Player Matchup

Merlin
Merlin
DaJoncorporation
Merlin
Level 128
God Stats
2W - 2L
2,005 SR
Queue Stats
17W - 13L
1,662 Elo+
Party 1
Arachne
Arachne
Dragonfist911
Arachne
Level 124
God Stats
5W - 5L
1,724 SR
Queue Stats
17W - 13L
1,662 Elo+
Party 1
Atlas
Atlas
OddyGoldenFoot
Atlas
Level 18
God Stats
9W - 6L
1,982 SR
Queue Stats
15W - 12L
1,655 Elo+
Party 1
Gilgamesh
Gilgamesh
Sofia-_-UwUr
Gilgamesh
Level 19
God Stats
1W - 4L
1,329 SR
Queue Stats
6W - 14L
1,284 Elo+
Party 3
Neith
Neith
Zupillo_YT
Neith
Level 98
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 51L
1,407 Elo+
Party 3
Team Averages
Level 77
1,708 SR
1,534 Elo+

VS

Team Averages
Level 66
1,360 SR
1,432 Elo+
Sol
Sol
Dezifyy
Sol
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 69L
1,419 Elo+
Party 2
Baron Samedi
Baron Samedi
Indubitable1349
Baron Samedi
Level 27
God Stats
1W - 3L
1,263 SR
Queue Stats
66W - 67L
1,506 Elo+
Party 2
Serqet
Serqet
Neri25x
Serqet
Level 47
God Stats
1W - 3L
1,321 SR
Queue Stats
14W - 29L
1,435 Elo+
Solo
Chronos
Chronos
Slow Metabolism
Chronos
Level 120
God Stats
5W - 4L
1,416 SR
Queue Stats
48W - 45L
1,447 Elo+
Party 2
Arachne
Arachne
toxicswag1
Arachne
Level 39
God Stats
2W - 6L
1,298 SR
Queue Stats
59W - 91L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 0
5,300
482
3,697
4,889
1,386
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
9
1 / 3 / 0
5,631
512
3,535
8,831
2,595
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
0 / 4 / 1
4,989
454
2,470
9,365
2,564
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
Sofia-_-UwUr
Gilgamesh
8
0 / 2 / 0
5,079
462
1,500
6,995
2,739
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
9
0 / 1 / 1
5,106
464
5,574
5,612
1,542
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
10
4 / 0 / 4
6,349
577
7,349
6,035
1,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
Indubitable1349
Baron Samedi
10
1 / 1 / 6
6,662
606
5,399
6,074
4,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Serqet
Neri25x
Serqet
12
1 / 0 / 0
6,889
626
3,442
4,449
1,582
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 0 / 0
6,945
631
3,664
6,038
1,906
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Arachne
toxicswag1
Arachne
12
3 / 0 / 2
7,030
639
4,237
7,704
2,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
1
Kills
10
10
Deaths
1
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Sol
4
0
4
6
L
Arachne
1
3
0
0.33
W
Baron Samedi
Indubitable1349
Baron Samedi
1
1
6
4
W
Serqet
Neri25x
Serqet
1
0
0
1
L
0
4
1
0.13
W
1
0
0
1
L
Gilgamesh
Sofia-_-UwUr
Gilgamesh
0
2
0
0
L
Neith
0
1
1
0.5
W
Arachne
toxicswag1
Arachne
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,776
Damage
24,091
35,692
Taken
30,300
10,826
Mitigated
12,397
9,966
Healing
13,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,697
322
0
1,828
4,889
1,386
0
2,243
2,646
25,802
0
W
Sol
7,349
2,732
363
3,820
6,035
1,923
0
1,350
4,605
28,293
3,932
L
Arachne
3,535
2,231
0
1,237
8,831
2,595
0
3,566
5,265
0
30,413
W
Baron Samedi
Indubitable1349
Baron Samedi
5,399
403
297
2,732
6,074
4,496
0
1,274
4,800
27,015
929
W
Serqet
Neri25x
Serqet
3,442
268
0
375
4,449
1,582
394
0
4,449
0
35,788
L
2,470
839
1,590
2,290
9,365
2,564
0
5,852
3,513
10,721
0
W
3,664
943
475
2,408
6,038
1,906
938
2,704
2,978
40,370
0
L
Gilgamesh
Sofia-_-UwUr
Gilgamesh
1,500
394
0
2,044
6,995
2,739
0
0
6,647
0
17,719
L
Neith
5,574
1,080
0
977
5,612
1,542
0
3,492
2,120
0
28,933
W
Arachne
toxicswag1
Arachne
4,237
3,015
0
3,462
7,704
2,490
0
363
7,301
0
47,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,105
Gold Earned
33,875
223
Minions Killed
362
0
Camps Cleared
0
1,081,141
Distance Traveled
1,150,900
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,300
482
56
5
0
214,035
5
W
Sol
6,349
577
79
7
0
234,745
3
L
Arachne
5,631
512
61
6
0
251,013
1
W
Baron Samedi
6,662
606
35
3
0
204,367
3
W
Serqet
6,889
626
83
8
0
233,364
0
L
Atlas
4,989
454
15
1
0
207,946
1
W
Chronos
6,945
631
84
8
0
218,420
7
L
Gilgamesh
5,079
462
37
3
0
207,045
0
L
Neith
5,106
464
54
5
0
201,102
1
W
Arachne
7,030
639
81
7
0
260,004
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role