Player Matchup

Nu Wa
Nu Wa
BrinaBoo09
Nu Wa
Level 78
God Stats
64W - 46L
1,565 SR
Queue Stats
90W - 102L
1,432 Elo+
Party 2
Zeus
Zeus
Killjox
Zeus
Level 121
God Stats
21W - 16L
1,680 SR
Queue Stats
90W - 101L
1,570 Elo+
Party 2
Fenrir
Fenrir
LifeTaker116
Fenrir
Level 106
God Stats
5W - 6L
1,438 SR
Queue Stats
34W - 29L
1,462 Elo+
Solo
Artemis
Artemis
Okiefenokee
Artemis
Level 64
God Stats
4W - 1L
1,886 SR
Queue Stats
15W - 22L
1,311 Elo+
Party 2
Khepri
Khepri
ShrillBrute3271
Khepri
Level 129
God Stats
5W - 2L
1,473 SR
Queue Stats
22W - 14L
1,607 Elo+
Solo
Team Averages
Level 100
1,608 SR
1,476 Elo+

VS

Team Averages
Level 104
1,495 SR
1,442 Elo+
Jormungandr
Jormungandr
AnkFrocean
Jormungandr
Level 139
God Stats
0W - 3L
1,311 SR
Queue Stats
182W - 162L
1,485 Elo+
Solo
Nemesis
Nemesis
GR1M FORTUNE
Nemesis
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,307 Elo+
Solo
Hera
Hera
MetallicLion788
Hera
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 52L
1,499 Elo+
Party 1
Rama
Rama
TacoBoutCrazy
Rama
Level 111
God Stats
0W - 1L
1,667 SR
Queue Stats
47W - 53L
1,485 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TheFatGokage
Morgan Le Fay
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
149W - 161L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
15
1 / 0 / 4
8,094
736
8,851
5,478
2,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zeus
Killjox
Zeus
16
8 / 0 / 5
9,192
836
18,812
7,704
2,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
15
6 / 1 / 3
8,607
782
7,648
12,453
8,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
Okiefenokee
Artemis
16
2 / 2 / 6
8,897
809
6,678
6,059
2,312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
0 / 2 / 8
8,018
729
2,936
9,568
8,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AnkFrocean
Jormungandr
13
2 / 5 / 0
7,581
689
9,254
14,186
12,199
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
GR1M FORTUNE
Nemesis
13
0 / 3 / 2
6,932
630
3,837
11,402
4,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
1 / 3 / 1
7,192
654
7,382
8,046
2,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 4 / 1
7,730
703
1,637
8,216
3,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morgan Le Fay
TheFatGokage
Morgan Le Fay
14
1 / 2 / 3
7,929
721
6,384
8,650
2,716
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
17
Kills
5
5
Deaths
17
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
AnkFrocean
Jormungandr
2
5
0
0.4
W
Nu Wa
1
0
4
3
L
Nemesis
GR1M FORTUNE
Nemesis
0
3
2
0.33
W
Zeus
Killjox
Zeus
8
0
5
10.5
W
Fenrir
6
1
3
7.5
L
1
3
1
0.5
W
Artemis
Okiefenokee
Artemis
2
2
6
2.5
W
0
2
8
2
L
1
4
1
0.38
L
Morgan Le Fay
TheFatGokage
Morgan Le Fay
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,925
Damage
28,494
41,262
Taken
50,500
25,176
Mitigated
25,469
11,185
Healing
4,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
AnkFrocean
Jormungandr
9,254
1,423
45
120
14,186
12,199
0
9,835
3,584
29,245
0
W
Nu Wa
8,851
1,340
466
827
5,478
2,170
1,555
3,270
2,064
26,515
0
L
Nemesis
GR1M FORTUNE
Nemesis
3,837
996
0
2,589
11,402
4,616
0
5,158
5,832
0
11,120
W
Zeus
Killjox
Zeus
18,812
2,620
360
2,951
7,704
2,823
957
4,441
3,161
44,088
0
W
Fenrir
7,648
1,271
0
1,735
12,453
8,967
17
5,500
6,745
0
27,532
L
7,382
1,798
0
226
8,046
2,710
0
5,316
2,403
17,867
0
W
Artemis
Okiefenokee
Artemis
6,678
2,435
0
1,942
6,059
2,312
1,127
2,544
3,435
0
26,133
W
2,936
81
464
2,440
9,568
8,904
0
6,651
2,837
14,733
0
L
1,637
1,109
0
936
8,216
3,228
362
4,099
3,716
0
27,902
L
Morgan Le Fay
TheFatGokage
Morgan Le Fay
6,384
314
0
640
8,650
2,716
0
4,401
3,887
30,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,808
Gold Earned
37,364
218
Minions Killed
186
0
Camps Cleared
0
1,139,879
Distance Traveled
1,061,235
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,581
689
45
4
0
226,063
1
W
Nu Wa
8,094
736
53
5
0
223,980
3
L
Nemesis
6,932
630
16
1
0
213,233
0
W
Zeus
9,192
836
64
6
0
213,838
1
W
Fenrir
8,607
782
31
3
0
259,959
1
L
Hera
7,192
654
24
2
0
211,090
2
W
Artemis
8,897
809
46
4
0
211,844
5
W
Khepri
8,018
729
24
2
0
230,258
0
L
Rama
7,730
703
53
5
0
175,947
0
L
Morgan Le Fay
7,929
721
48
4
0
234,902
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role