Player Matchup

Da Ji
Da Ji
Bielin_007
Da Ji
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 43L
1,476 Elo+
Solo
Danzaburou
Danzaburou
ChunkyTrashPanda
Danzaburou
Level 128
God Stats
9W - 9L
1,541 SR
Queue Stats
343W - 371L
1,517 Elo+
Solo
Bacchus
Bacchus
LowLevelScrub21
Bacchus
Level 67
God Stats
1W - 1L
1,720 SR
Queue Stats
18W - 13L
1,680 Elo+
Solo
Vulcan
Vulcan
giggletitez69
Vulcan
Level 124
God Stats
4W - 2L
1,874 SR
Queue Stats
103W - 110L
1,498 Elo+
Solo
Osiris
Osiris
iceguy_
Osiris
Level 154
God Stats
22W - 35L
1,386 SR
Queue Stats
272W - 303L
1,430 Elo+
Solo
Team Averages
Level 111
1,604 SR
1,520 Elo+

VS

Team Averages
Level 81
1,526 SR
1,482 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Apollobaby1
Erlang Shen
Level 44
God Stats
1W - 3L
1,500 SR
Queue Stats
23W - 24L
1,474 Elo+
Solo
Fenrir
Fenrir
churriadoro7
Fenrir
Level 45
God Stats
5W - 12L
1,502 SR
Queue Stats
94W - 124L
1,452 Elo+
Solo
Hou Yi
Hou Yi
xStorm_SwaG
Hou Yi
Level 81
God Stats
19W - 17L
1,631 SR
Queue Stats
192W - 181L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
11
2 / 2 / 4
6,763
520
2,650
8,193
2,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
ChunkyTrashPanda
Danzaburou
11
1 / 3 / 0
6,868
528
3,409
8,008
1,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 5 / 2
5,579
429
2,643
10,496
6,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
5 / 4 / 1
7,775
598
10,500
8,314
2,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
iceguy_
Osiris
12
2 / 4 / 3
6,979
537
4,899
11,127
7,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
14
4 / 3 / 1
8,119
625
5,970
11,883
7,966
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Puch
 
Ah Puch
13
2 / 3 / 3
7,431
572
6,807
7,762
2,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Erlang Shen
Apollobaby1
Erlang Shen
13
1 / 1 / 8
7,496
577
6,675
9,142
4,228
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
13
6 / 3 / 0
7,595
584
4,000
9,242
2,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hou Yi
14
5 / 0 / 2
8,131
625
6,579
5,751
2,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
32
10
Kills
18
18
Deaths
10
10
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
4
3
1
1.5
W
Ah Puch
 
Ah Puch
2
3
3
1.17
W
Erlang Shen
Apollobaby1
Erlang Shen
1
1
8
5
L
Da Ji
2
2
4
2
L
Danzaburou
ChunkyTrashPanda
Danzaburou
1
3
0
0.33
L
0
5
2
0.2
W
Fenrir
6
3
0
2
L
5
4
1
1.38
L
Osiris
iceguy_
Osiris
2
4
3
0.88
W
Hou Yi
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,101
Damage
30,031
46,138
Taken
43,780
19,400
Mitigated
19,353
10,778
Healing
13,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
5,970
621
0
1,569
11,883
7,966
154
1,790
10,047
41,856
0
W
Ah Puch
 
Ah Puch
6,807
150
0
2,073
7,762
2,243
256
3,884
3,750
52,625
0
W
Erlang Shen
Apollobaby1
Erlang Shen
6,675
3,006
97
3,022
9,142
4,228
0
3,060
5,941
0
38,396
L
Da Ji
2,650
458
0
3,125
8,193
2,446
0
1,840
6,353
0
29,461
L
Danzaburou
ChunkyTrashPanda
Danzaburou
3,409
1,424
0
1,703
8,008
1,095
0
201
7,807
0
35,574
L
2,643
783
0
1,180
10,496
6,412
0
1,595
8,901
14,737
0
W
Fenrir
4,000
501
0
3,736
9,242
2,872
0
2,968
6,136
0
40,172
L
10,500
2,219
0
1,315
8,314
2,318
0
4,096
4,218
42,435
0
L
Osiris
iceguy_
Osiris
4,899
2,600
0
3,455
11,127
7,129
0
5,045
6,082
0
35,684
W
Hou Yi
6,579
4,115
0
3,426
5,751
2,044
694
988
4,763
0
49,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,964
Gold Earned
38,772
336
Minions Killed
421
0
Camps Cleared
0
1,122,067
Distance Traveled
1,257,323
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
8,119
625
89
7
0
250,297
5
W
Ah Puch
7,431
572
90
7
0
216,864
0
W
Erlang Shen
7,496
577
62
5
0
274,331
5
L
Da Ji
6,763
520
74
6
0
228,439
1
L
Danzaburou
6,868
528
79
6
0
225,867
0
L
Bacchus
5,579
429
24
2
0
182,343
0
W
Fenrir
7,595
584
68
5
0
281,324
1
L
Vulcan
7,775
598
91
7
0
231,089
2
L
Osiris
6,979
537
68
5
0
254,329
0
W
Hou Yi
8,131
625
112
9
0
234,507
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role