Player Matchup

Ares
Ares
GradjeD
Ares
Level 159
God Stats
5W - 7L
1,500 SR
Queue Stats
587W - 653L
1,497 Elo+
Solo
Loki
Loki
ItzRogueWolf_
Loki
Level 109
God Stats
8W - 10L
1,599 SR
Queue Stats
226W - 304L
1,433 Elo+
Party 2
Scylla
Scylla
KurtCammy07
Scylla
Level 97
God Stats
0W - 2L
1,005 SR
Queue Stats
180W - 255L
1,405 Elo+
Party 2
Chaac
Chaac
Solo_Pat_
Chaac
Level 105
God Stats
1W - 5L
1,264 SR
Queue Stats
123W - 134L
1,305 Elo+
Solo
Medusa
Medusa
SrAndino1504
Medusa
Level 103
God Stats
2W - 3L
1,285 SR
Queue Stats
70W - 82L
1,363 Elo+
Solo
Team Averages
Level 115
1,330 SR
1,401 Elo+

VS

Team Averages
Level 75
1,512 SR
1,357 Elo+
Skadi
Skadi
GandalfDGaay
Skadi
Level 97
God Stats
13W - 8L
1,492 SR
Queue Stats
198W - 214L
1,408 Elo+
Party 1
Arachne
Arachne
P4p4Tundis
Arachne
Level 65
God Stats
4W - 1L
1,500 SR
Queue Stats
70W - 89L
1,365 Elo+
Party 1
Yemoja
Yemoja
RedYellow8962
Yemoja
Level 98
God Stats
2W - 1L
1,510 SR
Queue Stats
6W - 14L
1,399 Elo+
Solo
Poseidon
Poseidon
Rynix115
Poseidon
Level 62
God Stats
13W - 8L
1,742 SR
Queue Stats
74W - 116L
1,303 Elo+
Party 1
Mulan
Mulan
Warpiggy115
Mulan
Level 53
God Stats
3W - 1L
1,314 SR
Queue Stats
16W - 24L
1,312 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
GradjeD
Ares
14
3 / 4 / 4
9,366
520
8,023
15,297
12,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

17
5 / 1 / 6
10,167
565
7,260
13,509
4,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
8
0 / 3 / 1
6,736
374
1,766
4,503
1,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
Solo_Pat_
Chaac
16
3 / 6 / 0
10,085
560
7,644
16,463
20,749
Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
13
2 / 8 / 2
8,033
446
8,631
14,857
4,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 0
11,115
618
11,393
12,008
4,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
P4p4Tundis
Arachne
17
8 / 4 / 6
10,777
599
13,134
16,958
7,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

2
0 / 0 / 0
5,348
297
0
42
15
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
Rynix115
Poseidon
16
5 / 5 / 6
10,044
558
10,006
9,833
3,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
5 / 1 / 6
10,892
605
13,163
15,420
14,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
40
13
Kills
22
22
Deaths
13
13
Assists
18
Player
Kills
Deaths
Assists
KDA
W
4
3
0
1.33
L
Ares
GradjeD
Ares
3
4
4
1.25
L
5
1
6
8
L
Scylla
0
3
1
0.17
W
Arachne
P4p4Tundis
Arachne
8
4
6
2.75
W
0
0
0
0
W
Poseidon
Rynix115
Poseidon
5
5
6
1.6
L
Chaac
Solo_Pat_
Chaac
3
6
0
0.5
L
Medusa
2
8
2
0.38
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,324
Damage
47,696
64,629
Taken
54,261
43,806
Mitigated
29,165
15,567
Healing
14,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,393
5,407
0
1,102
12,008
4,131
5,921
3,638
8,185
0
92,742
L
Ares
GradjeD
Ares
8,023
463
311
3,515
15,297
12,768
261
1,284
13,930
41,616
0
L
7,260
1,128
0
2,325
13,509
4,804
794
3,930
9,123
0
65,857
L
Scylla
1,766
176
0
853
4,503
1,234
0
1,361
3,142
21,318
0
W
Arachne
P4p4Tundis
Arachne
13,134
9,023
0
7,906
16,958
7,000
456
3,259
13,625
0
61,336
W
0
0
0
14
42
15
0
0
42
228
0
W
Poseidon
Rynix115
Poseidon
10,006
1,016
269
640
9,833
3,140
456
2,220
7,501
53,619
0
L
Chaac
Solo_Pat_
Chaac
7,644
2,170
39
5,835
16,463
20,749
410
3,194
12,612
0
58,553
L
Medusa
8,631
3,408
0
2,689
14,857
4,251
556
2,774
12,005
0
45,294
W
13,163
1,170
0
4,360
15,420
14,879
902
486
14,934
11,332
53,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,387
Gold Earned
48,176
441
Minions Killed
472
0
Camps Cleared
0
1,474,780
Distance Traveled
1,478,503
22
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,115
618
153
9
0
352,225
2
L
Ares
9,366
520
64
4
0
315,508
5
L
Loki
10,167
565
123
7
0
392,379
6
L
Scylla
6,736
374
41
2
0
143,704
3
W
Arachne
10,777
599
100
6
0
412,526
2
W
Yemoja
5,348
297
0
0
0
20,806
0
W
Poseidon
10,044
558
99
6
0
334,214
2
L
Chaac
10,085
560
137
8
0
315,230
0
L
Medusa
8,033
446
76
4
0
307,959
8
W
Mulan
10,892
605
120
7
0
358,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role