Player Matchup

Thor
Thor
Danteros13
Thor
Level 105
God Stats
3W - 7L
1,309 SR
Queue Stats
32W - 27L
1,484 Elo+
Party 4
Ra
Ra
Dodo30
Ra
Level 8
God Stats
0W - 1L
1,710 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Heimdallr
Heimdallr
LukasPran
Heimdallr
Level 46
God Stats
0W - 3L
1,285 SR
Queue Stats
70W - 92L
1,554 Elo+
Solo
Serqet
Serqet
TTV Hk4741
Serqet
Level 88
God Stats
7W - 9L
1,463 SR
Queue Stats
221W - 207L
1,565 Elo+
Party 2
Medusa
Medusa
mysteryman2021
Medusa
Level 13
God Stats
6W - 6L
1,816 SR
Queue Stats
10W - 12L
1,513 Elo+
Party 2
Team Averages
Level 52
1,516 SR
1,523 Elo+

VS

Team Averages
Level 73
1,516 SR
1,556 Elo+
Poseidon
Poseidon
DeathIsTheBestCC
Poseidon
Level 125
God Stats
3W - 3L
1,437 SR
Queue Stats
83W - 93L
1,540 Elo+
Party 3
Yemoja
Yemoja
Freelobe
Yemoja
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 4L
1,713 Elo+
Party 1
Artemis
Artemis
Ginyah
Artemis
Level 98
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 12L
1,502 Elo+
Party 1
Arachne
Arachne
KafferMonkey
Arachne
Level 16
God Stats
2W - 3L
1,413 SR
Queue Stats
22W - 25L
1,512 Elo+
Party 3
Horus
Horus
PlatterPoes
Horus
Level 122
God Stats
14W - 9L
1,731 SR
Queue Stats
93W - 101L
1,511 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 2
8,200
547
6,635
11,055
3,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ra
10
1 / 2 / 2
6,528
435
2,670
5,921
1,436
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
LukasPran
Heimdallr
11
1 / 3 / 2
6,622
441
5,053
9,242
1,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Serqet
TTV Hk4741
Serqet
11
2 / 3 / 4
7,284
486
4,300
10,924
3,751
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 7 / 0
6,241
416
3,383
9,360
2,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 1
8,472
565
5,371
5,814
1,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Yemoja
Freelobe
Yemoja
11
0 / 1 / 6
7,293
486
2,080
5,797
4,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
Ginyah
Artemis
15
6 / 2 / 0
8,411
561
11,111
7,732
2,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
KafferMonkey
Arachne
13
2 / 1 / 2
7,575
505
3,908
11,847
5,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
8 / 0 / 2
9,535
636
9,215
7,574
7,529
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
29
7
Kills
18
18
Deaths
7
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
3
3
2
1.33
W
2
3
1
0.83
L
Ra
1
2
2
1
W
Yemoja
Freelobe
Yemoja
0
1
6
3
W
Artemis
Ginyah
Artemis
6
2
0
3
W
Arachne
KafferMonkey
Arachne
2
1
2
3
L
Heimdallr
LukasPran
Heimdallr
1
3
2
0.67
W
8
0
2
9
L
Serqet
TTV Hk4741
Serqet
2
3
4
1.33
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,041
Damage
31,685
46,502
Taken
38,764
13,024
Mitigated
21,668
12,875
Healing
14,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,635
946
0
4,597
11,055
3,915
0
1,927
9,128
0
61,485
W
5,371
356
0
764
5,814
1,777
0
539
5,275
58,328
0
L
Ra
2,670
374
259
915
5,921
1,436
0
1,917
4,004
29,960
0
W
Yemoja
Freelobe
Yemoja
2,080
592
1,284
1,262
5,797
4,158
200
711
4,858
8,635
0
W
Artemis
Ginyah
Artemis
11,111
5,469
1
3,722
7,732
2,515
1,210
190
7,309
0
67,733
W
Arachne
KafferMonkey
Arachne
3,908
2,130
0
2,645
11,847
5,689
44
1,230
10,332
0
44,594
L
Heimdallr
LukasPran
Heimdallr
5,053
1,311
0
2,523
9,242
1,913
0
1,148
8,094
0
37,302
W
9,215
3,426
754
3,603
7,574
7,529
41
0
7,357
0
50,342
L
Serqet
TTV Hk4741
Serqet
4,300
288
1,191
2,368
10,924
3,751
19
2,459
8,465
0
18,811
L
3,383
1,593
0
1,022
9,360
2,009
392
0
9,360
0
26,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,875
Gold Earned
41,286
350
Minions Killed
439
0
Camps Cleared
0
1,276,399
Distance Traveled
1,477,322
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,200
547
123
8
0
265,217
2
W
Poseidon
8,472
565
132
9
0
309,146
7
L
Ra
6,528
435
73
5
0
287,625
0
W
Yemoja
7,293
486
16
1
0
269,113
1
W
Artemis
8,411
561
104
7
0
255,496
2
W
Arachne
7,575
505
81
5
0
333,059
0
L
Heimdallr
6,622
441
66
4
0
228,946
1
W
Horus
9,535
636
106
7
0
310,508
6
L
Serqet
7,284
486
29
2
0
313,213
2
L
Medusa
6,241
416
59
4
0
181,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role