Player Matchup

Skadi
Skadi
GlobalMagma
Skadi
Level 63
God Stats
4W - 7L
1,366 SR
Queue Stats
58W - 105L
1,348 Elo+
Solo
Discordia
Discordia
JustMundre
Discordia
Level 117
God Stats
38W - 39L
1,411 SR
Queue Stats
226W - 228L
1,552 Elo+
Party 1
Cerberus
Cerberus
Pey10z
Cerberus
Level 26
God Stats
5W - 0L
1,811 SR
Queue Stats
22W - 13L
1,735 Elo+
Party 1
Team Averages
Level 69
1,529 SR
1,545 Elo+

VS

Team Averages
Level 56
1,644 SR
1,676 Elo+
Scylla
Scylla
Peanuts1016
Scylla
Level 86
God Stats
1W - 1L
1,728 SR
Queue Stats
36W - 34L
1,711 Elo+
Party 2
Kuzenbo
Kuzenbo
demonslayer222
Kuzenbo
Level 67
God Stats
0W - 2L
1,703 SR
Queue Stats
6W - 4L
1,704 Elo+
Party 2
Fenrir
Fenrir
zackisvain
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 9
10,615
758
10,543
10,790
4,673
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
JustMundre
Discordia
17
8 / 0 / 10
11,190
799
19,372
4,941
2,079
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
Pey10z
Cerberus
15
4 / 2 / 13
11,253
804
11,768
17,470
17,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
2 / 6 / 2
9,081
649
10,179
9,700
2,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
2 / 5 / 2
9,417
673
9,532
18,547
18,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
zackisvain
Fenrir
13
0 / 7 / 4
8,571
612
5,109
17,800
7,824
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
12
18
Kills
4
4
Deaths
18
32
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
2
9
5.25
W
Discordia
JustMundre
Discordia
8
0
10
13
L
Scylla
2
6
2
0.5
W
Cerberus
Pey10z
Cerberus
4
2
13
5.25
L
2
5
2
0.6
L
Fenrir
zackisvain
Fenrir
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,683
Damage
24,820
33,201
Taken
46,047
23,937
Mitigated
28,460
7,860
Healing
6,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,543
3,600
0
1,731
10,790
4,673
1,263
6,374
4,290
0
42,044
W
Discordia
JustMundre
Discordia
19,372
2,345
116
1,265
4,941
2,079
852
3,346
1,539
51,282
0
L
Scylla
10,179
870
0
868
9,700
2,293
0
5,782
3,918
36,987
0
W
Cerberus
Pey10z
Cerberus
11,768
1,166
427
4,321
17,470
17,185
401
10,161
6,789
28,070
0
L
9,532
3,122
478
2,089
18,547
18,343
0
13,488
5,059
19,362
0
L
Fenrir
zackisvain
Fenrir
5,109
1,958
0
3,001
17,800
7,824
0
12,337
5,463
0
13,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,058
Gold Earned
27,069
188
Minions Killed
100
10
Camps Cleared
3
798,078
Distance Traveled
759,874
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,615
758
77
6
4
254,699
2
W
Discordia
11,190
799
78
6
4
258,709
3
L
Scylla
9,081
649
60
4
2
232,890
0
W
Cerberus
11,253
804
33
2
2
284,670
4
L
Kuzenbo
9,417
673
16
1
0
258,825
1
L
Fenrir
8,571
612
24
2
1
268,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role