Player Matchup

Bacchus
Bacchus
Floydthemoney
Bacchus
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,442 Elo+
Party 1
Apollo
Apollo
KusHFictioN
Apollo
Level 69
God Stats
2W - 4L
1,613 SR
Queue Stats
92W - 99L
1,392 Elo+
Solo
Bellona
Bellona
TS_QLeEzY
Bellona
Level 53
God Stats
1W - 4L
1,451 SR
Queue Stats
13W - 18L
1,415 Elo+
Party 1
Ra
Ra
Teslablucoop
Ra
Level 82
God Stats
11W - 9L
1,612 SR
Queue Stats
38W - 31L
1,563 Elo+
Solo
Mercury
Mercury
sharosin
Mercury
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 82
1,535 SR
1,462 Elo+

VS

Team Averages
Level 91
1,647 SR
1,528 Elo+
Artemis
Artemis
Not_Keyxx
Artemis
Level 58
God Stats
4W - 5L
1,576 SR
Queue Stats
98W - 81L
1,453 Elo+
Solo
Nu Wa
Nu Wa
XxBambiiiixX
Nu Wa
Level 127
God Stats
39W - 29L
1,881 SR
Queue Stats
553W - 539L
1,529 Elo+
Solo
Chaac
Chaac
nephelim914
Chaac
Level 106
God Stats
35W - 28L
1,777 SR
Queue Stats
366W - 379L
1,431 Elo+
Solo
Thanatos
Thanatos
phoenixhjsl
Thanatos
Level 65
God Stats
2W - 3L
1,500 SR
Queue Stats
48W - 40L
1,499 Elo+
Solo
Bellona
Bellona
umaru-chanxX
Bellona
Level 98
God Stats
11W - 7L
1,500 SR
Queue Stats
256W - 249L
1,727 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
0 / 9 / 4
7,432
372
2,472
13,858
5,986
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
13
3 / 4 / 2
8,746
437
4,791
12,750
3,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
TS_QLeEzY
Bellona
18
6 / 5 / 1
11,182
559
10,606
14,934
12,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
6 / 3 / 5
10,960
548
9,909
11,742
3,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
sharosin
Mercury
13
1 / 7 / 2
8,445
422
1,355
13,453
3,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Not_Keyxx
Artemis
16
9 / 4 / 5
10,391
520
11,491
12,539
3,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
5 / 0 / 6
11,522
576
16,294
7,097
2,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 3 / 10
10,938
547
9,683
21,319
28,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
phoenixhjsl
Thanatos
17
9 / 6 / 4
10,955
548
7,471
15,304
5,728
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
umaru-chanxX
Bellona
5
1 / 3 / 0
6,529
326
1,177
2,633
1,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
53
16
Kills
28
28
Deaths
16
14
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Bacchus
0
9
4
0.22
L
Apollo
3
4
2
1
W
Artemis
Not_Keyxx
Artemis
9
4
5
2.88
L
Bellona
TS_QLeEzY
Bellona
6
5
1
1.3
L
6
3
5
2.83
W
5
0
6
8
W
4
3
10
3
W
Thanatos
phoenixhjsl
Thanatos
9
6
4
1.83
L
Mercury
sharosin
Mercury
1
7
2
0.29
W
Bellona
umaru-chanxX
Bellona
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,133
Damage
46,116
66,737
Taken
58,892
27,980
Mitigated
41,468
16,960
Healing
29,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
2,472
296
0
2,070
13,858
5,986
264
3,338
10,380
17,016
0
L
Apollo
4,791
2,550
144
4,523
12,750
3,123
466
1,937
10,721
0
45,681
W
Artemis
Not_Keyxx
Artemis
11,491
5,936
0
4,770
12,539
3,850
2,515
5,479
6,878
0
58,878
L
Bellona
TS_QLeEzY
Bellona
10,606
3,844
0
4,105
14,934
12,319
1,873
5,864
8,804
0
87,110
L
9,909
683
291
2,945
11,742
3,108
1,026
3,226
8,360
72,419
0
W
16,294
6,909
4
2,908
7,097
2,226
871
1,019
5,988
96,178
0
W
9,683
1,569
67
8,129
21,319
28,020
711
2,813
18,333
8,517
39,199
W
Thanatos
phoenixhjsl
Thanatos
7,471
1,495
0
13,695
15,304
5,728
0
2,471
12,679
0
61,762
L
Mercury
sharosin
Mercury
1,355
285
0
2,882
13,453
3,444
114
2,879
10,418
0
35,134
W
Bellona
umaru-chanxX
Bellona
1,177
430
0
240
2,633
1,644
0
0
2,633
0
6,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,765
Gold Earned
50,335
450
Minions Killed
460
0
Camps Cleared
0
1,872,769
Distance Traveled
1,591,826
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,432
372
23
1
0
346,352
0
L
Apollo
8,746
437
64
3
0
379,540
3
W
Artemis
10,391
520
80
4
0
330,577
4
L
Bellona
11,182
559
160
8
0
374,401
0
L
Ra
10,960
548
149
7
0
414,161
9
W
Nu Wa
11,522
576
182
9
0
392,311
4
W
Chaac
10,938
547
85
4
0
385,703
1
W
Thanatos
10,955
548
92
5
0
411,705
6
L
Mercury
8,445
422
54
3
0
358,315
4
W
Bellona
6,529
326
21
1
0
71,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role