Player Matchup

Sol
Sol
Gold V
CRISTIANINI1453
Sol
Gold V
Level 136
God Stats
6W - 2L
1,614 SR
Queue Stats
60W - 49L
1,530 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum I
beSenpai
Kuzenbo
Platinum I
Level 155
God Stats
5W - 0L
1,500 SR
Queue Stats
290W - 228L
1,867 MMR
Party 1
Hou Yi
Hou Yi
Gold II
spaceeeeeeeee
Hou Yi
Gold II
Level 129
God Stats
9W - 11L
1,661 SR
Queue Stats
125W - 115L
1,695 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 140
1,592 SR
1,697 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,736 SR
1,593 MMR
Ganesha
Ganesha
Silver I
Mixiffy
Ganesha
Silver I
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,600 MMR
Party 2
Ra
Ra
Silver II
lmSquidwurd
Ra
Silver II
Level 154
God Stats
2W - 2L
1,906 SR
Queue Stats
57W - 72L
1,535 MMR
Party 2
Achilles
Achilles
Bronze III
nediAv
Achilles
Bronze III
Level 60
God Stats
1W - 1L
1,801 SR
Queue Stats
2W - 2L
1,643 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 7
10,746
716
14,387
13,454
7,083
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
beSenpai
Kuzenbo
16
2 / 2 / 11
11,542
769
11,287
19,522
28,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

17
7 / 1 / 5
11,913
794
19,089
15,370
7,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
BastetThothAresGilgameshArtio

VS

Bans
GebMorgan Le FaySobekAtlasChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Mixiffy
Ganesha
14
0 / 5 / 6
10,169
678
8,633
19,546
22,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

14
2 / 4 / 3
9,795
653
9,465
10,022
6,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
nediAv
Achilles
15
4 / 4 / 2
10,553
704
15,923
20,263
25,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
13
Kills
6
6
Deaths
13
23
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
3
7
2.5
L
Ganesha
Mixiffy
Ganesha
0
5
6
0.6
W
Kuzenbo
beSenpai
Kuzenbo
2
2
11
3.75
L
2
4
3
0.88
L
Achilles
nediAv
Achilles
4
4
2
1.25
W
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,763
Damage
34,021
48,346
Taken
49,831
43,732
Mitigated
53,935
23,831
Healing
15,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,387
5,866
0
8,243
13,454
7,083
756
6,119
7,047
59,343
0
L
Ganesha
Mixiffy
Ganesha
8,633
394
905
4,360
19,546
22,059
583
10,253
9,293
24,439
0
W
Kuzenbo
beSenpai
Kuzenbo
11,287
4,654
0
6,541
19,522
28,830
204
7,418
11,567
22,953
0
L
9,465
979
2,715
3,001
10,022
6,535
460
5,620
4,402
43,670
0
L
Achilles
nediAv
Achilles
15,923
2,658
0
4,706
20,263
25,341
228
9,931
10,332
6,063
28,209
W
19,089
10,796
0
9,047
15,370
7,819
1,810
6,683
8,352
0
64,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,201
Gold Earned
30,517
188
Minions Killed
171
8
Camps Cleared
4
860,160
Distance Traveled
810,633
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,746
716
87
6
2
276,885
6
L
Ganesha
10,169
678
0
0
0
254,354
3
W
Kuzenbo
11,542
769
14
1
0
297,919
1
L
Ra
9,795
653
98
7
4
276,453
4
L
Achilles
10,553
704
73
5
0
279,826
1
W
Hou Yi
11,913
794
87
6
6
285,356
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role