Player Matchup

Agni
Agni
Azerious
Agni
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,691 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Bralx
Ah Muzen Cab
Level 104
God Stats
25W - 16L
1,672 SR
Queue Stats
341W - 322L
1,541 Elo+
Solo
Bacchus
Bacchus
GoldenTatar
Bacchus
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 47L
1,796 Elo+
Solo
Sol
Sol
Masamo
Sol
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 130L
1,550 Elo+
Solo
Arachne
Arachne
PurpleChestnut
Arachne
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 19L
1,663 Elo+
Solo
Team Averages
Level 128
1,534 SR
1,648 Elo+

VS

Team Averages
Level 132
1,605 SR
1,664 Elo+
Merlin
Merlin
Aengy
Merlin
Level 156
God Stats
9W - 7L
1,596 SR
Queue Stats
25W - 17L
1,656 Elo+
Solo
Anhur
Anhur
BlackPhantøm
Anhur
Level 160
God Stats
3W - 1L
1,315 SR
Queue Stats
353W - 291L
1,627 Elo+
Solo
Achilles
Achilles
Demandred17
Achilles
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 66L
1,583 Elo+
Solo
Artio
Artio
Guardiryan
Artio
Level 158
God Stats
7W - 2L
1,813 SR
Queue Stats
105W - 114L
1,744 Elo+
Solo
Loki
Loki
LokiSmurff
Loki
Level 57
God Stats
203W - 202L
1,802 SR
Queue Stats
232W - 253L
1,710 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
14
3 / 2 / 1
7,853
714
10,607
8,730
2,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
Bralx
Ah Muzen Cab
14
0 / 4 / 1
7,362
669
10,150
11,299
3,392
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bacchus
GoldenTatar
Bacchus
15
0 / 2 / 2
7,905
719
6,701
10,293
9,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
Masamo
Sol
14
1 / 4 / 2
7,876
716
6,696
11,866
3,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 4 / 1
7,419
674
6,430
9,833
3,296
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aengy
Merlin
17
3 / 0 / 8
9,457
860
16,214
6,795
2,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 0 / 3
8,842
804
6,999
7,396
2,683
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
Demandred17
Achilles
15
2 / 1 / 10
8,511
774
6,195
14,341
14,449
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Artio
14
1 / 3 / 8
7,756
705
6,993
16,461
13,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
5 / 2 / 6
8,975
816
7,502
6,150
2,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
51
6
Kills
16
16
Deaths
6
7
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Merlin
Aengy
Merlin
3
0
8
7
L
Agni
3
2
1
1.75
W
5
0
3
6.5
L
Ah Muzen Cab
Bralx
Ah Muzen Cab
0
4
1
0.13
W
Achilles
Demandred17
Achilles
2
1
10
7
L
Bacchus
GoldenTatar
Bacchus
0
2
2
0.5
W
Artio
1
3
8
1.67
W
5
2
6
4
L
Sol
Masamo
Sol
1
4
2
0.5
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,584
Damage
43,903
52,021
Taken
51,143
21,445
Mitigated
35,283
9,824
Healing
16,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Aengy
Merlin
16,214
987
0
2,036
6,795
2,405
1,336
2,228
4,375
60,149
0
L
Agni
10,607
989
0
656
8,730
2,491
0
2,960
5,673
24,528
0
W
6,999
2,199
0
1,820
7,396
2,683
504
3,151
3,983
0
28,762
L
Ah Muzen Cab
Bralx
Ah Muzen Cab
10,150
3,591
0
2,646
11,299
3,392
0
4,550
6,673
0
35,608
W
Achilles
Demandred17
Achilles
6,195
1,094
380
3,795
14,341
14,449
0
5,737
8,484
0
13,940
L
Bacchus
GoldenTatar
Bacchus
6,701
379
0
1,698
10,293
9,257
0
5,384
4,653
26,615
0
W
Artio
6,993
464
1,959
5,761
16,461
13,099
64
9,436
6,878
18,506
0
W
7,502
2,087
0
326
6,150
2,647
0
2,633
3,419
0
34,916
L
Sol
Masamo
Sol
6,696
3,709
0
2,516
11,866
3,009
756
5,964
5,667
34,523
0
L
6,430
4,228
0
2,308
9,833
3,296
0
3,521
6,148
0
12,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,415
Gold Earned
43,541
201
Minions Killed
288
0
Camps Cleared
0
1,152,108
Distance Traveled
1,190,187
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,457
860
104
9
0
227,640
0
L
Agni
7,853
714
29
3
0
228,519
1
W
Anhur
8,842
804
69
6
0
226,730
1
L
Ah Muzen Cab
7,362
669
53
5
0
239,364
2
W
Achilles
8,511
774
20
2
0
238,975
1
L
Bacchus
7,905
719
50
5
0
231,894
0
W
Artio
7,756
705
37
3
0
235,275
2
W
Loki
8,975
816
58
5
0
261,567
3
L
Sol
7,876
716
53
5
0
206,990
0
L
Arachne
7,419
674
16
1
0
245,341
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role