Player Matchup

Merlin
Merlin
 
Merlin
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
DMaKnee
Odin
Level 152
God Stats
1W - 5L
1,500 SR
Queue Stats
185W - 206L
1,432 Elo+
Solo
Izanami
Izanami
MrScofield1
Izanami
Level 28
God Stats
0W - 3L
1,285 SR
Queue Stats
189W - 188L
1,647 Elo+
Solo
Olorun
Olorun
mattdevin
Olorun
Level 160
God Stats
11W - 4L
1,688 SR
Queue Stats
807W - 855L
1,566 Elo+
Solo
Skadi
Skadi
琉璃之人
Skadi
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Team Averages
Level 102
1,495 SR
1,529 Elo+

VS

Team Averages
Level 107
1,448 SR
1,520 Elo+
Vulcan
Vulcan
LITTLExAFRIKAN
Vulcan
Level 160
God Stats
4W - 3L
1,500 SR
Queue Stats
309W - 309L
1,518 Elo+
Party 1
Medusa
Medusa
OhMaluco
Medusa
Level 152
God Stats
1W - 2L
1,268 SR
Queue Stats
153W - 171L
1,442 Elo+
Solo
Baron Samedi
Baron Samedi
Padwana
Baron Samedi
Level 55
God Stats
1W - 1L
1,288 SR
Queue Stats
70W - 73L
1,548 Elo+
Solo
Nu Wa
Nu Wa
jeanca1
Nu Wa
Level 17
God Stats
4W - 5L
1,500 SR
Queue Stats
281W - 289L
1,550 Elo+
Solo
Khepri
Khepri
vdubson
Khepri
Level 153
God Stats
1W - 0L
1,686 SR
Queue Stats
56W - 45L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
3 / 5 / 8
9,551
868
11,505
9,643
4,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Odin
DMaKnee
Odin
13
2 / 6 / 6
8,162
742
6,712
11,801
12,931
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
MrScofield1
Izanami
16
2 / 5 / 6
9,254
841
12,371
12,249
5,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
mattdevin
Olorun
16
3 / 4 / 6
9,145
831
8,562
12,871
5,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
2 / 7 / 6
8,533
776
5,503
11,544
4,796
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 12
10,018
911
12,557
7,185
3,655
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
OhMaluco
Medusa
16
10 / 3 / 9
10,072
916
10,786
9,933
4,403
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
Padwana
Baron Samedi
17
7 / 2 / 15
10,174
925
12,358
12,269
8,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
jeanca1
Nu Wa
16
4 / 2 / 16
9,618
874
11,799
6,857
3,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
vdubson
Khepri
15
1 / 3 / 16
9,429
857
4,544
18,749
18,671
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
95
12
Kills
27
27
Deaths
12
32
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
5
8
1.4
L
Odin
DMaKnee
Odin
2
6
6
0.83
W
5
2
12
5.5
L
Izanami
MrScofield1
Izanami
2
5
6
1
W
Medusa
OhMaluco
Medusa
10
3
9
4.83
W
Baron Samedi
Padwana
Baron Samedi
7
2
15
7.25
W
Nu Wa
jeanca1
Nu Wa
4
2
16
6
L
Olorun
mattdevin
Olorun
3
4
6
1.5
W
Khepri
vdubson
Khepri
1
3
16
3
L
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,653
Damage
52,044
58,108
Taken
54,993
32,373
Mitigated
38,472
16,508
Healing
21,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
11,505
293
1,256
864
9,643
4,238
464
7,000
2,643
30,850
0
L
Odin
DMaKnee
Odin
6,712
589
453
581
11,801
12,931
152
7,379
4,422
0
11,136
W
12,557
3,405
1,086
1,728
7,185
3,655
1,509
1,565
5,620
31,540
0
L
Izanami
MrScofield1
Izanami
12,371
7,033
718
3,496
12,249
5,074
1,730
9,492
2,757
0
27,666
W
Medusa
OhMaluco
Medusa
10,786
4,568
753
2,516
9,933
4,403
1,104
5,012
4,921
0
27,322
W
Baron Samedi
Padwana
Baron Samedi
12,358
1,561
4,716
5,223
12,269
8,513
1,047
4,916
7,353
24,759
0
W
Nu Wa
jeanca1
Nu Wa
11,799
2,871
81
1,163
6,857
3,230
1,247
2,542
4,315
22,644
0
L
Olorun
mattdevin
Olorun
8,562
4,018
2,586
5,139
12,871
5,334
1,382
8,877
3,994
25,599
0
W
Khepri
vdubson
Khepri
4,544
259
1,135
2,988
18,749
18,671
0
6,032
12,717
9,728
0
L
5,503
1,656
707
708
11,544
4,796
0
8,510
3,034
0
14,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,645
Gold Earned
49,311
128
Minions Killed
133
0
Camps Cleared
0
913,486
Distance Traveled
1,087,025
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,551
868
30
3
0
187,531
4
L
Odin
8,162
742
5
0
0
184,038
0
W
Vulcan
10,018
911
49
4
0
234,353
0
L
Izanami
9,254
841
34
3
0
176,297
2
W
Medusa
10,072
916
29
3
0
188,594
0
W
Baron Samedi
10,174
925
16
1
0
217,132
1
W
Nu Wa
9,618
874
24
2
0
220,119
0
L
Olorun
9,145
831
44
4
0
195,137
2
W
Khepri
9,429
857
15
1
0
226,827
0
L
Skadi
8,533
776
15
1
0
170,483
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role