Player Matchup

Osiris
Osiris
Gold IV
D3lighted
Osiris
Gold IV
Level 129
God Stats
5W - 4L
1,700 SR
Queue Stats
124W - 118L
1,483 MMR
Party 2
Ymir
Ymir
Bronze III
Matrydom
Ymir
Bronze III
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
49W - 67L
1,359 MMR
Solo
Agni
Agni
Silver I
PITREGaymer
Agni
Silver I
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 44L
1,362 MMR
Solo
Achilles
Achilles
Gold III
Voltrex242
Achilles
Gold III
Level 129
God Stats
10W - 11L
1,493 SR
Queue Stats
558W - 549L
1,382 MMR
Party 2
Sol
Sol
Silver I
Zwot
Sol
Silver I
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 39L
1,375 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 128
1,539 SR
1,392 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 156
1,527 SR
1,415 MMR
Charybdis
Charybdis
Silver I
 
Charybdis
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold IV
ComeFartCocktail
Geb
Gold IV
Level 157
God Stats
12W - 12L
1,431 SR
Queue Stats
105W - 113L
1,484 MMR
Party 1
Loki
Loki
Gold V
Lücãrio
Loki
Gold V
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
259W - 270L
1,397 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
Nïghtmarez
Baron Samedi
Gold IV
Level 160
God Stats
4W - 4L
1,625 SR
Queue Stats
178W - 180L
1,379 MMR
Party 1
Ares
Ares
Bronze IV
WeanMastaFlex
Ares
Bronze IV
Level 144
God Stats
0W - 2L
1,579 SR
Queue Stats
35W - 43L
1,313 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
D3lighted
Osiris
12
4 / 2 / 2
6,786
679
6,327
9,787
4,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
8
1 / 0 / 2
5,256
526
2,025
5,538
2,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
2 / 2 / 5
6,107
611
5,892
5,638
1,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Voltrex242
Achilles
10
6 / 3 / 3
6,586
659
6,392
7,992
4,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sol
Zwot
Sol
9
1 / 0 / 2
5,545
555
4,497
4,956
1,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AthenaBastetKali

VS

Bans
CliodhnaMulanHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
1 / 1 / 0
5,219
522
3,626
5,282
1,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 1 / 1
5,010
501
1,846
6,652
2,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
9
1 / 3 / 3
5,469
547
3,317
7,514
1,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Nïghtmarez
Baron Samedi
10
4 / 4 / 0
5,986
599
4,453
8,039
3,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
1 / 5 / 1
5,085
509
5,320
8,890
6,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
14
Kills
7
7
Deaths
14
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
1
0
1
L
0
1
1
0.5
W
Osiris
D3lighted
Osiris
4
2
2
2.5
L
Loki
1
3
3
0.83
W
Ymir
1
0
2
2
L
Baron Samedi
Nïghtmarez
Baron Samedi
4
4
0
1
W
2
2
5
2.25
W
Achilles
Voltrex242
Achilles
6
3
3
2.5
L
1
5
1
0.3
W
Sol
Zwot
Sol
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,133
Damage
18,562
33,911
Taken
36,377
14,714
Mitigated
15,531
13,746
Healing
12,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
3,626
2,399
0
3,048
5,282
1,496
0
3,644
1,616
0
32,176
L
1,846
60
113
1,885
6,652
2,584
0
2,834
3,335
8,484
0
W
Osiris
D3lighted
Osiris
6,327
2,734
37
4,326
9,787
4,297
0
4,817
4,493
0
39,195
L
Loki
3,317
814
0
3,094
7,514
1,923
0
1,608
5,764
0
28,119
W
Ymir
2,025
770
206
2,335
5,538
2,911
0
567
4,957
8,297
0
L
Baron Samedi
Nïghtmarez
Baron Samedi
4,453
623
0
2,226
8,039
3,097
0
3,482
4,332
30,694
0
W
5,892
771
72
3,005
5,638
1,675
0
3,168
2,308
27,085
0
W
Achilles
Voltrex242
Achilles
6,392
2,428
0
1,315
7,992
4,761
0
1,722
5,827
0
34,791
L
5,320
69
0
2,106
8,890
6,431
0
389
8,463
21,844
0
W
Sol
Zwot
Sol
4,497
2,289
0
2,450
4,956
1,070
733
529
4,427
33,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,280
Gold Earned
26,769
296
Minions Killed
235
0
Camps Cleared
0
1,049,403
Distance Traveled
962,435
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,219
522
75
8
0
179,572
3
L
Geb
5,010
501
8
1
0
198,690
4
W
Osiris
6,786
679
89
9
0
212,404
2
L
Loki
5,469
547
52
5
0
245,167
3
W
Ymir
5,256
526
14
1
0
212,253
3
L
Baron Samedi
5,986
599
69
7
0
172,230
1
W
Agni
6,107
611
68
7
0
202,280
1
W
Achilles
6,586
659
57
6
0
220,579
0
L
Ares
5,085
509
31
3
0
166,776
3
W
Sol
5,545
555
68
7
0
201,887
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role