Player Matchup

Izanami
Izanami
Gold III
 
Izanami
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver I
 
Bacchus
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
ThePerfectOreo
Tsukuyomi
Gold V
Level 157
God Stats
69W - 69L
1,566 SR
Queue Stats
183W - 178L
1,441 MMR
Party 2
Chaac
Chaac
Bronze III
WavveyTV
Chaac
Bronze III
Level 85
God Stats
1W - 1L
1,455 SR
Queue Stats
3W - 19L
1,500 MMR
Solo
Olorun
Olorun
Gold V
xXClutchTimeXx
Olorun
Gold V
Level 64
God Stats
3W - 3L
1,886 SR
Queue Stats
104W - 106L
1,647 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 125
1,581 SR
1,518 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,620 SR
1,525 MMR
Cupid
Cupid
Gold II
 
Cupid
Gold II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Athena
Athena
Gold IV
Afflícted
Athena
Gold IV
Level 145
God Stats
2W - 2L
1,478 SR
Queue Stats
31W - 32L
1,540 MMR
Solo
Fenrir
Fenrir
Gold III
DrAustion
Fenrir
Gold III
Level 125
God Stats
2W - 1L
1,542 SR
Queue Stats
97W - 103L
1,513 MMR
Party 1
Gilgamesh
Gilgamesh
Silver II
Jormack
Gilgamesh
Silver II
Level 135
God Stats
1W - 0L
1,763 SR
Queue Stats
10W - 7L
1,489 MMR
Solo
Merlin
Merlin
Gold II
NappoBappo
Merlin
Gold II
Level 149
God Stats
14W - 11L
1,816 SR
Queue Stats
366W - 369L
1,586 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
3 / 6 / 1
10,567
528
7,123
12,319
3,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
 
Bacchus
16
2 / 7 / 2
9,931
497
11,688
19,242
26,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
ThePerfectOreo
Tsukuyomi
17
3 / 9 / 4
10,750
538
6,697
14,476
4,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chaac
WavveyTV
Chaac
12
1 / 7 / 2
8,475
424
6,806
18,616
15,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
2 / 7 / 1
8,934
447
5,493
12,877
3,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bans
AchillesBastetAmaterasuKali

VS

Bans
GebSolAtlasCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
20
7 / 2 / 10
13,044
652
14,505
15,001
5,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
Afflícted
Athena
16
4 / 0 / 18
10,897
545
7,755
14,004
13,220
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
DrAustion
Fenrir
18
16 / 3 / 9
12,942
647
13,336
19,463
16,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gilgamesh
Jormack
Gilgamesh
18
3 / 3 / 7
12,099
605
12,943
16,314
15,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
NappoBappo
Merlin
18
6 / 3 / 12
12,611
631
13,641
10,779
4,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
92
11
Kills
36
36
Deaths
11
10
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
6
1
0.58
L
Bacchus
 
Bacchus
2
7
2
0.43
W
Cupid
 
Cupid
7
2
10
6
W
Athena
Afflícted
Athena
4
0
18
13
W
Fenrir
DrAustion
Fenrir
16
3
9
6.83
W
Gilgamesh
Jormack
Gilgamesh
3
3
7
2.17
W
Merlin
NappoBappo
Merlin
6
3
12
4
L
Tsukuyomi
ThePerfectOreo
Tsukuyomi
3
9
4
0.56
L
Chaac
WavveyTV
Chaac
1
7
2
0.29
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,807
Damage
62,180
77,530
Taken
75,561
52,919
Mitigated
53,966
19,132
Healing
31,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
7,123
4,364
0
2,823
12,319
3,095
367
3,458
8,737
0
68,559
L
Bacchus
 
Bacchus
11,688
1,723
0
4,572
19,242
26,203
192
3,105
16,108
62,438
0
W
Cupid
 
Cupid
14,505
7,860
670
7,898
15,001
5,389
3,303
1,641
13,360
0
109,312
W
Athena
Afflícted
Athena
7,755
2,221
471
5,945
14,004
13,220
879
1,877
12,127
25,171
0
W
Fenrir
DrAustion
Fenrir
13,336
3,678
0
8,785
19,463
16,071
550
3,516
15,803
1,214
80,274
W
Gilgamesh
Jormack
Gilgamesh
12,943
5,498
0
4,603
16,314
15,213
3,892
9,447
6,867
0
64,788
W
Merlin
NappoBappo
Merlin
13,641
1,320
99
2,546
10,779
4,073
937
3,706
6,946
86,345
0
L
Tsukuyomi
ThePerfectOreo
Tsukuyomi
6,697
1,054
0
3,537
14,476
4,201
310
4,167
10,215
0
57,085
L
Chaac
WavveyTV
Chaac
6,806
995
243
4,785
18,616
15,718
294
5,334
13,103
355
23,550
L
5,493
1,948
140
3,032
12,877
3,702
0
5,677
6,964
42,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,657
Gold Earned
61,593
492
Minions Killed
580
0
Camps Cleared
0
1,737,844
Distance Traveled
1,968,250
23
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,567
528
133
7
0
356,834
8
L
Bacchus
9,931
497
135
7
0
296,298
3
W
Cupid
13,044
652
173
9
0
396,371
5
W
Athena
10,897
545
15
1
0
408,000
9
W
Fenrir
12,942
647
105
5
0
417,714
2
W
Gilgamesh
12,099
605
140
7
0
366,035
7
W
Merlin
12,611
631
147
7
0
380,130
1
L
Tsukuyomi
10,750
538
98
5
0
390,995
2
L
Chaac
8,475
424
30
2
0
357,383
5
L
Olorun
8,934
447
96
5
0
336,334
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role