Player Matchup

Cerberus
Cerberus
Gold V
 
Cerberus
Gold V
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 89
1,500 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 45
1,285 SR
1,400 MMR
Kali
Kali
Bronze III
SashaBae
Kali
Bronze III
Level 45
God Stats
1W - 1L
1,285 SR
Queue Stats
1W - 1L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
1 / 4 / 0
8,326
833
4,394
13,377
6,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
AnhurChronosAh Muzen CabHou YiUllr

VS

Bans
BellonaSolFreyaBakasuraHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
17
4 / 1 / 0
10,437
1,044
10,711
10,640
6,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
4
1
Kills
4
4
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
4
0
0.25
W
Kali
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,394
Damage
10,711
13,377
Taken
10,640
6,550
Mitigated
6,227
3,409
Healing
7,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,394
670
0
3,409
13,377
6,550
0
0
13,377
33,567
0
W
Kali
10,711
5,838
0
7,427
10,640
6,227
916
5,180
5,460
0
63,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,326
Gold Earned
10,437
93
Minions Killed
119
1
Camps Cleared
10
199,718
Distance Traveled
201,746
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,326
833
93
9
1
199,718
1
W
Kali
10,437
1,044
119
12
10
201,746
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role