Player Matchup

Cupid
Cupid
Platinum II
 
Cupid
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum I
CafeElCamello
Sobek
Platinum I
Level 104
God Stats
3W - 7L
1,287 SR
Queue Stats
67W - 64L
1,930 MMR
Solo
Sol
Sol
Platinum IV
Dei7
Sol
Platinum IV
Level 160
God Stats
69W - 52L
1,727 SR
Queue Stats
299W - 302L
1,859 MMR
Solo
Mulan
Mulan
Gold II
VMXLOKILLO88
Mulan
Gold II
Level 156
God Stats
34W - 22L
1,745 SR
Queue Stats
74W - 61L
1,867 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
kaaasin
Kuzenbo
Platinum V
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 105L
1,953 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 147
1,552 SR
1,822 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 138
1,781 SR
1,900 MMR
Janus
Janus
Diamond V
Bagins
Janus
Diamond V
Level 160
God Stats
11W - 6L
1,669 SR
Queue Stats
290W - 270L
2,005 MMR
Solo
Amaterasu
Amaterasu
Platinum IV
Botski
Amaterasu
Platinum IV
Level 65
God Stats
5W - 2L
1,838 SR
Queue Stats
30W - 25L
1,840 MMR
Solo
Anhur
Anhur
Platinum IV
RPTi
Anhur
Platinum IV
Level 157
God Stats
28W - 21L
2,002 SR
Queue Stats
355W - 333L
1,874 MMR
Solo
Atlas
Atlas
Platinum I
SenShi2
Atlas
Platinum I
Level 153
God Stats
15W - 14L
1,651 SR
Queue Stats
107W - 103L
1,975 MMR
Solo
Gilgamesh
Gilgamesh
Platinum IV
jurse
Gilgamesh
Platinum IV
Level 153
God Stats
6W - 6L
1,743 SR
Queue Stats
90W - 82L
1,806 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
17
4 / 2 / 6
11,276
564
14,873
14,045
4,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
1 / 2 / 9
10,326
516
5,239
17,538
19,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sol
Dei7
Sol
19
5 / 3 / 5
12,232
612
15,033
15,928
5,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
8 / 2 / 3
11,147
557
21,522
20,093
8,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kuzenbo
kaaasin
Kuzenbo
18
2 / 0 / 4
11,661
583
13,807
13,731
21,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
CliodhnaBastetThoth

VS

Bans
CamazotzGebAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bagins
Janus
16
3 / 3 / 2
10,052
503
10,953
9,897
2,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Botski
Amaterasu
16
0 / 2 / 0
9,562
478
7,592
20,609
15,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
RPTi
Anhur
17
1 / 5 / 3
10,173
509
12,256
16,683
4,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
SenShi2
Atlas
13
1 / 3 / 4
8,898
445
8,417
21,741
21,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
jurse
Gilgamesh
17
2 / 7 / 3
10,277
514
12,526
22,757
10,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
20
Kills
7
9
Deaths
20
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
4
2
6
3.5
L
Janus
Bagins
Janus
3
3
2
1.33
L
Amaterasu
Botski
Amaterasu
0
2
0
0
W
1
2
9
2.75
W
Sol
Dei7
Sol
5
3
5
2.5
L
Anhur
RPTi
Anhur
1
5
3
0.5
L
Atlas
SenShi2
Atlas
1
3
4
1
W
8
2
3
4.75
L
Gilgamesh
jurse
Gilgamesh
2
7
3
0.5
W
Kuzenbo
kaaasin
Kuzenbo
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,474
Damage
51,744
81,335
Taken
91,687
59,743
Mitigated
55,277
33,936
Healing
21,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
14,873
7,958
1,795
6,682
14,045
4,373
1,482
3,641
10,016
0
97,515
L
Janus
Bagins
Janus
10,953
689
0
1,776
9,897
2,931
74
4,237
5,576
67,873
0
L
Amaterasu
Botski
Amaterasu
7,592
3,064
0
11,581
20,609
15,422
0
11,862
8,104
0
67,892
W
5,239
459
622
5,586
17,538
19,583
112
5,578
11,699
17,905
0
W
Sol
Dei7
Sol
15,033
8,476
0
9,036
15,928
5,343
4,444
3,714
12,058
113,068
0
L
Anhur
RPTi
Anhur
12,256
7,544
0
5,506
16,683
4,791
2,334
2,666
13,973
0
81,331
L
Atlas
SenShi2
Atlas
8,417
2,607
0
1,768
21,741
21,412
0
6,477
15,166
24,974
0
W
21,522
4,662
0
5,857
20,093
8,992
662
4,648
14,005
365
82,288
L
Gilgamesh
jurse
Gilgamesh
12,526
3,453
0
1,051
22,757
10,721
0
7,949
14,269
0
89,483
W
Kuzenbo
kaaasin
Kuzenbo
13,807
4,992
0
4,358
13,731
21,452
72
1,019
12,651
69,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,642
Gold Earned
48,962
590
Minions Killed
553
0
Camps Cleared
0
1,963,267
Distance Traveled
1,968,557
26
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
11,276
564
149
7
0
377,672
7
L
Janus
10,052
503
139
7
0
438,259
5
L
Amaterasu
9,562
478
129
6
0
387,092
4
W
Sobek
10,326
516
21
1
0
417,137
7
W
Sol
12,232
612
175
9
0
368,291
3
L
Anhur
10,173
509
143
7
0
329,450
6
L
Atlas
8,898
445
28
1
0
417,992
5
W
Mulan
11,147
557
103
5
0
426,430
5
L
Gilgamesh
10,277
514
114
6
0
395,764
6
W
Kuzenbo
11,661
583
142
7
0
373,737
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role