Player Matchup

Ares
Ares
 
Ares
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
FuzzyJones
Sol
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
197W - 212L
1,661 Elo+
Solo
Awilix
Awilix
PressF6pls
Awilix
Level 139
God Stats
3W - 2L
1,500 SR
Queue Stats
272W - 247L
1,632 Elo+
Solo
Geb
Geb
Sazarys
Geb
Level 106
God Stats
3W - 4L
1,500 SR
Queue Stats
373W - 407L
1,425 Elo+
Solo
Chernobog
Chernobog
StrikeMeDownThen
Chernobog
Level 160
God Stats
1W - 4L
1,500 SR
Queue Stats
876W - 910L
1,610 Elo+
Solo
Team Averages
Level 142
1,500 SR
1,566 Elo+

VS

Team Averages
Level 157
1,540 SR
1,535 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
FilthyPain
Heimdallr
Level 159
God Stats
1W - 1L
1,697 SR
Queue Stats
13W - 24L
1,422 Elo+
Solo
Ullr
Ullr
Flashheart88
Ullr
Level 160
God Stats
12W - 15L
1,503 SR
Queue Stats
1,347W - 919L
1,615 Elo+
Solo
Serqet
Serqet
ForCamelot
Serqet
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
307W - 275L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
15
3 / 1 / 9
9,178
918
6,966
9,187
10,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
7 / 1 / 6
9,282
928
11,365
4,246
1,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
PressF6pls
Awilix
15
4 / 1 / 11
8,862
886
8,395
8,280
4,133
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
14
1 / 2 / 11
8,176
818
4,791
8,589
12,788
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chernobog
14
1 / 2 / 13
8,163
816
9,834
8,609
5,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
2 / 5 / 4
7,410
741
6,839
12,166
10,778
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thor
 
Thor
12
0 / 3 / 4
6,975
698
5,265
8,243
5,005
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Heimdallr
FilthyPain
Heimdallr
14
3 / 3 / 2
8,461
846
9,756
7,736
4,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 2 / 4
8,333
833
7,954
6,429
3,000
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serqet
ForCamelot
Serqet
11
0 / 3 / 2
6,740
674
2,873
9,132
8,095
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
23
16
Kills
7
7
Deaths
16
50
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
1
9
7.5
L
Cthulhu
 
Cthulhu
2
5
4
0.8
L
Thor
 
Thor
0
3
4
0.67
L
Heimdallr
FilthyPain
Heimdallr
3
3
2
1.33
L
2
2
4
2
L
Serqet
ForCamelot
Serqet
0
3
2
0.33
W
7
1
6
10
W
Awilix
PressF6pls
Awilix
4
1
11
9.5
W
Geb
1
2
11
3.25
W
Chernobog
1
2
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,351
Damage
32,687
38,911
Taken
43,706
34,569
Mitigated
31,182
7,350
Healing
6,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
6,966
451
0
1,085
9,187
10,598
154
2,272
6,373
8,870
0
L
Cthulhu
 
Cthulhu
6,839
112
1,016
1,236
12,166
10,778
0
3,471
8,695
16,995
0
L
Thor
 
Thor
5,265
441
176
359
8,243
5,005
0
4,643
3,600
0
7,550
L
Heimdallr
FilthyPain
Heimdallr
9,756
2,272
450
1,622
7,736
4,304
0
5,750
1,986
0
21,566
L
7,954
2,010
0
616
6,429
3,000
1,186
4,142
2,287
0
20,345
L
Serqet
ForCamelot
Serqet
2,873
307
0
1,449
9,132
8,095
430
5,116
4,016
0
3,298
W
11,365
2,594
0
891
4,246
1,757
2,784
217
3,962
27,096
0
W
Awilix
PressF6pls
Awilix
8,395
3,810
884
1,884
8,280
4,133
370
1,638
6,495
0
22,315
W
Geb
4,791
278
638
516
8,589
12,788
112
1,323
7,094
8,485
0
W
Chernobog
9,834
5,688
514
938
8,609
5,293
1,791
1,389
6,810
0
26,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,661
Gold Earned
37,919
105
Minions Killed
96
0
Camps Cleared
0
991,110
Distance Traveled
897,103
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,178
918
8
1
0
192,772
4
L
Cthulhu
7,410
741
12
1
0
169,266
4
L
Thor
6,975
698
8
1
0
175,416
1
L
Heimdallr
8,461
846
30
3
0
174,739
2
L
Ullr
8,333
833
42
4
0
185,000
0
L
Serqet
6,740
674
4
0
0
192,682
0
W
Sol
9,282
928
42
4
0
195,035
1
W
Awilix
8,862
886
16
2
0
237,736
4
W
Geb
8,176
818
0
0
0
185,905
0
W
Chernobog
8,163
816
39
4
0
179,662
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role