wa
14
1 / 1 / 1
8,294
488
10,882
8,326
2,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
auuro_95
Artemis
13
3 / 7 / 3
8,319
489
6,490
11,924
3,523
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
13
5 / 1 / 6
8,566
504
6,058
14,625
15,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Artio
Dorothy84
Artio
13
0 / 0 / 2
8,223
484
5,368
7,230
8,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
8 / 3 / 5
9,612
565
15,194
12,528
3,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Puch
Mofeta96
Ah Puch
16
2 / 0 / 2
9,258
545
6,421
6,453
1,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
joohn9877
Ao Kuang
13
2 / 3 / 0
8,124
478
5,760
16,702
6,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
32
7
Kills
17
17
Deaths
7
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
5
5
0.7
W
Kumbhakarna
 
Kumbhakarna
5
1
6
8
L
Nemesis
Calfan
Nemesis
2
2
1
1.25
L
Hercules
Cnrd33
Hercules
0
2
0
0
W
Artio
Dorothy84
Artio
0
0
2
1
L
Nu Wa
Evilmoody
Nu Wa
1
1
1
1.5
W
8
3
5
3.5
W
Ah Puch
Mofeta96
Ah Puch
2
0
2
3
L
Artemis
auuro_95
Artemis
3
7
3
0.64
W
Ao Kuang
joohn9877
Ao Kuang
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,366
Damage
38,801
57,278
Taken
57,538
31,475
Mitigated
36,288
11,294
Healing
19,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
7,599
2,129
367
2,190
16,094
14,168
196
5,301
10,721
25,596
0
W
Kumbhakarna
 
Kumbhakarna
6,058
1,262
0
916
14,625
15,656
89
4,695
9,698
15,195
0
L
Nemesis
Calfan
Nemesis
5,468
2,089
0
2,097
12,431
4,264
0
4,610
7,677
0
57,755
L
Hercules
Cnrd33
Hercules
3,927
940
0
1,560
8,503
6,732
0
4,418
3,398
0
50,104
W
Artio
Dorothy84
Artio
5,368
198
412
3,944
7,230
8,369
0
1,556
5,570
39,843
0
L
Nu Wa
Evilmoody
Nu Wa
10,882
2,141
101
2,203
8,326
2,788
4
4,946
3,380
53,940
0
W
15,194
6,574
0
4,434
12,528
3,809
551
4,413
7,991
0
69,204
W
Ah Puch
Mofeta96
Ah Puch
6,421
116
0
2,881
6,453
1,807
316
3,227
3,008
69,655
0
L
Artemis
auuro_95
Artemis
6,490
3,485
217
2,559
11,924
3,523
910
2,785
9,139
0
33,824
W
Ao Kuang
joohn9877
Ao Kuang
5,760
1,680
67
7,111
16,702
6,647
0
3,702
12,790
46,525
14,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,456
Gold Earned
43,783
427
Minions Killed
399
0
Camps Cleared
0
1,623,783
Distance Traveled
1,715,612
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,725
454
41
2
0
304,638
1
W
Kumbhakarna
8,566
504
24
1
0
338,675
1
L
Nemesis
7,978
469
90
5
0
384,496
3
L
Hercules
8,140
479
116
7
0
309,226
1
W
Artio
8,223
484
72
4
0
375,937
0
L
Nu Wa
8,294
488
118
7
0
367,710
5
W
Medusa
9,612
565
89
5
0
314,885
5
W
Ah Puch
9,258
545
125
7
0
331,138
4
L
Artemis
8,319
489
62
4
0
257,713
2
W
Ao Kuang
8,124
478
89
5
0
354,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role