Player Matchup

Arachne
Arachne
 
Arachne
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Juice fruit9301
Cliodhna
Level 64
God Stats
83W - 75L
1,428 SR
Queue Stats
136W - 158L
1,305 Elo+
Solo
Atlas
Atlas
RK Renegax
Atlas
Level 142
God Stats
16W - 6L
1,795 SR
Queue Stats
675W - 777L
1,461 Elo+
Solo
Jormungandr
Jormungandr
Tianshi07
Jormungandr
Level 78
God Stats
19W - 21L
1,582 SR
Queue Stats
514W - 509L
1,469 Elo+
Solo
Izanami
Izanami
zounzoun29
Izanami
Level 67
God Stats
1W - 2L
1,177 SR
Queue Stats
273W - 281L
1,216 Elo+
Solo
Team Averages
Level 80
1,497 SR
1,390 Elo+

VS

Team Averages
Level 49
1,423 SR
1,324 Elo+
Ymir
Ymir
Legion42OfBruH
Ymir
Level 70
God Stats
1W - 1L
1,701 SR
Queue Stats
238W - 233L
1,466 Elo+
Party 1
Neith
Neith
LivingDream69
Neith
Level 3
God Stats
4W - 9L
1,057 SR
Queue Stats
5W - 14L
1,014 Elo+
Party 1
Mercury
Mercury
The_Reven1702
Mercury
Level 45
God Stats
8W - 4L
1,355 SR
Queue Stats
230W - 246L
1,377 Elo+
Solo
Agni
Agni
YOLO_OHB
Agni
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 111L
1,462 Elo+
Solo
Nike
Nike
cbi_czar
Nike
Level 42
God Stats
16W - 12L
1,500 SR
Queue Stats
381W - 427L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
2 / 0 / 2
9,522
529
4,681
10,164
4,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cliodhna
17
8 / 2 / 6
10,747
597
16,882
12,183
5,031
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
14
6 / 1 / 1
9,108
506
6,468
11,494
5,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
Tianshi07
Jormungandr
14
5 / 2 / 7
9,592
533
11,293
9,554
8,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
zounzoun29
Izanami
16
2 / 1 / 4
9,380
521
8,145
8,232
3,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 1
8,410
467
6,185
24,001
12,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

11
0 / 5 / 1
6,474
360
2,534
7,325
1,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mercury
12
1 / 4 / 0
7,542
419
4,972
11,139
3,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Agni
13
0 / 5 / 1
7,943
441
3,354
10,952
2,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nike
13
1 / 6 / 1
7,855
436
4,368
13,101
10,773
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
23
Kills
5
6
Deaths
23
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
0
2
3
W
Cliodhna
8
2
6
5.5
L
3
3
1
1.17
L
0
5
1
0.1
W
Atlas
6
1
1
6.5
L
Mercury
1
4
0
0.25
W
Jormungandr
Tianshi07
Jormungandr
5
2
7
4.25
L
Agni
0
5
1
0.1
L
Nike
1
6
1
0.25
W
Izanami
zounzoun29
Izanami
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,469
Damage
21,413
51,627
Taken
66,518
27,482
Mitigated
30,238
18,766
Healing
18,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,681
2,717
0
6,341
10,164
4,935
96
356
9,808
0
68,607
W
Cliodhna
16,882
589
0
3,679
12,183
5,031
0
1,585
10,598
0
76,401
L
6,185
1,158
229
9,560
24,001
12,079
0
6,738
17,226
31,673
0
L
2,534
1,062
0
353
7,325
1,924
56
2,886
4,439
0
19,289
W
Atlas
6,468
989
0
3,631
11,494
5,736
1,225
2,014
9,480
42,181
0
L
Mercury
4,972
1,526
0
3,234
11,139
3,031
0
2,417
8,644
0
40,455
W
Jormungandr
Tianshi07
Jormungandr
11,293
3,581
0
1,201
9,554
8,640
0
4,231
5,323
35,170
0
L
Agni
3,354
203
0
3,311
10,952
2,431
302
3,709
6,840
49,229
0
L
Nike
4,368
490
0
1,550
13,101
10,773
0
1,475
11,608
0
36,641
W
Izanami
zounzoun29
Izanami
8,145
4,742
0
3,914
8,232
3,140
826
1,353
6,879
0
73,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,349
Gold Earned
38,224
485
Minions Killed
364
0
Camps Cleared
0
1,716,720
Distance Traveled
1,562,428
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,522
529
126
7
0
422,539
5
W
Cliodhna
10,747
597
130
7
0
374,176
1
L
Ymir
8,410
467
49
3
0
319,729
0
L
Neith
6,474
360
43
2
0
250,035
0
W
Atlas
9,108
506
63
4
0
294,242
0
L
Mercury
7,542
419
96
5
0
392,540
0
W
Jormungandr
9,592
533
39
2
0
311,414
1
L
Agni
7,943
441
97
5
0
300,694
0
L
Nike
7,855
436
79
4
0
299,430
2
W
Izanami
9,380
521
127
7
0
314,349
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role