Player Matchup

Hel
Hel
Darkrai_Pika13
Hel
Level 104
God Stats
4W - 5L
1,285 SR
Queue Stats
296W - 280L
1,418 Elo+
Solo
Cliodhna
Cliodhna
NATEDOG00007
Cliodhna
Level 68
God Stats
6W - 2L
1,984 SR
Queue Stats
47W - 28L
1,590 Elo+
Solo
Athena
Athena
Parthalos
Athena
Level 118
God Stats
21W - 22L
1,626 SR
Queue Stats
200W - 220L
1,397 Elo+
Solo
Gilgamesh
Gilgamesh
Rafiq the bold
Gilgamesh
Level 157
God Stats
4W - 6L
1,967 SR
Queue Stats
167W - 163L
1,531 Elo+
Solo
Charybdis
Charybdis
Toastytato
Charybdis
Level 103
God Stats
1W - 3L
1,500 SR
Queue Stats
66W - 70L
1,415 Elo+
Solo
Team Averages
Level 110
1,672 SR
1,470 Elo+

VS

Team Averages
Level 110
1,502 SR
1,498 Elo+
Kumbhakarna
Kumbhakarna
Rastamojo
Kumbhakarna
Level 125
God Stats
27W - 28L
1,641 SR
Queue Stats
259W - 265L
1,428 Elo+
Solo
Baron Samedi
Baron Samedi
RogueKingKai
Baron Samedi
Level 81
God Stats
2W - 1L
1,783 SR
Queue Stats
18W - 24L
1,734 Elo+
Solo
Cupid
Cupid
Senpai Spade
Cupid
Level 125
God Stats
5W - 2L
1,336 SR
Queue Stats
176W - 156L
1,403 Elo+
Solo
Fenrir
Fenrir
papajawn89
Fenrir
Level 96
God Stats
4W - 7L
1,500 SR
Queue Stats
60W - 64L
1,456 Elo+
Solo
Bellona
Bellona
sebinchoO_o2398
Bellona
Level 124
God Stats
5W - 3L
1,251 SR
Queue Stats
704W - 750L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 11 / 12
13,048
502
15,212
25,111
9,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cliodhna
NATEDOG00007
Cliodhna
17
10 / 6 / 9
12,390
477
17,084
18,154
6,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
Parthalos
Athena
17
1 / 5 / 13
11,260
433
12,506
31,682
41,715
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
Rafiq the bold
Gilgamesh
20
5 / 7 / 12
13,235
509
24,157
34,485
39,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
Toastytato
Charybdis
19
8 / 6 / 10
13,158
506
18,334
23,783
8,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Rastamojo
Kumbhakarna
18
2 / 5 / 19
12,065
464
10,180
31,261
29,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
RogueKingKai
Baron Samedi
18
5 / 11 / 12
13,234
509
24,034
24,339
12,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

20
9 / 4 / 9
14,130
543
29,772
26,381
11,367
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
papajawn89
Fenrir
20
14 / 7 / 4
15,489
596
21,747
27,777
15,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
5 / 5 / 8
13,674
526
18,974
30,841
41,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
87
32
Kills
35
35
Deaths
32
56
Assists
52
Player
Kills
Deaths
Assists
KDA
L
8
11
12
1.27
L
Cliodhna
NATEDOG00007
Cliodhna
10
6
9
2.42
L
Athena
Parthalos
Athena
1
5
13
1.5
L
Gilgamesh
Rafiq the bold
Gilgamesh
5
7
12
1.57
W
Kumbhakarna
Rastamojo
Kumbhakarna
2
5
19
2.3
W
Baron Samedi
RogueKingKai
Baron Samedi
5
11
12
1
W
9
4
9
3.38
L
Charybdis
Toastytato
Charybdis
8
6
10
2.17
W
Fenrir
papajawn89
Fenrir
14
7
4
2.29
W
5
5
8
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,293
Damage
104,707
133,215
Taken
140,599
106,081
Mitigated
110,670
48,971
Healing
52,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,212
644
10,188
9,033
25,111
9,557
1,217
10,550
14,131
68,723
0
L
Cliodhna
NATEDOG00007
Cliodhna
17,084
2,603
0
7,364
18,154
6,796
494
4,173
13,781
0
66,265
L
Athena
Parthalos
Athena
12,506
3,630
1,324
3,161
31,682
41,715
164
7,732
23,657
52,765
0
L
Gilgamesh
Rafiq the bold
Gilgamesh
24,157
5,661
0
9,503
34,485
39,996
651
5,180
29,088
1,171
84,152
W
Kumbhakarna
Rastamojo
Kumbhakarna
10,180
924
0
3,733
31,261
29,897
146
8,530
22,606
26,079
0
W
Baron Samedi
RogueKingKai
Baron Samedi
24,034
1,797
3,485
6,564
24,339
12,285
1,349
7,919
16,194
74,280
0
W
29,772
18,848
1,589
14,307
26,381
11,367
7,010
8,899
17,105
0
104,357
L
Charybdis
Toastytato
Charybdis
18,334
9,359
0
8,398
23,783
8,017
1,646
7,626
15,578
0
70,268
W
Fenrir
papajawn89
Fenrir
21,747
4,049
0
11,532
27,777
15,292
159
6,190
21,458
0
102,375
W
18,974
7,689
633
10,748
30,841
41,829
1,116
2,592
26,594
12,635
90,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,091
Gold Earned
68,592
495
Minions Killed
540
0
Camps Cleared
0
2,230,370
Distance Traveled
2,383,045
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
13,048
502
116
4
0
426,979
3
L
Cliodhna
12,390
477
93
4
0
368,435
5
L
Athena
11,260
433
69
3
0
495,717
3
L
Gilgamesh
13,235
509
125
5
0
487,542
2
W
Kumbhakarna
12,065
464
27
1
0
518,792
3
W
Baron Samedi
13,234
509
104
4
0
418,691
2
W
Cupid
14,130
543
153
6
0
471,263
2
L
Charybdis
13,158
506
92
4
0
451,697
3
W
Fenrir
15,489
596
126
5
0
532,665
7
W
Bellona
13,674
526
130
5
0
441,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role