Player Matchup

Janus
Janus
Platinum II
EuAdoroMAMAS
Janus
Platinum II
Level 65
God Stats
1W - 4L
1,358 SR
Queue Stats
109W - 114L
1,908 MMR
Party 1
Bacchus
Bacchus
Platinum II
JANSKURWIELDRUGI
Bacchus
Platinum II
Level 129
God Stats
5W - 3L
1,310 SR
Queue Stats
90W - 81L
1,834 MMR
Solo
Mercury
Mercury
Platinum IV
Mamelungas
Mercury
Platinum IV
Level 160
God Stats
10W - 6L
1,305 SR
Queue Stats
368W - 353L
1,876 MMR
Solo
Mulan
Mulan
Platinum III
Okozdam
Mulan
Platinum III
Level 127
God Stats
1W - 2L
1,190 SR
Queue Stats
71W - 62L
1,837 MMR
Solo
Anhur
Anhur
Platinum IV
RPTi
Anhur
Platinum IV
Level 157
God Stats
28W - 21L
1,873 SR
Queue Stats
355W - 333L
1,828 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 128
1,407 SR
1,857 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 108
1,545 SR
1,732 MMR
Chaac
Chaac
Gold II
 
Chaac
Gold II
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Serqet
Serqet
Platinum IV
 
Serqet
Platinum IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Platinum III
AmphibianRoyalty
Zhong Kui
Platinum III
Level 89
God Stats
45W - 39L
1,648 SR
Queue Stats
86W - 78L
1,913 MMR
Solo
Thanatos
Thanatos
Platinum IV
BlöödyValentine
Thanatos
Platinum IV
Level 74
God Stats
81W - 57L
1,645 SR
Queue Stats
157W - 129L
1,970 MMR
Party 2
Sol
Sol
Platinum IV
Nalff
Sol
Platinum IV
Level 157
God Stats
2W - 2L
1,431 SR
Queue Stats
63W - 65L
1,777 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 8 / 3
9,563
503
11,885
12,976
3,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 7 / 5
8,853
466
10,112
17,262
16,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mercury
Mamelungas
Mercury
13
1 / 12 / 3
8,171
430
7,844
17,819
4,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
Okozdam
Mulan
14
1 / 8 / 0
8,979
473
6,663
20,316
17,333
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Anhur
RPTi
Anhur
16
2 / 7 / 1
9,978
525
6,602
15,917
4,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
GebBastetCliodhna

VS

Bans
AtlasThothFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
19
8 / 2 / 8
13,339
702
15,435
25,349
22,835
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Serqet
 
Serqet
15
4 / 2 / 17
12,186
641
9,276
21,298
14,183
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
16
6 / 3 / 12
12,086
636
11,885
14,088
9,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
19 / 1 / 8
15,354
808
25,870
19,781
9,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sol
Nalff
Sol
19
5 / 3 / 5
13,059
687
7,033
15,470
4,494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
92
11
Kills
42
42
Deaths
11
12
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
8
2
8
6
W
Serqet
 
Serqet
4
2
17
6.25
W
Zhong Kui
6
3
12
4
W
19
1
8
23
L
4
8
3
0.69
L
3
7
5
0.79
L
Mercury
Mamelungas
Mercury
1
12
3
0.21
W
Sol
Nalff
Sol
5
3
5
2.5
L
Mulan
Okozdam
Mulan
1
8
0
0.13
L
Anhur
RPTi
Anhur
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,106
Damage
69,499
84,290
Taken
95,986
46,169
Mitigated
59,766
11,560
Healing
62,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
15,435
5,854
0
13,413
25,349
22,835
2,680
5,035
19,047
0
83,828
W
Serqet
 
Serqet
9,276
2,394
2,205
7,104
21,298
14,183
403
5,706
15,592
188
22,048
W
Zhong Kui
11,885
1,281
0
5,716
14,088
9,039
3,590
7,380
6,603
82,160
0
W
25,870
9,436
0
26,649
19,781
9,215
621
5,215
14,280
0
140,962
L
11,885
657
0
250
12,976
3,359
0
3,510
9,208
63,186
0
L
10,112
1,432
0
1,317
17,262
16,078
0
7,281
9,657
20,652
0
L
Mercury
Mamelungas
Mercury
7,844
3,868
0
2,672
17,819
4,838
0
1,883
15,720
0
48,426
W
Sol
Nalff
Sol
7,033
2,956
0
7,606
15,470
4,494
9,139
4,820
10,650
99,371
0
L
Mulan
Okozdam
Mulan
6,663
549
0
3,078
20,316
17,333
0
2,511
17,284
8,386
44,483
L
Anhur
RPTi
Anhur
6,602
2,679
0
4,243
15,917
4,561
1,024
3,808
12,109
0
74,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,544
Gold Earned
66,024
502
Minions Killed
663
0
Camps Cleared
0
1,716,034
Distance Traveled
2,000,546
25
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,339
702
169
9
0
388,008
3
W
Serqet
12,186
641
19
1
0
400,487
4
W
Zhong Kui
12,086
636
139
7
0
377,885
8
W
Thanatos
15,354
808
174
9
0
473,468
0
L
Janus
9,563
503
116
6
0
362,877
9
L
Bacchus
8,853
466
28
1
0
326,841
6
L
Mercury
8,171
430
80
4
0
380,376
5
W
Sol
13,059
687
162
9
0
360,698
6
L
Mulan
8,979
473
118
6
0
328,057
2
L
Anhur
9,978
525
160
8
0
317,883
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role