Player Matchup

Mulan
Mulan
AHydroHomie
Mulan
Level 49
God Stats
21W - 9L
1,540 SR
Queue Stats
297W - 268L
1,461 Elo+
Solo
Vulcan
Vulcan
DirtyLemur
Vulcan
Level 95
God Stats
25W - 25L
1,557 SR
Queue Stats
72W - 50L
1,531 Elo+
Party 1
Nox
Nox
MarbleJunction
Nox
Level 140
God Stats
9W - 5L
1,704 SR
Queue Stats
181W - 190L
1,481 Elo+
Solo
Ares
Ares
jalisa0907
Ares
Level 66
God Stats
3W - 2L
1,678 SR
Queue Stats
5W - 4L
1,514 Elo+
Party 1
Khepri
Khepri
marcqemiras69
Khepri
Level 130
God Stats
68W - 56L
1,623 SR
Queue Stats
416W - 463L
1,512 Elo+
Solo
Team Averages
Level 96
1,620 SR
1,500 Elo+

VS

Team Averages
Level 90
1,446 SR
1,532 Elo+
Chaac
Chaac
 
Chaac
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
IKinGSebas
Ra
Level 67
God Stats
14W - 6L
1,318 SR
Queue Stats
264W - 258L
1,605 Elo+
Solo
Bacchus
Bacchus
SantaCuck
Bacchus
Level 139
God Stats
7W - 8L
1,295 SR
Queue Stats
47W - 39L
1,506 Elo+
Solo
Kukulkan
Kukulkan
WladiS2
Kukulkan
Level 67
God Stats
5W - 2L
1,738 SR
Queue Stats
17W - 16L
1,593 Elo+
Solo
Rama
Rama
x J O P I K
Rama
Level 82
God Stats
2W - 2L
1,378 SR
Queue Stats
128W - 154L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 3
9,079
825
6,970
7,184
4,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
DirtyLemur
Vulcan
15
3 / 1 / 2
8,197
745
10,913
4,304
1,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 1 / 6
8,074
734
12,037
8,780
4,583
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 0 / 6
7,747
704
3,210
8,105
7,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 0 / 8
8,135
740
4,318
9,590
11,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
1 / 3 / 2
7,855
714
8,909
13,102
10,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 2 / 2
7,294
663
3,409
6,459
2,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
SantaCuck
Bacchus
14
1 / 0 / 1
8,008
728
5,689
12,542
14,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
WladiS2
Kukulkan
13
0 / 4 / 0
7,078
643
4,203
5,986
2,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 3 / 1
7,349
668
5,698
8,790
3,399
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
12
Kills
3
3
Deaths
12
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
3
2
0.67
W
6
1
3
7.5
W
Vulcan
DirtyLemur
Vulcan
3
1
2
4
L
0
2
2
0.5
W
2
1
6
5
L
Bacchus
SantaCuck
Bacchus
1
0
1
1.5
L
Kukulkan
WladiS2
Kukulkan
0
4
0
0
W
0
0
6
3
W
1
0
8
5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,448
Damage
27,908
37,963
Taken
46,879
29,547
Mitigated
33,449
7,903
Healing
14,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
8,909
547
0
3,868
13,102
10,586
43
7,056
6,046
0
34,108
W
6,970
1,015
0
2,237
7,184
4,229
780
1,918
5,169
0
42,379
W
Vulcan
DirtyLemur
Vulcan
10,913
2,629
0
1,441
4,304
1,939
0
2,091
2,171
36,308
0
L
3,409
186
2,482
1,952
6,459
2,432
190
5,051
1,408
21,732
0
W
12,037
453
0
20
8,780
4,583
962
3,533
5,048
28,849
0
L
Bacchus
SantaCuck
Bacchus
5,689
415
163
5,644
12,542
14,752
147
6,934
5,608
16,465
0
L
Kukulkan
WladiS2
Kukulkan
4,203
80
0
0
5,986
2,280
0
4,343
1,643
19,509
0
W
3,210
203
0
2,919
8,105
7,279
0
3,209
4,839
5,756
0
W
4,318
271
311
975
9,590
11,517
0
2,796
6,584
11,380
0
L
5,698
4,371
0
190
8,790
3,399
871
7,094
1,696
246
10,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,232
Gold Earned
37,584
186
Minions Killed
189
0
Camps Cleared
0
1,251,848
Distance Traveled
1,056,432
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,855
714
56
5
0
216,304
1
W
Mulan
9,079
825
69
6
0
244,754
0
W
Vulcan
8,197
745
59
5
0
259,545
1
L
Ra
7,294
663
54
5
0
215,412
1
W
Nox
8,074
734
47
4
0
238,474
3
L
Bacchus
8,008
728
25
2
0
259,101
2
L
Kukulkan
7,078
643
32
3
0
185,090
2
W
Ares
7,747
704
3
0
0
255,663
1
W
Khepri
8,135
740
8
1
0
253,412
1
L
Rama
7,349
668
22
2
0
180,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role