Player Matchup

Artemis
Artemis
KalLife
Artemis
Level 96
God Stats
16W - 17L
1,523 SR
Queue Stats
516W - 518L
1,471 Elo+
Solo
Thor
Thor
KingSharkk
Thor
Level 120
God Stats
4W - 3L
1,500 SR
Queue Stats
240W - 221L
1,572 Elo+
Solo
Thoth
Thoth
Krouzee101
Thoth
Level 74
God Stats
4W - 9L
1,596 SR
Queue Stats
96W - 90L
1,542 Elo+
Solo
Ullr
Ullr
Rafasah420
Ullr
Level 146
God Stats
2W - 3L
1,500 SR
Queue Stats
158W - 143L
1,571 Elo+
Party 1
Bellona
Bellona
Whiz1
Bellona
Level 101
God Stats
3W - 6L
1,593 SR
Queue Stats
138W - 123L
1,564 Elo+
Party 1
Team Averages
Level 107
1,542 SR
1,544 Elo+

VS

Team Averages
Level 108
1,536 SR
1,476 Elo+
Fenrir
Fenrir
CanTheGameStart
Fenrir
Level 88
God Stats
5W - 6L
1,305 SR
Queue Stats
274W - 302L
1,428 Elo+
Solo
Sol
Sol
Centiboi225
Sol
Level 109
God Stats
2W - 5L
1,724 SR
Queue Stats
287W - 315L
1,463 Elo+
Solo
Skadi
Skadi
Pooty420
Skadi
Level 119
God Stats
8W - 5L
1,907 SR
Queue Stats
495W - 506L
1,463 Elo+
Solo
Pele
Pele
SYov
Pele
Level 147
God Stats
7W - 3L
1,243 SR
Queue Stats
228W - 261L
1,464 Elo+
Solo
Ganesha
Ganesha
Zsenitsu
Ganesha
Level 75
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 39L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
KalLife
Artemis
15
1 / 7 / 6
9,185
459
7,459
15,474
5,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 2 / 6
10,329
516
6,800
16,012
15,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
15
4 / 8 / 6
9,695
485
11,405
11,589
3,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

18
5 / 1 / 3
11,468
573
13,264
16,402
15,790
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
Whiz1
Bellona
17
3 / 5 / 7
10,542
527
10,526
15,216
10,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 5 / 5
11,724
586
9,962
16,841
8,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
2 / 3 / 5
9,999
500
6,175
7,122
2,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Skadi
Pooty420
Skadi
19
7 / 4 / 7
11,804
590
13,464
15,032
4,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pele
SYov
Pele
18
5 / 4 / 1
11,557
578
12,652
21,763
14,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ganesha
Zsenitsu
Ganesha
15
0 / 1 / 12
10,123
506
4,415
11,079
12,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
53
17
Kills
23
23
Deaths
17
28
Assists
30
Player
Kills
Deaths
Assists
KDA
W
9
5
5
2.3
W
2
3
5
1.5
L
Artemis
KalLife
Artemis
1
7
6
0.57
L
4
2
6
3.5
L
Thoth
4
8
6
0.88
W
Skadi
Pooty420
Skadi
7
4
7
2.63
L
5
1
3
6.5
W
Pele
SYov
Pele
5
4
1
1.38
L
Bellona
Whiz1
Bellona
3
5
7
1.3
W
Ganesha
Zsenitsu
Ganesha
0
1
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,454
Damage
46,668
74,693
Taken
71,837
50,100
Mitigated
42,579
11,964
Healing
24,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,962
1,535
0
6,359
16,841
8,866
0
3,664
13,177
0
87,018
W
6,175
1,222
0
3,030
7,122
2,025
873
307
6,815
54,728
1,784
L
Artemis
KalLife
Artemis
7,459
3,511
0
5,063
15,474
5,496
264
1,639
13,771
0
61,424
L
6,800
2,157
0
2,046
16,012
15,243
0
2,313
13,658
0
55,535
L
Thoth
11,405
734
0
375
11,589
3,309
1,072
1,368
10,221
53,949
0
W
Skadi
Pooty420
Skadi
13,464
4,751
0
2,800
15,032
4,695
444
5,542
9,490
0
89,852
L
13,264
6,394
0
1,570
16,402
15,790
908
631
14,913
0
76,517
W
Pele
SYov
Pele
12,652
3,250
0
9,446
21,763
14,914
50
411
21,352
0
76,285
L
Bellona
Whiz1
Bellona
10,526
3,478
0
2,910
15,216
10,262
0
4,477
10,698
0
65,117
W
Ganesha
Zsenitsu
Ganesha
4,415
532
981
2,191
11,079
12,079
273
1,481
9,598
26,843
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,219
Gold Earned
55,207
540
Minions Killed
563
0
Camps Cleared
0
1,835,078
Distance Traveled
1,909,002
18
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,724
586
125
6
0
408,141
5
W
Sol
9,999
500
133
7
0
404,253
3
L
Artemis
9,185
459
100
5
0
359,821
2
L
Thor
10,329
516
77
4
0
343,532
4
L
Thoth
9,695
485
105
5
0
359,330
9
W
Skadi
11,804
590
144
7
0
362,707
10
L
Ullr
11,468
573
154
8
0
380,295
3
W
Pele
11,557
578
143
7
0
335,587
6
L
Bellona
10,542
527
104
5
0
392,100
0
W
Ganesha
10,123
506
18
1
0
398,314
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role