Player Matchup

Rama
Rama
ChiIdishHambino
Rama
Level 108
God Stats
4W - 3L
1,603 SR
Queue Stats
34W - 29L
1,549 Elo+
Party 1
Hercules
Hercules
HEEHAAWW
Hercules
Level 147
God Stats
3W - 0L
1,191 SR
Queue Stats
21W - 21L
1,344 Elo+
Solo
Tiamat
Tiamat
REAPER OF MAR5
Tiamat
Level 72
God Stats
6W - 2L
1,733 SR
Queue Stats
35W - 27L
1,604 Elo+
Party 1
Discordia
Discordia
SWA0S
Discordia
Level 57
God Stats
12W - 7L
1,454 SR
Queue Stats
58W - 70L
1,386 Elo+
Party 2
Serqet
Serqet
WetElbows
Serqet
Level 109
God Stats
12W - 10L
1,500 SR
Queue Stats
69W - 87L
1,421 Elo+
Party 2
Team Averages
Level 99
1,496 SR
1,461 Elo+

VS

Team Averages
Level 111
1,446 SR
1,457 Elo+
Gilgamesh
Gilgamesh
AedifexAuger916
Gilgamesh
Level 103
God Stats
0W - 1L
1,740 SR
Queue Stats
6W - 3L
1,718 Elo+
Solo
Kukulkan
Kukulkan
Doomganda
Kukulkan
Level 103
God Stats
1W - 5L
1,361 SR
Queue Stats
80W - 85L
1,439 Elo+
Solo
Da Ji
Da Ji
Ivan239307
Da Ji
Level 105
God Stats
0W - 1L
1,282 SR
Queue Stats
12W - 19L
1,531 Elo+
Solo
Charybdis
Charybdis
Runokie
Charybdis
Level 129
God Stats
0W - 2L
1,295 SR
Queue Stats
15W - 15L
1,246 Elo+
Solo
Cerberus
Cerberus
Woollie22
Cerberus
Level 115
God Stats
6W - 12L
1,550 SR
Queue Stats
34W - 32L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 1 / 6
13,559
798
12,858
10,628
4,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hercules
HEEHAAWW
Hercules
20
8 / 1 / 7
12,919
760
16,096
23,240
22,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
6 / 1 / 12
12,802
753
16,235
12,654
8,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
SWA0S
Discordia
19
4 / 6 / 11
12,109
712
16,807
15,797
6,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Serqet
WetElbows
Serqet
18
5 / 4 / 4
11,495
676
16,285
13,640
5,757
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AedifexAuger916
Gilgamesh
17
2 / 7 / 3
11,606
683
9,710
25,187
19,214
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Kukulkan
Doomganda
Kukulkan
19
1 / 4 / 4
11,709
689
13,164
14,208
4,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
17
4 / 5 / 1
10,524
619
13,894
14,244
4,916
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charybdis
Runokie
Charybdis
19
3 / 5 / 3
11,683
687
9,992
15,975
4,952
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
Woollie22
Cerberus
19
3 / 6 / 6
11,604
683
13,930
27,213
31,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
30
27
Kills
13
13
Deaths
27
40
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AedifexAuger916
Gilgamesh
2
7
3
0.5
W
4
1
6
7
L
Kukulkan
Doomganda
Kukulkan
1
4
4
0.75
W
Hercules
HEEHAAWW
Hercules
8
1
7
11.5
L
Da Ji
4
5
1
0.9
W
6
1
12
12
L
Charybdis
Runokie
Charybdis
3
5
3
0.9
W
Discordia
SWA0S
Discordia
4
6
11
1.58
W
Serqet
WetElbows
Serqet
5
4
4
1.75
L
Cerberus
Woollie22
Cerberus
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,281
Damage
60,690
75,959
Taken
96,827
47,683
Mitigated
65,325
24,445
Healing
12,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AedifexAuger916
Gilgamesh
9,710
2,737
1,877
1,928
25,187
19,214
105
8,040
16,142
0
31,871
W
12,858
9,875
0
4,988
10,628
4,355
4,787
1,485
8,940
0
82,798
L
Kukulkan
Doomganda
Kukulkan
13,164
850
350
1,824
14,208
4,646
24
3,893
8,323
67,999
0
W
Hercules
HEEHAAWW
Hercules
16,096
3,379
0
12,469
23,240
22,252
740
10,979
11,532
9,991
24,940
L
Da Ji
13,894
2,523
0
173
14,244
4,916
0
5,960
7,817
0
23,702
W
16,235
1,282
0
2,637
12,654
8,776
141
3,224
9,075
46,357
0
L
Charybdis
Runokie
Charybdis
9,992
5,397
323
1,859
15,975
4,952
0
8,194
7,652
0
42,300
W
Discordia
SWA0S
Discordia
16,807
1,576
96
3,749
15,797
6,543
1,162
5,776
9,628
38,189
0
W
Serqet
WetElbows
Serqet
16,285
4,130
0
506
13,640
5,757
482
3,741
9,690
0
26,893
L
Cerberus
Woollie22
Cerberus
13,930
940
0
4,664
27,213
31,597
0
10,689
15,582
31,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,884
Gold Earned
57,126
342
Minions Killed
300
0
Camps Cleared
0
1,794,635
Distance Traveled
1,582,371
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,606
683
41
2
0
319,736
2
W
Rama
13,559
798
152
9
0
346,797
0
L
Kukulkan
11,709
689
130
8
0
318,987
1
W
Hercules
12,919
760
65
4
0
348,750
0
L
Da Ji
10,524
619
24
1
0
304,955
1
W
Tiamat
12,802
753
49
3
0
376,280
0
L
Charybdis
11,683
687
59
3
0
305,861
3
W
Discordia
12,109
712
53
3
0
364,187
2
W
Serqet
11,495
676
23
1
0
358,621
0
L
Cerberus
11,604
683
46
3
0
332,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role