Player Matchup

Chaac
Chaac
Bronze III
 
Chaac
Bronze III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold II
CashSecured
Bellona
Gold II
Level 145
God Stats
18W - 10L
1,640 SR
Queue Stats
61W - 52L
1,568 MMR
Party 1
Tiamat
Tiamat
Gold I
Chunkpotomus
Tiamat
Gold I
Level 160
God Stats
23W - 23L
1,654 SR
Queue Stats
322W - 327L
1,563 MMR
Solo
Apollo
Apollo
Gold II
JuS1E1R0Ck
Apollo
Gold II
Level 160
God Stats
46W - 42L
1,608 SR
Queue Stats
486W - 500L
1,546 MMR
Party 1
Sylvanus
Sylvanus
Bronze III
Obnoxious Dan
Sylvanus
Bronze III
Level 160
God Stats
1W - 1L
1,768 SR
Queue Stats
166W - 162L
1,553 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 150
1,634 SR
1,546 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 142
1,662 SR
1,557 MMR
Hou Yi
Hou Yi
Silver II
 
Hou Yi
Silver II
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ganesha
Ganesha
Silver II
BigMacAndChips
Ganesha
Silver II
Level 148
God Stats
4W - 2L
1,882 SR
Queue Stats
19W - 15L
1,546 MMR
Party 3
Odin
Odin
Silver II
Popearoni
Odin
Silver II
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 47L
1,546 MMR
Party 3
Cabrakan
Cabrakan
Gold IV
SP Five Ohh
Cabrakan
Gold IV
Level 125
God Stats
12W - 6L
1,647 SR
Queue Stats
79W - 77L
1,556 MMR
Solo
Discordia
Discordia
Gold V
T1 Visionz
Discordia
Gold V
Level 144
God Stats
7W - 7L
1,783 SR
Queue Stats
59W - 44L
1,637 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
0 / 3 / 1
7,703
405
5,972
13,624
9,903
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
CashSecured
Bellona
18
5 / 6 / 1
11,014
580
11,952
19,984
13,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
15
0 / 5 / 2
9,321
491
6,462
14,981
5,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
JuS1E1R0Ck
Apollo
15
0 / 7 / 0
9,062
477
4,444
17,003
3,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
Obnoxious Dan
Sylvanus
10
1 / 7 / 0
7,485
394
5,996
21,310
11,508
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
MulanThothAtlasAgniGeb

VS

Bans
CliodhnaBastetGilgameshCu ChulainnAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
19
7 / 1 / 6
12,483
657
13,909
14,967
5,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
0 / 0 / 17
10,660
561
8,581
17,016
17,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
17
3 / 1 / 11
10,694
563
9,371
13,481
9,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cabrakan
SP Five Ohh
Cabrakan
17
7 / 1 / 4
11,265
593
11,973
14,885
16,291
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Discordia
T1 Visionz
Discordia
20
11 / 3 / 5
12,662
666
23,766
8,014
3,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
71
6
Kills
28
28
Deaths
6
4
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
3
1
0.17
W
Hou Yi
 
Hou Yi
7
1
6
10
W
0
0
17
8.5
L
Bellona
CashSecured
Bellona
5
6
1
0.92
L
Tiamat
0
5
2
0.2
L
Apollo
JuS1E1R0Ck
Apollo
0
7
0
0
L
Sylvanus
Obnoxious Dan
Sylvanus
1
7
0
0.14
W
Odin
3
1
11
8.5
W
Cabrakan
SP Five Ohh
Cabrakan
7
1
4
9
W
Discordia
T1 Visionz
Discordia
11
3
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,826
Damage
67,600
86,902
Taken
68,363
43,503
Mitigated
51,068
21,594
Healing
23,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,972
451
0
3,697
13,624
9,903
0
8,163
5,461
0
32,137
W
Hou Yi
 
Hou Yi
13,909
7,501
0
7,279
14,967
5,157
2,957
2,471
12,070
0
105,052
W
8,581
1,153
719
3,919
17,016
17,079
53
3,632
13,212
35,657
0
L
Bellona
CashSecured
Bellona
11,952
4,310
0
5,936
19,984
13,278
0
6,051
13,933
0
82,289
L
Tiamat
6,462
521
0
2,853
14,981
5,039
171
10,009
4,972
67,584
0
L
Apollo
JuS1E1R0Ck
Apollo
4,444
2,676
0
4,472
17,003
3,775
923
6,180
10,823
0
72,605
L
Sylvanus
Obnoxious Dan
Sylvanus
5,996
1,500
1,563
3,073
21,310
11,508
0
13,555
7,755
13,667
0
W
Odin
9,371
2,386
0
3,877
13,481
9,428
478
2,589
10,742
0
59,941
W
Cabrakan
SP Five Ohh
Cabrakan
11,973
1,856
0
7,352
14,885
16,291
625
1,743
12,756
60,767
2,145
W
Discordia
T1 Visionz
Discordia
23,766
1,382
0
655
8,014
3,113
3,328
1,437
6,479
104,917
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,585
Gold Earned
57,764
474
Minions Killed
634
0
Camps Cleared
0
1,782,077
Distance Traveled
1,953,735
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,703
405
60
3
0
400,713
0
W
Hou Yi
12,483
657
197
10
0
346,757
5
W
Ganesha
10,660
561
16
1
0
404,999
7
L
Bellona
11,014
580
125
7
0
395,003
4
L
Tiamat
9,321
491
136
7
0
344,592
5
L
Apollo
9,062
477
140
7
0
348,391
4
L
Sylvanus
7,485
394
13
1
0
293,378
6
W
Odin
10,694
563
95
5
0
450,036
0
W
Cabrakan
11,265
593
133
7
0
380,090
2
W
Discordia
12,662
666
193
10
0
371,853
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role